forked from MagicBane/Server
Handler created for VendorDialogMsg
parent
53b7aca0ce
commit
3074b77471
|
|
@ -12,7 +12,7 @@ package engine.devcmd.cmds;
|
|||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.VendorDialogMsg;
|
||||
import engine.net.client.handlers.VendorDialogMsgHandler;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
|
|
@ -32,7 +32,7 @@ public class GetVaultCmd extends AbstractDevCmd {
|
|||
if (cc == null)
|
||||
return;
|
||||
|
||||
VendorDialogMsg.getVault(pcSender, null, cc);
|
||||
VendorDialogMsgHandler.getVault(pcSender, null, cc);
|
||||
this.setTarget(pcSender); //for logging
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1071,9 +1071,6 @@ public class ClientMessagePump implements NetMsgHandler {
|
|||
case ARCREQUESTTRADEBUSY:
|
||||
TradeManager.invalidTradeRequest((InvalidTradeRequestMsg) msg);
|
||||
break;
|
||||
case VENDORDIALOG:
|
||||
VendorDialogMsg.replyDialog((VendorDialogMsg) msg, origin);
|
||||
break;
|
||||
case TRAINERLIST:
|
||||
WorldServer.trainerInfo((TrainerInfoMsg) msg, origin);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -237,7 +237,7 @@ public enum Protocol {
|
|||
UPDATESTATE(0x001A45FB, UpdateStateMsg.class, null), // REQ / CMD Toggle Run/Walk Sit/Stand :: UpdateStateMessage
|
||||
UPDATETRADEWINDOW(0x406EBDE6, UpdateTradeWindowMsg.class, null), // Trade Complete
|
||||
UPGRADEASSET(0x2B85A865, UpgradeAssetMessage.class, UpgradeAssetMsgHandler.class),
|
||||
VENDORDIALOG(0x98ACD594, VendorDialogMsg.class, null), // Send/Recv Vendor Dialog
|
||||
VENDORDIALOG(0x98ACD594, VendorDialogMsg.class, VendorDialogMsgHandler.class), // Send/Recv Vendor Dialog
|
||||
VENDORSELLWINDOW(0x267DAB90, VendorSellWindowMsg.class, VendorSellWindowMsgHandler.class), //open Sell to NPC Window
|
||||
VENDORBUYWINDOW(0x682DAB4D, VendorBuyWindowMsg.class, VendorBuyWindowMsgHandler.class), // Open Buy From NPC Window
|
||||
VERSIONINFO(0x4B7EE463, VersionInfoMsg.class, null), // Version Information
|
||||
|
|
|
|||
|
|
@ -0,0 +1,602 @@
|
|||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.GuildManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.*;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class VendorDialogMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public VendorDialogMsgHandler() {
|
||||
super(VendorDialogMsg.class);
|
||||
}
|
||||
|
||||
// Handles special case menu selections, such as promote, train, ect.
|
||||
public static boolean handleSpecialCase(VendorDialogMsg msg, NPC npc, PlayerCharacter playerCharacter, VendorDialog vd, ClientConnection origin) {
|
||||
|
||||
Dispatch dispatch;
|
||||
int menuID = msg.unknown03; // aka menuoptions.optionID
|
||||
Vector3fImmutable loc;
|
||||
|
||||
switch (menuID) {
|
||||
case 0: // Close Dialog
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 180: // Promote to class
|
||||
promote(playerCharacter, npc);
|
||||
msg.updateMessage(4, 0); // <-0 closes dialog
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 1000: // TrainSkill skills and powers
|
||||
msg.updateMessage(4, 2); // <-2 sends trainer screen
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 1001: // Open Bank
|
||||
getBank(playerCharacter, npc, origin);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 1002: // Open Vault
|
||||
getVault(playerCharacter, npc, origin);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 1003: //Refine
|
||||
msg.updateMessage(4, 3); // <-3 sends refine screen
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
// Mainland Teleports
|
||||
case 100011: // teleport me to Aeldreth
|
||||
City city = City.getCity(25);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100012: // teleport me to SDR
|
||||
city = City.getCity(24);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100013: // teleport me to Erkeng Hold
|
||||
city = City.getCity(26);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100014: // teleport me to Khan
|
||||
city = City.getCity(36);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
case 100015: // teleport me to Maelstrom
