moved initial loadInventory call to runAfterLoad

This commit is contained in:
2023-08-21 19:48:44 -05:00
parent f636f4d2ec
commit 2b83db7bba
+1 -4
View File
@@ -980,9 +980,6 @@ public class Mob extends AbstractIntelligenceAgent {
else
this.currentID = this.dbID;
if (!isPet && !isSiege && !this.isPlayerGuard)
loadInventory();
//store mobs by Database ID
if (!isPet && !isSiege)
@@ -1931,7 +1928,7 @@ public class Mob extends AbstractIntelligenceAgent {
// Initialize inventory
this.charItemManager = new CharacterItemManager(this);
this.loadInventory();
try {
if (this.equipmentSetID != 0)
this.equip = MobBase.loadEquipmentSet(this.equipmentSetID);