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@ -38,7 +38,7 @@ import static engine.math.FastMath.sqr; |
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public class MobAI { |
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public class MobAI { |
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private static void AttackTarget(Mob mob, AbstractWorldObject target) { |
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private static void attackTarget(Mob mob, AbstractWorldObject target) { |
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try { |
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try { |
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@ -58,7 +58,7 @@ public class MobAI { |
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if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter && canCast(mob)) { |
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if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter && canCast(mob)) { |
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if (MobCast(mob)) { |
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if (mobCast(mob)) { |
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mob.updateLocation(); |
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mob.updateLocation(); |
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return; |
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return; |
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} |
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} |
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@ -71,15 +71,15 @@ public class MobAI { |
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switch (target.getObjectType()) { |
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switch (target.getObjectType()) { |
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case PlayerCharacter: |
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case PlayerCharacter: |
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PlayerCharacter targetPlayer = (PlayerCharacter) target; |
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PlayerCharacter targetPlayer = (PlayerCharacter) target; |
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AttackPlayer(mob, targetPlayer); |
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attackPlayer(mob, targetPlayer); |
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break; |
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break; |
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case Building: |
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case Building: |
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Building targetBuilding = (Building) target; |
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Building targetBuilding = (Building) target; |
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AttackBuilding(mob, targetBuilding); |
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attackBuilding(mob, targetBuilding); |
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break; |
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break; |
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case Mob: |
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case Mob: |
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Mob targetMob = (Mob) target; |
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Mob targetMob = (Mob) target; |
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AttackMob(mob, targetMob); |
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attackMob(mob, targetMob); |
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break; |
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break; |
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} |
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} |
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@ -90,7 +90,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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public static void AttackPlayer(Mob mob, PlayerCharacter target) { |
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public static void attackPlayer(Mob mob, PlayerCharacter target) { |
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try { |
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try { |
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@ -100,7 +100,7 @@ public class MobAI { |
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} |
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} |
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if (mob.behaviourType.callsForHelp) |
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if (mob.behaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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mobCallForHelp(mob); |
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if (!MovementUtilities.inRangeDropAggro(mob, target)) { |
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if (!MovementUtilities.inRangeDropAggro(mob, target)) { |
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mob.setCombatTarget(null); |
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mob.setCombatTarget(null); |
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@ -128,7 +128,7 @@ public class MobAI { |
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} |
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} |
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public static void AttackBuilding(Mob mob, Building target) { |
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public static void attackBuilding(Mob mob, Building target) { |
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try { |
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try { |
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@ -162,7 +162,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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public static void AttackMob(Mob mob, Mob target) { |
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public static void attackMob(Mob mob, Mob target) { |
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try { |
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try { |
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@ -179,7 +179,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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private static void Patrol(Mob mob) { |
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private static void patrol(Mob mob) { |
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try { |
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try { |
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@ -230,7 +230,7 @@ public class MobAI { |
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for (Integer minionUUID : mob.minions) { |
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for (Integer minionUUID : mob.minions) { |
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Mob minion = Mob.getMob(minionUUID); |
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Mob minion = Mob.getMob(minionUUID); |
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if (minion.isAlive() && minion.combatTarget == null) |
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if (minion.isAlive() && minion.combatTarget == null) |
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MobAI.Patrol(minion); |
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MobAI.patrol(minion); |
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} |
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} |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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MovementUtilities.aiMove(mob, mob.destination, true); |
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@ -284,7 +284,7 @@ public class MobAI { |
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return false; |
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return false; |
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} |
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} |
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public static boolean MobCast(Mob mob) { |
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public static boolean mobCast(Mob mob) { |
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try { |
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try { |
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// Method picks a random spell from a mobile's list of powers
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// Method picks a random spell from a mobile's list of powers
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@ -296,7 +296,7 @@ public class MobAI { |
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); |
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); |
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if (mob.behaviourType.callsForHelp) |
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if (mob.behaviourType.callsForHelp) |
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MobCallForHelp(mob); |
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mobCallForHelp(mob); |
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// Generate a list of tokens from the mob powers for this mobile.
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// Generate a list of tokens from the mob powers for this mobile.
