Runegates and portals now loaded from database.

This commit is contained in:
2023-02-15 12:12:30 -05:00
parent 9fa83fc359
commit 2c0a46e652
12 changed files with 163 additions and 341 deletions
+17 -75
View File
@@ -1,13 +1,13 @@
package engine.objects;
import engine.Enum.RunegateType;
import engine.Enum;
import engine.Enum.PortalType;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.ConfigManager;
import engine.job.JobScheduler;
import engine.jobs.CloseGateJob;
import engine.math.Vector3fImmutable;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
@@ -19,28 +19,20 @@ import java.util.HashSet;
public class Portal {
private boolean active;
private RunegateType sourceGateType;
private RunegateType portalType;
private RunegateType destinationGateType;
private final Vector3fImmutable portalLocation;
public Enum.PortalType portalType;
public Building sourceGate;
public Building targetGate;
public final Vector3fImmutable portalLocation;
private long lastActive = 0;
public Portal(RunegateType gateType, RunegateType portalType, RunegateType destinationGate) {
Building gateBuilding;
public Portal(Building sourceGate, PortalType portalType, Building targetGate) {
this.active = false;
this.sourceGateType = gateType;
this.destinationGateType = destinationGate;
this.sourceGate = sourceGate;
this.targetGate = targetGate;
this.portalType = portalType;
gateBuilding = this.sourceGateType.getGateBuilding();
if (gateBuilding == null) {
Logger.error("Gate building " + this.sourceGateType.getGateUUID() + " for " + this.sourceGateType.name() + " missing");
}
this.portalLocation = gateBuilding.getLoc().add(new Vector3fImmutable(portalType.getOffset().x, 6, portalType.getOffset().y));
this.portalLocation = sourceGate.getLoc().add(new Vector3fImmutable(portalType.offset.x, 6, portalType.offset.y));
}
public boolean isActive() {
@@ -51,15 +43,12 @@ public class Portal {
public void deactivate() {
Building sourceBuilding;
// Remove effect bit from the runegate building, which turns off this
// portal type's particle effect
sourceBuilding = this.sourceGateType.getGateBuilding();
sourceBuilding.removeEffectBit(portalType.getEffectFlag());
sourceGate.removeEffectBit(portalType.effectFlag);
this.active = false;
sourceBuilding.updateEffects();
sourceGate.updateEffects();
}
public void activate(boolean autoClose) {
@@ -70,8 +59,8 @@ public class Portal {
// Apply effect bit to the runegate building, which turns on this
// portal type's particle effect
sourceBuilding = this.sourceGateType.getGateBuilding();
sourceBuilding.addEffectBit(portalType.getEffectFlag());
sourceGate.addEffectBit(portalType.effectFlag);
this.lastActive = System.currentTimeMillis();
this.active = true;
@@ -79,10 +68,10 @@ public class Portal {
// tries to send a dispatch.
if (ConfigManager.worldServer.isRunning == true)
sourceBuilding.updateEffects();
sourceGate.updateEffects();
if (autoClose == true) {
CloseGateJob cgj = new CloseGateJob(sourceBuilding, portalType);
CloseGateJob cgj = new CloseGateJob(sourceGate, portalType);
JobScheduler.getInstance().scheduleJob(cgj, MBServerStatics.RUNEGATE_CLOSE_TIME);
}
}
@@ -107,59 +96,12 @@ public class Portal {
if (player.getTimeStamp("lastMoveGate") < this.lastActive)
return;
Building gateBuilding;
gateBuilding = destinationGateType.getGateBuilding();
if (gateBuilding != null){
player.teleport(gateBuilding.getLoc());
player.teleport(targetGate.getLoc());
player.setSafeMode();
}
}
/**
* @return the sourceGateType
*/
public RunegateType getSourceGateType() {
return sourceGateType;
}
/**
* @param sourceGateType the sourceGateType to set
*/
public void setSourceGateType(RunegateType sourceGateType) {
this.sourceGateType = sourceGateType;
}
/**
* @return the portalType
*/
public RunegateType getPortalType() {
return portalType;
}
/**
* @param portalType the portalType to set
*/
public void setPortalType(RunegateType portalType) {
this.portalType = portalType;
}
/**
* @return the destinationGateType
*/
public RunegateType getDestinationGateType() {
return destinationGateType;
}
/**
* @param destinationGateType the destinationGateType to set
*/
public void setDestinationGateType(RunegateType destinationGateType) {
this.destinationGateType = destinationGateType;
}
/**
* @return the portalLocation
*/
+30 -143
View File
@@ -1,61 +1,52 @@
package engine.objects;
import engine.Enum.RunegateType;
import engine.gameManager.BuildingManager;
import engine.Enum;
import engine.Enum.PortalType;
import engine.gameManager.DbManager;
import engine.net.ByteBufferWriter;
import java.util.ArrayList;
import java.util.HashMap;
/* Runegates are tied to particular buildings at
* bootstrap. They aren't tighly coupled, with
* the Runegate merely toggling effect bits on it's
* parent building.
