forked from MagicBane/Server
Garbage Peddler method removed.
This commit is contained in:
@@ -440,9 +440,8 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
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}
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break;
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}
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LootTable.CreateGamblerItem(item, player);
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// Garbage method removed until rewritten.
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// LootTable.CreateGamblerItem(item, player);
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break;
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@@ -9,17 +9,10 @@
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package engine.objects;
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import engine.Enum.ItemContainerType;
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import engine.Enum.ItemType;
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import engine.Enum.OwnerType;
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import engine.gameManager.DbManager;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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public class LootTable {
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@@ -124,377 +117,6 @@ public class LootTable {
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return modTypeTable;
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}
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public static int gaussianLevel(int level) {
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int ret = -76;
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while (ret < -75 || ret > 75) {
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ret = (int) (ThreadLocalRandom.current().nextGaussian() * 75);
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}
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return (level * 5) + ret;
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}
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public static Item CreateGamblerItem(Item item, PlayerCharacter gambler) {
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if (item == null)
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return null;
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int groupID = 0;
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switch (item.getItemBase().getUUID()) {
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case 971050: //Wrapped Axe
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groupID = 3000;
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break;
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case 971051://Wrapped Great Axe
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groupID = 3005;
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break;
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case 971052://Wrapped Throwing Axe
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groupID = 3010;
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break;
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case 971053:// Wrapped Bow
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groupID = 3015;
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break;
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case 971054://Wrapped Crossbow
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groupID = 3020;
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break;
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case 971055: //Wrapped Dagger
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groupID = 3025;
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break;
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case 971056: // Wrapped Throwing Dagger
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groupID = 3030;
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break;
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case 971057: // Wrapped Hammer
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groupID = 3035;
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break;
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case 971058:// Wrapped Great Hammer
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groupID = 3040;
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break;
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case 971059:// Wrapped Throwing Hammer
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groupID = 3045;
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break;
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case 971060:// Wrapped Polearm
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groupID = 3050;
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break;
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case 971061:// Wrapped Spear
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groupID = 3055;
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break;
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case 971062:// Wrapped Staff
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groupID = 3060;
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break;
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case 971063:// Wrapped Sword
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groupID = 3065;
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break;
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case 971064:// Wrapped Great Sword
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groupID = 3070;
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break;
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case 971065:// Wrapped Unarmed Weapon
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groupID = 3075;
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break;
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case 971066:// Wrapped Cloth Armor
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groupID = 3100;
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break;
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case 971067:// Wrapped Light Armor
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groupID = 3105;
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break;
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case 971068:// Wrapped Medium Armor
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groupID = 3110;
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break;
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case 971069:// Wrapped Heavy Armor
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groupID = 3115;
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break;
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case 971070:// Wrapped Rune
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groupID = 3200;
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break;
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case 971071:// Wrapped City Improvement
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groupID = 3210;
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break;
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}
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//couldnt find group
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if (groupID == 0)
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return null;
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LootTable lootGroup = LootTable.genTables.get(groupID);
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if (lootGroup == null)
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return null;
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float calculatedMobLevel;
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int minSpawn;
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int maxSpawn;
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int spawnQuanity = 0;
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int subTableID;
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String modifierPrefix = "";
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String modifierSuffix = "";
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// Lookup Table Variables
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LootTable lootTable;
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LootRow lootRow;
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LootRow groupRow = null;
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LootTable modTable;
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LootTable modGroup;
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LootRow modRow = null;
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// Used for actual generation of items
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int itemBaseUUID;
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ItemBase itemBase = null;
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int roll = ThreadLocalRandom.current().nextInt(100) + 1; //Does not return Max, but does return min?