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@ -410,7 +410,7 @@ public class MobAI { |
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return powerRank; |
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return powerRank; |
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} |
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} |
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public static void MobCallForHelp(Mob mob) { |
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public static void mobCallForHelp(Mob mob) { |
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try { |
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try { |
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@ -445,7 +445,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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public static void DetermineAction(Mob mob) { |
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public static void determineAction(Mob mob) { |
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try { |
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try { |
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@ -465,7 +465,7 @@ public class MobAI { |
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//trebuchet spawn handler
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//trebuchet spawn handler
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { |
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { |
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CheckForRespawn(mob); |
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checkForRespawn(mob); |
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return; |
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return; |
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} |
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} |
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@ -486,12 +486,12 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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CheckForRespawn(mob); |
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checkForRespawn(mob); |
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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if (!mob.agentType.equals(mbEnums.AIAgentType.PET)) |
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if (!mob.agentType.equals(mbEnums.AIAgentType.PET)) |
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CheckToSendMobHome(mob); |
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checkToSendMobHome(mob); |
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return; |
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return; |
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} |
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} |
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@ -499,7 +499,7 @@ public class MobAI { |
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//no need to continue if mob is dead, check for respawn and move on
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//no need to continue if mob is dead, check for respawn and move on
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if (!mob.isAlive()) { |
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if (!mob.isAlive()) { |
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CheckForRespawn(mob); |
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checkForRespawn(mob); |
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return; |
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return; |
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} |
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} |
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@ -520,7 +520,7 @@ public class MobAI { |
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if (mob.agentType.equals(mbEnums.AIAgentType.PET) == false) |
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if (mob.agentType.equals(mbEnums.AIAgentType.PET) == false) |
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CheckToSendMobHome(mob); |
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checkToSendMobHome(mob); |
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if (mob.getCombatTarget() != null) { |
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if (mob.getCombatTarget() != null) { |
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@ -550,17 +550,17 @@ public class MobAI { |
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case GuardCaptain: |
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case GuardCaptain: |
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case GuardMinion: |
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case GuardMinion: |
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case GuardWallArcher: |
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case GuardWallArcher: |
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GuardLogic(mob); |
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guardLogic(mob); |
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break; |
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break; |
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case Pet1: |
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case Pet1: |
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case SiegeEngine: |
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case SiegeEngine: |
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PetLogic(mob); |
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petLogic(mob); |
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break; |
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break; |
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case HamletGuard: |
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case HamletGuard: |
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HamletGuardLogic(mob); |
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hamletGuardLogic(mob); |
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break; |
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break; |
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default: |
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default: |
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DefaultLogic(mob); |
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defaultLogic(mob); |
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break; |
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break; |
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} |
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} |
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} catch (Exception e) { |
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} catch (Exception e) { |
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@ -568,7 +568,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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private static void CheckForAggro(Mob aiAgent) { |
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private static void checkForAggro(Mob aiAgent) { |
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try { |
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try { |
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@ -642,7 +642,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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private static void CheckMobMovement(Mob mob) { |
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private static void checkMobMovement(Mob mob) { |
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try { |
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try { |
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@ -685,9 +685,9 @@ public class MobAI { |
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// Minions only patrol on their own if captain is dead.
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// Minions only patrol on their own if captain is dead.