|
||||
loc = new Vector3fImmutable(105100f, 40f, -25650f);
|
||||
handleTeleport(playerCharacter, loc, 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100016: // teleport me to Oblivion
|
||||
loc = new Vector3fImmutable(108921f, 167f, -51590f);
|
||||
handleTeleport(playerCharacter, loc, 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100017: // teleport me to Vander's Doom
|
||||
loc = new Vector3fImmutable(42033f, 46f, -54471f);
|
||||
handleTeleport(playerCharacter, loc, 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100018: // teleport me to The Sinking Isle
|
||||
loc = new Vector3fImmutable(67177f, 36f, -31940f);
|
||||
handleTeleport(playerCharacter, loc, 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
// MainLand Repledges
|
||||
case 100030: // repledge me to Aeldreth
|
||||
city = City.getCity(25);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 10, 55, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100031: // repledge me to Sea Dog's Rest
|
||||
city = City.getCity(24);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 10, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100032: // repledge me to Erkeng Hold
|
||||
city = City.getCity(26);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 10, 55, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100033: // repledge me to Khan\'Of Srekel
|
||||
city = City.getCity(36);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 1, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100035: // repledge me to Starkholm
|
||||
city = City.getCity(27);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 1, 20, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
// Noob Isle Teleports
|
||||
case 100040: // teleport me to Starkholm
|
||||
city = City.getCity(27);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100041: // teleport me to All-Father's Rest
|
||||
city = City.getCity(28);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100042: // teleport me to Hengest
|
||||
city = City.getCity(33);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100043: // teleport me to Hrimdal
|
||||
city = City.getCity(30);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100044: // teleport me to Hothor's Doom
|
||||
city = City.getCity(29);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100045: // teleport me to Scraefahl
|
||||
city = City.getCity(32);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100046: // teleport me to Valkirch
|
||||
city = City.getCity(31);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
|
||||
default:
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static boolean finishMessage(VendorDialogMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
msg.updateMessage(4, 0);
|
||||
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void handleTeleport(PlayerCharacter pc, Vector3fImmutable loc, int minLevel, int maxLevel, boolean useSquare) {
|
||||
if (pc == null)
|
||||
return;
|
||||
|
||||
int level = pc.getLevel();
|
||||
if (level >= minLevel && level <= maxLevel) {
|
||||
if (useSquare)
|
||||
loc = getSquare(loc);
|
||||
pc.teleport(loc);
|
||||
pc.setSafeMode();
|
||||
// PowersManager.applyPower(pc, pc, new Vector3f(0f,
|
||||
// 0f, 0f), -1661758934, 40, false);
|
||||
} else {
|
||||
if (level < minLevel)
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 74);
|
||||
else
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 139);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleRepledge(PlayerCharacter pc, City city, int minLevel, int maxLevel, boolean useSquare) {
|
||||
if (pc == null || city == null)
|
||||
return;
|
||||
|
||||
Vector3fImmutable loc = city.getLoc();
|
||||
int level = pc.getLevel();
|
||||
if (level >= minLevel && level <= maxLevel) {
|
||||
// set guild
|
||||
Guild guild = city.getGuild();
|
||||
if (guild != null) {
|
||||
// teleport player
|
||||
if (useSquare)
|
||||
loc = getSquare(loc);
|
||||
pc.teleport(loc);
|
||||
pc.setSafeMode();
|
||||
// PowersManager.applyPower(pc, pc, new
|
