forked from MagicBane/Server
Worthless collection only used in 2 places.
This commit is contained in:
@@ -541,7 +541,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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} else if (orderNPCMsg.getObjectType() == GameObjectType.Mob.ordinal()) {
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} else if (orderNPCMsg.getObjectType() == GameObjectType.Mob.ordinal()) {
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mob = Mob.getFromCacheDBID(orderNPCMsg.getNpcUUID());
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mob = Mob.getMob(orderNPCMsg.getNpcUUID());
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if (mob == null)
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if (mob == null)
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return true;
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return true;
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@@ -557,7 +557,7 @@ public class ManageNPCMsg extends ClientNetMsg {
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} else if (this.targetType == GameObjectType.Mob.ordinal()) {
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} else if (this.targetType == GameObjectType.Mob.ordinal()) {
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mobA = Mob.getFromCacheDBID(this.targetID);
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mobA = Mob.getMob(this.targetID);
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if (mobA == null) {
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if (mobA == null) {
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Logger.error("Missing Mob of ID " + this.targetID);
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Logger.error("Missing Mob of ID " + this.targetID);
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@@ -45,8 +45,6 @@ import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
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public class Mob extends AbstractIntelligenceAgent {
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public class Mob extends AbstractIntelligenceAgent {
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private static final ReentrantReadWriteLock createLock = new ReentrantReadWriteLock();
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private static final ReentrantReadWriteLock createLock = new ReentrantReadWriteLock();
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private static final ConcurrentHashMap<Integer, Mob> mobMapByDBID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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// Variables NOT to be stored in db
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private static int staticID = 0;
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private static int staticID = 0;
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//mob specific
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//mob specific
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public final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
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public final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
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@@ -555,12 +553,6 @@ public class Mob extends AbstractIntelligenceAgent {
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return (Mob) DbManager.getFromCache(GameObjectType.Mob, id);
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return (Mob) DbManager.getFromCache(GameObjectType.Mob, id);
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}
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}
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public static Mob getFromCacheDBID(int id) {
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if (Mob.mobMapByDBID.containsKey(id))
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return Mob.mobMapByDBID.get(id);
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return null;
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}
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private static float getModifiedAmount(CharacterSkill skill) {
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private static float getModifiedAmount(CharacterSkill skill) {
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if (skill == null)
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if (skill == null)
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@@ -1690,11 +1682,6 @@ public class Mob extends AbstractIntelligenceAgent {
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if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
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if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
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return;
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return;
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// Add new object to collection
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if (!this.isPet() && !isSiege)
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Mob.mobMapByDBID.put(this.dbID, this);
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try {
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try {
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this.building = BuildingManager.getBuilding(this.buildingUUID);
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this.building = BuildingManager.getBuilding(this.buildingUUID);
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} catch (Exception e) {
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} catch (Exception e) {
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@@ -1722,6 +1709,15 @@ public class Mob extends AbstractIntelligenceAgent {
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this.spawnTime = 450;
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this.spawnTime = 450;
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}
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}
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// Load AI for guard dogs
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if (this.contract != null && this.contract.getContractID() == 910) {
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this.isPlayerGuard = true;
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this.behaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 900;
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this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc);
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}
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if (this.building != null)
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if (this.building != null)
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this.guild = this.building.getGuild();
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this.guild = this.building.getGuild();
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else
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else
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@@ -1742,11 +1738,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.lastName = this.getContract().getName();
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this.lastName = this.getContract().getName();
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}
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}
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//store mobs by Database ID
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if (!this.isPet() && !isSiege)
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Mob.mobMapByDBID.put(this.dbID, this);
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this.gridObjectType = GridObjectType.DYNAMIC;
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this.gridObjectType = GridObjectType.DYNAMIC;
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this.healthMax = this.mobBase.getHealthMax();
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this.healthMax = this.mobBase.getHealthMax();
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this.manaMax = 0;
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this.manaMax = 0;
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@@ -1853,12 +1844,6 @@ public class Mob extends AbstractIntelligenceAgent {
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mobBounds.setBounds(this.getLoc());
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mobBounds.setBounds(this.getLoc());
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this.setBounds(mobBounds);
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this.setBounds(mobBounds);
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if (this.contract != null && this.contract.getContractID() == 910) {
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this.isPlayerGuard = true;
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this.behaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 900;
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this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc);
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}
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//assign 5 random patrol points for regular mobs
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//assign 5 random patrol points for regular mobs
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if (!(this.agentType.equals(AIAgentType.GUARD)) && !this.isPlayerGuard() && !this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !(this.agentType.equals(AIAgentType.CHARMED))) {
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if (!(this.agentType.equals(AIAgentType.GUARD)) && !this.isPlayerGuard() && !this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !(this.agentType.equals(AIAgentType.CHARMED))) {
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