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if (mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION) == false) |
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if (mob.agentType.equals(mbEnums.AIAgentType.GUARDMINION) == false) |
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Patrol(mob); |
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patrol(mob); |
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else if (mob.guardCaptain.isAlive() == false) |
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else if (mob.guardCaptain.isAlive() == false) |
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Patrol(mob); |
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patrol(mob); |
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} else |
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} else |
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mob.stopPatrolTime = System.currentTimeMillis(); |
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mob.stopPatrolTime = System.currentTimeMillis(); |
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} else { |
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} else { |
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@ -700,7 +700,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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private static void CheckForRespawn(Mob aiAgent) { |
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private static void checkForRespawn(Mob aiAgent) { |
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try { |
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try { |
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@ -747,7 +747,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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public static void CheckForAttack(Mob mob) { |
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public static void checkForAttack(Mob mob) { |
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try { |
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try { |
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//checks if mob can attack based on attack timer and range
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//checks if mob can attack based on attack timer and range
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@ -764,14 +764,14 @@ public class MobAI { |
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mob.setCombatTarget(null); |
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mob.setCombatTarget(null); |
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return; |
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return; |
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} |
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} |
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AttackTarget(mob, mob.getCombatTarget()); |
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attackTarget(mob, mob.getCombatTarget()); |
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} catch (Exception e) { |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage()); |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage()); |
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} |
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} |
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} |
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} |
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private static void CheckToSendMobHome(Mob mob) { |
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private static void checkToSendMobHome(Mob mob) { |
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try { |
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try { |
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@ -853,7 +853,7 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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private static void SafeGuardAggro(Mob mob) { |
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private static void safeGuardAggro(Mob mob) { |
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try { |
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try { |
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HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); |
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HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); |
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@ -885,19 +885,19 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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public static void GuardLogic(Mob mob) { |
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public static void guardLogic(Mob mob) { |
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try { |
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try { |
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if (mob.getCombatTarget() == null) { |
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if (mob.getCombatTarget() == null) { |
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CheckForPlayerGuardAggro(mob); |
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checkForPlayerGuardAggro(mob); |
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} else { |
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} else { |
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//do not need to look to change target if target is already null
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//do not need to look to change target if target is already null
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |
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AbstractWorldObject newTarget = changeTargetFromHateValue(mob); |
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if (newTarget != null) { |
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if (newTarget != null) { |
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if (newTarget.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { |
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if (newTarget.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { |
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if (GuardCanAggro(mob, (PlayerCharacter) newTarget)) |
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if (guardCanAggro(mob, (PlayerCharacter) newTarget)) |
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mob.setCombatTarget(newTarget); |
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mob.setCombatTarget(newTarget); |
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} else |
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} else |
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mob.setCombatTarget(newTarget); |
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mob.setCombatTarget(newTarget); |
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@ -905,17 +905,17 @@ public class MobAI { |
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} |
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} |
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if (mob.behaviourType.canRoam) |
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if (mob.behaviourType.canRoam) |
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CheckMobMovement(mob);//all guards that can move check to move
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checkMobMovement(mob);//all guards that can move check to move
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if (mob.combatTarget != null) |
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if (mob.combatTarget != null) |
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CheckForAttack(mob); //only check to attack if combat target is not null
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checkForAttack(mob); //only check to attack if combat target is not null
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} catch (Exception e) { |
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} catch (Exception e) { |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage()); |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage()); |
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} |
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} |
