forked from MagicBane/Server
Update state of npc.
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@@ -12,6 +12,7 @@ package engine.gameManager;
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import engine.Enum;
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import engine.Enum;
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import engine.Enum.BuildingGroup;
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import engine.Enum.BuildingGroup;
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import engine.Enum.GameObjectType;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.InterestManagement.WorldGrid;
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import engine.job.JobContainer;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.job.JobScheduler;
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@@ -501,7 +502,7 @@ public enum BuildingManager {
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if (npc == null)
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if (npc == null)
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return false;
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return false;
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MovementManager.translocate(npc, npc.bindLoc, npc.region);
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InterestManager.forceLoad(npc);
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return true;
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return true;
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