* bootstrap derived from the Portal creation.
* This is only to enable the toggling of effect
* bits when traveler is used.
*/
public class Runegate {
// Runegate class Instance variables
private static final Runegate[] _runegates = new Runegate[9];
public static HashMap<Integer, Runegate> _runegates = new HashMap<>();
private final Portal[] _portals;
private final RunegateType gateType;
public Portal[] _portals;
public Building gateBuilding;
private Runegate(RunegateType gateType) {
private Runegate(Building gateBuilding) {
this._portals = new Portal[8];
this.gateType = gateType;
// Each Runegate has a different destination
// for each portal opened.
configureGatePortals();
this.gateBuilding = gateBuilding;
// Chaos, Khar and Oblivion are on by default
_portals[RunegateType.CHAOS.ordinal()].activate(false);
_portals[RunegateType.OBLIV.ordinal()].activate(false);
_portals[RunegateType.MERCHANT.ordinal()].activate(false);
_portals[Enum.PortalType.CHAOS.ordinal()].activate(false);
_portals[Enum.PortalType.OBLIV.ordinal()].activate(false);
_portals[Enum.PortalType.MERCHANT.ordinal()].activate(false);
}
public void activatePortal(RunegateType gateType) {
public void activatePortal(Enum.PortalType portalType) {
this._portals[gateType.ordinal()].activate(true);
this._portals[portalType.ordinal()].activate(true);
}
public void deactivatePortal(RunegateType gateType) {
public void deactivatePortal(Enum.PortalType portalType) {
this._portals[gateType.ordinal()].deactivate();
this._portals[portalType.ordinal()].deactivate();
}
public RunegateType getGateType() {
return this.gateType;
}
public static Runegate[] getRunegates() {
return Runegate._runegates;
}
public Portal[] getPortals() {
@@ -74,18 +65,22 @@ public class Runegate {
public static void loadAllRunegates() {
for (RunegateType runegateType : RunegateType.values()) {
_runegates[runegateType.ordinal()] = new Runegate(runegateType);
}
ArrayList<Integer> gateList;
gateList = DbManager.RunegateQueries.GET_RUNEGATE_LIST();
for (int gateID : gateList) {
Building gateBuilding = (Building) DbManager.getObject(Enum.GameObjectType.Building, gateID);
Runegate runegate = new Runegate(gateBuilding);
_runegates.put(gateID, runegate);
}
}
public void _serializeForEnterWorld(ByteBufferWriter writer) {
Building gateBuilding;
gateBuilding = BuildingManager.getBuilding(this.gateType.getGateUUID());
writer.putInt(gateBuilding.getObjectType().ordinal());
writer.putInt(gateBuilding.getObjectUUID());
writer.putString(gateBuilding.getParentZone().getName());
@@ -94,114 +89,6 @@ public class Runegate {
writer.putFloat(gateBuilding.getLoc().getLong());
}
private void configureGatePortals() {
// Source gate type, portal type and destination gate type;
switch (this.gateType) {
case EARTH:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.FIRE, RunegateType.FORBID);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.EARTH, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case AIR:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.AIR, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.AIR, RunegateType.AIR, RunegateType.FORBID);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.AIR, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.AIR, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.AIR, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.AIR, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.AIR, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.AIR, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case FIRE:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.FIRE, RunegateType.FORBID);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.FIRE, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case WATER:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.WATER, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.WATER, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.WATER, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.WATER, RunegateType.WATER, RunegateType.FORBID);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.WATER, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.WATER, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.WATER, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.WATER, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case SPIRIT:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.SPIRIT, RunegateType.FORBID);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.SPIRIT, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case CHAOS:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.CHAOS, RunegateType.MERCHANT);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.CHAOS, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case OBLIV:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.OBLIV, RunegateType.MERCHANT);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.OBLIV, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
case MERCHANT:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.MERCHANT, RunegateType.MERCHANT, RunegateType.FORBID);
break;
case FORBID:
_portals[RunegateType.EARTH.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.EARTH, RunegateType.EARTH);
_portals[RunegateType.AIR.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.AIR, RunegateType.AIR);
_portals[RunegateType.FIRE.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.FIRE, RunegateType.FIRE);
_portals[RunegateType.WATER.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.WATER, RunegateType.WATER);
_portals[RunegateType.SPIRIT.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.SPIRIT, RunegateType.SPIRIT);
_portals[RunegateType.CHAOS.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.CHAOS, RunegateType.CHAOS);
_portals[RunegateType.OBLIV.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.OBLIV, RunegateType.OBLIV);
_portals[RunegateType.MERCHANT.ordinal()] = new Portal(RunegateType.FORBID, RunegateType.MERCHANT, RunegateType.MERCHANT);
break;
}
}
public static ArrayList<String> GetAllOpenGateIDStrings(){
ArrayList<String> openGateIDStrings = new ArrayList<>();