||||
// Vector3f(0f, 0f, 0f), -1661758934, 40, false);
|
||||
|
||||
// join guild
|
||||
GuildManager.joinGuild(pc, guild, Enum.GuildHistoryType.JOIN);
|
||||
|
||||
pc.resetGuildStatuses();
|
||||
|
||||
if (guild.isNPCGuild())
|
||||
pc.setFullMember(true);
|
||||
|
||||
if (useSquare)
|
||||
loc = loc.add(30, 0, 0);
|
||||
pc.setBindLoc(loc);
|
||||
} else {
|
||||
// guild not found, just teleport
|
||||
if (useSquare)
|
||||
loc = getSquare(loc);
|
||||
pc.teleport(loc);
|
||||
pc.setSafeMode();
|
||||
// PowersManager.applyPower(pc, pc, new
|
||||
// Vector3f(0f, 0f, 0f), -1661758934, 50, false);
|
||||
}
|
||||
} else {
|
||||
|
||||
if (level < minLevel)
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 74);
|
||||
else
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 139);
|
||||
}
|
||||
}
|
||||
|
||||
// randomly place around a tol using a square (+- 30 units in x and z
|
||||
// direction)
|
||||
public static Vector3fImmutable getSquare(Vector3fImmutable cityLoc) {
|
||||
Vector3fImmutable loc = cityLoc;
|
||||
// get direction
|
||||
int roll = ThreadLocalRandom.current().nextInt(4);
|
||||
if (roll == 0) { // north
|
||||
loc = loc.add((ThreadLocalRandom.current().nextInt(60) - 30), 0, -30);
|
||||
} else if (roll == 1) { // south
|
||||
loc = loc.add((ThreadLocalRandom.current().nextInt(60) - 30), 0, 30);
|
||||
} else if (roll == 2) { // east
|
||||
loc = loc.add(30, 0, (ThreadLocalRandom.current().nextInt(60) - 30));
|
||||
} else { // west
|
||||
loc = loc.add(-30, 0, (ThreadLocalRandom.current().nextInt(60) - 30));
|
||||
}
|
||||
|
||||
// Make sure no one gets stuck in the tree.
|
||||
|
||||
if (loc.distanceSquared2D(cityLoc) < 250) {
|
||||
loc = cityLoc;
|
||||
loc = loc.add(30, 0, 0);
|
||||
}
|
||||
|
||||
return loc;
|
||||
}
|
||||
|
||||
// Handle promotion
|
||||
public static void promote(PlayerCharacter pc, NPC npc) {
|
||||
|
||||
if (npc == null || pc == null)
|
||||
return;
|
||||
|
||||
// test level 10
|
||||
if (pc.getLevel() < 10) {
|
||||
// TODO send client promotion error
|
||||
while (pc.getLevel() > 65)
|
||||
pc.setLevel((short) 65);
|
||||
return;
|
||||
}
|
||||
|
||||
// verify player not already promoted
|
||||
if (pc.getPromotionClass() != null) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
|
||||
// Get promotion class for npc
|
||||
Contract contract = npc.getContract();
|
||||
if (contract == null)
|
||||
return;
|
||||
int promoID = contract.getPromotionClass();
|
||||
if (promoID == 0)
|
||||
return;
|
||||
PromotionClass promo = DbManager.PromotionQueries.GET_PROMOTION_CLASS(promoID);
|
||||
if (promo == null) {
|
||||
// TODO log error here
|
||||
return;
|
||||
}
|
||||
|
||||
// verify race valid for profession
|
||||
Race race = pc.getRace();
|
||||
if (race == null || !promo.isAllowedRune(race.getToken())) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
|
||||
// verify baseclass valid for profession
|
||||
BaseClass bc = pc.getBaseClass();
|
||||
if (bc == null || !promo.isAllowedRune(bc.getToken())) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
|
||||
// verify gender
|
||||
if (promoID == 2511 && pc.isMale()) // Fury
|
||||
return;
|
||||
if (promoID == 2512 && pc.isMale()) // Huntress
|
||||
return;
|
||||
if (promoID == 2517 && !pc.isMale()) // Warlock
|
||||
return;
|
||||
|
||||
// Everything valid. Let's promote
|
||||
pc.setPromotionClass(promo.getObjectUUID());
|
||||
|
||||
//pc.setLevel((short) 65);
|
||||
|
||||
|
||||
promo = pc.getPromotionClass();
|
||||
if (promo == null) {
|
||||
// TODO log error here
|
||||
return;
|
||||
}
|
||||
|
||||
// recalculate all bonuses/formulas/skills/powers
|
||||
pc.recalculate();
|
||||
|
||||
// send the rune application to the clients
|
||||
ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), promo.getObjectUUID(), promo.getObjectType().ordinal(), promo
|
||||
.getObjectUUID(), true);
|
||||
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Load and send vault to player. This is public only so a DevCmd can hook
|
||||
* into it.