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groupRow = lootGroup.getLootRow(roll);
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lootTable = LootTable.itemTables.get(groupRow.getValueOne());
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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lootRow = lootTable.getLootRow(roll + 220); //get the item row from the bell's curve of level +-15
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if (lootRow == null)
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return null; //no item found for roll
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itemBaseUUID = lootRow.getValueOne();
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if (lootRow.getValueOne() == 0)
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return null;
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//handle quantities > 1 for resource drops
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minSpawn = lootRow.getValueTwo();
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maxSpawn = lootRow.getValueThree();
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// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
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if (maxSpawn > 1)
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spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
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//get modifierPrefix
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calculatedMobLevel = 49;
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int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1;
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if (chanceMod < 25) {
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modGroup = LootTable.modTypeTables.get(groupRow.getValueTwo());
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if (modGroup != null) {
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for (int a = 0; a < 10; a++) {
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(roll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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roll = gaussianLevel((int) calculatedMobLevel);
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if (roll < modTable.minRoll)
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roll = (int) modTable.minRoll;
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if (roll > modTable.maxRoll)
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roll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(roll);
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if (modRow != null)
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modifierPrefix = modRow.getAction();
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}
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}
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}
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} else if (chanceMod < 50) {
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modGroup = LootTable.modTypeTables.get(groupRow.getValueThree());
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if (modGroup != null) {
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for (int a = 0; a < 10; a++) {
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(roll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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roll = gaussianLevel((int) calculatedMobLevel);
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if (roll < modTable.minRoll)
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roll = (int) modTable.minRoll;
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if (roll > modTable.maxRoll)
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roll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(roll);
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if (modRow == null)
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modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
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if (modRow != null)
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modifierSuffix = modRow.getAction();
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}
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}
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}
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} else {
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modGroup = LootTable.modTypeTables.get(groupRow.getValueTwo());
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if (modGroup != null) {
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for (int a = 0; a < 10; a++) {
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(roll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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roll = gaussianLevel((int) calculatedMobLevel);
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if (roll < modTable.minRoll)
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roll = (int) modTable.minRoll;
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if (roll > modTable.maxRoll)
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roll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(roll);
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if (modRow == null)
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modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
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if (modRow != null)
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modifierPrefix = modRow.getAction();
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}
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}
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}
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//get modifierSuffix
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modGroup = LootTable.modTypeTables.get(groupRow.getValueThree());
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if (modGroup != null) {
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for (int a = 0; a < 10; a++) {
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roll = ThreadLocalRandom.current().nextInt(100) + 1;
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modRow = modGroup.getLootRow(roll);
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if (modRow != null)
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break;
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}
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if (modRow != null) {
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subTableID = modRow.getValueOne();
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if (LootTable.modTables.containsKey(subTableID)) {
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modTable = LootTable.modTables.get(subTableID);
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roll = gaussianLevel((int) calculatedMobLevel);
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if (roll < modTable.minRoll)
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roll = (int) modTable.minRoll;
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if (roll > modTable.maxRoll)
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roll = (int) modTable.maxRoll;
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modRow = modTable.getLootRow(roll);
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if (modRow == null)
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modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
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if (modRow != null)
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modifierSuffix = modRow.getAction();
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}
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}
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}
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}
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itemBase = ItemBase.getItemBase(itemBaseUUID);
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byte charges = (byte) itemBase.getNumCharges();
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short dur = (short) itemBase.getDurability();
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short weight = itemBase.getWeight();
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if (!gambler.getCharItemManager().hasRoomInventory(weight))
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return null;
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Item gambledItem = new Item(itemBase, gambler.getObjectUUID(),
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OwnerType.PlayerCharacter, charges, charges, dur, dur,
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true, false, ItemContainerType.INVENTORY, (byte) 0,
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new ArrayList<>(), "");
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if (spawnQuanity == 0 && itemBase.getType().equals(ItemType.RESOURCE))
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spawnQuanity = 1;
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if (spawnQuanity > 0)
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item.setNumOfItems(spawnQuanity);
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try {
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gambledItem = DbManager.ItemQueries.ADD_ITEM(gambledItem);
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} catch (Exception e) {
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Logger.error(e);
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}
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if (gambledItem == null)
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return null;
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if (!modifierPrefix.isEmpty())
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gambledItem.addPermanentEnchantment(modifierPrefix, 0);
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if (!modifierSuffix.isEmpty())
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gambledItem.addPermanentEnchantment(modifierSuffix, 0);
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//add item to inventory
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gambler.getCharItemManager().addItemToInventory(gambledItem);
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gambler.getCharItemManager().updateInventory();
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return gambledItem;
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}
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public void addRow(float min, float max, int valueOne, int valueTwo, int valueThree, String action) {
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//hackey way to set the minimum roll for SHIAT!
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if (min < this.minRoll)
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this.minRoll = min;
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if (max > this.maxRoll)
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this.maxRoll = max;
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int minInt = (int) min;
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int maxInt = (int) max;
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//Round up min
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if (minInt != min)
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min = minInt + 1;
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//Round down max;
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if (maxInt != max)
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max = maxInt;
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LootRow lootRow = new LootRow(valueOne, valueTwo, valueThree, action);
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for (int i = (int) min; i <= max; i++)
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lootTable.put(i, lootRow);
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}
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public LootRow getLootRow(int probability) {
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if (lootTable.containsKey(probability))
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Reference in New Issue
Block a user