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} |
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} |
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private static void PetLogic(Mob mob) { |
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private static void petLogic(Mob mob) { |
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try { |
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try { |
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@ -924,9 +924,9 @@ public class MobAI { |
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mob.killCharacter("no owner"); |
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mob.killCharacter("no owner"); |
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if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam) |
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if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam) |
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CheckMobMovement(mob); |
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checkMobMovement(mob); |
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CheckForAttack(mob); |
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checkForAttack(mob); |
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//recover health
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//recover health
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@ -948,23 +948,23 @@ public class MobAI { |
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} |
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} |
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} |
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} |
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private static void HamletGuardLogic(Mob mob) { |
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private static void hamletGuardLogic(Mob mob) { |
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try { |
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try { |
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//safehold guard
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//safehold guard
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if (mob.getCombatTarget() == null) |
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if (mob.getCombatTarget() == null) |
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SafeGuardAggro(mob); |
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safeGuardAggro(mob); |
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else if (mob.getCombatTarget().isAlive() == false) |
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else if (mob.getCombatTarget().isAlive() == false) |
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|
SafeGuardAggro(mob); |
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safeGuardAggro(mob); |
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CheckForAttack(mob); |
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|
checkForAttack(mob); |
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} catch (Exception e) { |
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} catch (Exception e) { |
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|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: HamletGuardLogic" + " " + e.getMessage()); |
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: HamletGuardLogic" + " " + e.getMessage()); |
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} |
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} |
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} |
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} |
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private static void DefaultLogic(Mob mob) { |
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|
private static void defaultLogic(Mob mob) { |
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try { |
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try { |
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@ -975,16 +975,16 @@ public class MobAI { |
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if (mob.behaviourType.isAgressive) { |
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|
|
if (mob.behaviourType.isAgressive) { |
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|
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |
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|
|
AbstractWorldObject newTarget = changeTargetFromHateValue(mob); |
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|
if (newTarget != null) |
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|
if (newTarget != null) |
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|
|
mob.setCombatTarget(newTarget); |
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|
|
mob.setCombatTarget(newTarget); |
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|
|
else { |
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|
else { |
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|
|
if (mob.getCombatTarget() == null) { |
|
|
|
if (mob.getCombatTarget() == null) { |
|
|
|
if (mob.behaviourType == mbEnums.MobBehaviourType.HamletGuard) |
|
|
|
if (mob.behaviourType == mbEnums.MobBehaviourType.HamletGuard) |
|
|
|
SafeGuardAggro(mob); //safehold guard
|
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|
|
safeGuardAggro(mob); //safehold guard
|
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|
else |
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|
else |
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|
|
CheckForAggro(mob); //normal aggro
|
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|
|
checkForAggro(mob); //normal aggro
|
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|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
@ -992,19 +992,19 @@ public class MobAI { |
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|
|
//check if mob can move for patrol or moving to target
|
|
|
|
//check if mob can move for patrol or moving to target
|
|
|
|
|
|
|
|
|
|
|
|
if (mob.behaviourType.canRoam) |
|
|
|
if (mob.behaviourType.canRoam) |
|
|
|
CheckMobMovement(mob); |
|
|
|
checkMobMovement(mob); |
|
|
|
|
|
|
|
|
|
|
|
//check if mob can attack if it isn't wimpy
|
|
|
|
//check if mob can attack if it isn't wimpy
|
|
|
|
|
|
|
|
|
|
|
|
if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null) |
|
|
|
if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null) |
|
|
|
CheckForAttack(mob); |
|
|
|
checkForAttack(mob); |
|
|
|
|
|
|
|
|
|
|
|
} catch (Exception e) { |
|
|
|
} catch (Exception e) { |
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage()); |
|
|
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage()); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static void CheckForPlayerGuardAggro(Mob mob) { |
|
|
|
public static void checkForPlayerGuardAggro(Mob mob) { |
|
|
|
|
|
|
|
|
|
|
|
try { |
|
|
|
try { |
|
|
|
|
|
|
|
|
|
|
@ -1050,7 +1050,7 @@ public class MobAI { |
|
|
|
|
|
|
|
|
|
|
|
// No aggro for this player
|
|
|
|
// No aggro for this player
|
|
|
|
|
|
|
|
|
|
|
|
if (GuardCanAggro(mob, loadedPlayer) == false) |
|
|
|
if (guardCanAggro(mob, loadedPlayer) == false) |
|
|
|
continue; |
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { |
|
|
|
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { |
|
|
@ -1068,7 +1068,7 @@ public class MobAI { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mob aggroMob = (Mob) awoMob; |
|
|
|
Mob aggroMob = (Mob) awoMob; |
|
|
|
if (GuardCanAggro(mob, aggroMob)) { |
|
|
|
if (guardCanAggro(mob, aggroMob)) { |
|
|
|
mob.setCombatTarget(aggroMob); |
|
|
|
mob.setCombatTarget(aggroMob); |
|
|
|
return; |
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
@ -1080,7 +1080,7 @@ public class MobAI { |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static Boolean GuardCanAggro(Mob mob, AbstractCharacter target) { |
|
|
|
public static Boolean guardCanAggro(Mob mob, AbstractCharacter target) { |
|
|
|
|
|
|
|
|
|
|
|
try { |
|
|
|
try { |
|
|
|
|
|
|
|
|
|
|
@ -1189,7 +1189,7 @@ public class MobAI { |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { |
|
|
|
public static AbstractWorldObject changeTargetFromHateValue(Mob mob) { |
|
|
|
|
|
|
|
|
|
|
|
try { |
|
|
|
try { |
|
|
|
|
|
|
|
|
|
|
|