|
||||
*
|
||||
* @param playerCharacter - Player Character requesting vault
|
||||
* @param target - NPC vaultkeeper
|
||||
* @param cc - Client Connection
|
||||
*/
|
||||
public static void getVault(PlayerCharacter playerCharacter, NPC target, ClientConnection cc) {
|
||||
if (playerCharacter == null || cc == null || target == null)
|
||||
return;
|
||||
|
||||
Account ac = playerCharacter.getAccount();
|
||||
if (ac == null)
|
||||
return;
|
||||
|
||||
CharacterItemManager itemManager = playerCharacter.charItemManager;
|
||||
if (itemManager == null)
|
||||
return;
|
||||
|
||||
// TODO uncomment this block after we determine when we
|
||||
// setBankOpen(false)
|
||||
/*
|
||||
* // cannot have bank and vault open at the same time if
|
||||
* (itemManager.isBankOpen()) return;
|
||||
*/
|
||||
|
||||
if (itemManager.getTradingWith() != null) {
|
||||
return;
|
||||
// TODO close trade window here - simple once this is moved to WS
|
||||
}
|
||||
|
||||
itemManager.setVaultOpen(true);
|
||||
|
||||
// TODO for public test - remove this afterwards
|
||||
// DevCmd.fillVault(pc, itemManager);
|
||||
|
||||
// TODO When do we setVaultOpen(false)? I don't think the client sends a
|
||||
// "CloseVault" message.
|
||||
|
||||
OpenVaultMsg openVaultMsg = new OpenVaultMsg(playerCharacter, target);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, openVaultMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ShowVaultInventoryMsg showVaultInventoryMsg = new ShowVaultInventoryMsg(playerCharacter, ac, target); // 37??
|
||||
dispatch = Dispatch.borrow(playerCharacter, showVaultInventoryMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
// All recordings have "open - show - open."
|
||||
// Seems to work fine with just "show - open" as well.
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Load and send Bank to player. This is public only so a DevCmd can hook
|
||||
* into it.
|
||||
*
|
||||
* @param playerCharacter - Player Character requesting vault
|
||||
* @param target - NPC vaultkeeper
|
||||
* @param cc - Client Connection
|
||||
*/
|
||||
public static void getBank(PlayerCharacter playerCharacter, NPC target, ClientConnection cc) {
|
||||
|
||||
if (playerCharacter == null)
|
||||
return;
|
||||
|
||||
if (cc == null)
|
||||
return;
|
||||
|
||||
CharacterItemManager itemManager = playerCharacter.charItemManager;
|
||||
|
||||
if (itemManager == null)
|
||||
return;
|
||||
|
||||
// TODO uncomment this block after we determine when we
|
||||
// setVaultOpen(false)
|
||||
/*
|
||||
* // cannot have bank and vault open at the same time if
|
||||
* (itemManager.isVaultOpen()) return;
|
||||
*/
|
||||
|
||||
if (itemManager.getTradingWith() != null) {
|
||||
return;
|
||||
// TODO close trade window here - simple once this is moved to WS
|
||||
}
|
||||
|
||||
itemManager.setBankOpen(true);
|
||||
// TODO When do we setBankOpen(false)? I don't think the client sends a
|
||||
// "CloseBank" message.
|
||||
|
||||
AckBankWindowOpenedMsg ackBankWindowOpenedMsg = new AckBankWindowOpenedMsg(playerCharacter, 0L, 0L);
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, ackBankWindowOpenedMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ReqBankInventoryMsg reqBankInventoryMsg = new ReqBankInventoryMsg(playerCharacter, 0L);
|
||||
dispatch = Dispatch.borrow(playerCharacter, reqBankInventoryMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ShowBankInventoryMsg showBankInventoryMsg = new ShowBankInventoryMsg(playerCharacter, 0L);
|
||||
dispatch = Dispatch.borrow(playerCharacter, showBankInventoryMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
|
||||
VendorDialogMsg msg = (VendorDialogMsg) baseMsg;
|
||||
|
||||
if (playerCharacter == null)
|
||||
return true;
|
||||
|
||||
if (playerCharacter.getTimeStamp("lastvendorwindow") > System.currentTimeMillis())
|
||||
return true;
|
||||
|
||||
// Get NPC that player is talking to
|
||||
|
||||
NPC npc = NPC.getFromCache(msg.vendorObjectID);
|
||||
int npcClassID;
|
||||
|
||||
if (npc == null)
|
||||
return true;
|
||||
|
||||
// test within talking range
|
||||
|
||||
if (playerCharacter.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 14);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Restrict disc trainers to only characters who have
|
||||
// tht disc applied.
|
||||
|
||||
npcClassID = npc.getContract().getClassID();
|
||||
|
||||
if (npc.getContract() != null &&
|
||||
ApplyRuneMsg.isDiscipline(npcClassID)) {
|
||||
|
||||
if (playerCharacter.getRune(npcClassID) == null) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 49);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
playerCharacter.setLastNPCDialog(npc);
|
||||
|
||||
VendorDialog vd = null;
|
||||
Contract contract = npc.getContract();
|
||||
|
||||
if (contract == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else if (npc.getBuilding() != null) {
|
||||
if (BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else
|
||||
vd = contract.getVendorDialog();
|
||||
} else
|
||||
vd = contract.getVendorDialog();
|
||||
if (vd == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
|
||||
if (msg.messageType == 1 || msg.unknown03 == vd.getObjectUUID()) {
|
||||
msg.updateMessage(3, vd);
|
||||
} else {
|
||||
if (handleSpecialCase(msg, npc, playerCharacter, vd, origin))
|
||||
return true;
|
||||
|
||||
vd = VendorDialog.getVendorDialog(msg.unknown03);
|
||||
msg.updateMessage(3, vd);
|
||||
}
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -9,42 +9,34 @@
|
|||
|
||||
package engine.net.client.msg;
|
||||
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.Enum.GuildHistoryType;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.GuildManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.*;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.AbstractConnection;
|
||||
import engine.net.ByteBufferReader;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.client.Protocol;
|
||||
import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.objects.MenuOption;
|
||||
import engine.objects.VendorDialog;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class VendorDialogMsg extends ClientNetMsg {
|
||||
|
||||
public static final int MSG_TYPE_VENDOR = 0;
|
||||
public static final int MSG_TYPE_TRAINER = 1;
|
||||
public static int cnt = 1;
|
||||
private int messageType;
|
||||
private String language;
|
||||
private int vendorObjectType;
|
||||
private int vendorObjectID;
|
||||
private int unknown01;
|
||||
private int unknown02;
|
||||
private int unknown03;
|
||||
private int unknown04;
|
||||
private String dialogType = "TrainerDialog";
|
||||
private String intro = "FighterIntro";
|
||||
private String introCode = " [ FighterIntro ] ";
|
||||
private String merchantCode = " [ Merchant options ] ";
|
||||
private int menuType = 1; // 0: close, 1: normal, 2: train, 3: untrain
|
||||
private VendorDialog vd;
|
||||
public int messageType;
|
||||
public String language;
|
||||
public int vendorObjectType;
|
||||
public int vendorObjectID;
|
||||
public int unknown01;
|
||||
public int unknown02;
|
||||
public int unknown03;
|
||||
public int unknown04;
|
||||
public String dialogType = "TrainerDialog";
|
||||
public String intro = "FighterIntro";
|
||||
public String introCode = " [ FighterIntro ] ";
|
||||
public String merchantCode = " [ Merchant options ] ";
|
||||
public int menuType = 1; // 0: close, 1: normal, 2: train, 3: untrain
|
||||
public VendorDialog vd;
|
||||
|
||||
/**
|
||||
* This is the general purpose constructor.
|
||||
|
|
@ -60,7 +52,6 @@ public class VendorDialogMsg extends ClientNetMsg {
|
|||
this.menuType = menuType;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This constructor is used by NetMsgFactory. It attempts to deserialize the
|
||||
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
|
||||
|
|
@ -71,631 +62,6 @@ public class VendorDialogMsg extends ClientNetMsg {
|
|||
super(Protocol.VENDORDIALOG, origin, reader);
|
||||
}
|
||||
|
||||
public static void replyDialog(VendorDialogMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (playerCharacter == null)
|
||||
return;
|
||||
|
||||
if (playerCharacter.getTimeStamp("lastvendorwindow") > System.currentTimeMillis()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get NPC that player is talking to
|
||||
NPC npc = NPC.getFromCache(msg.vendorObjectID);
|
||||
int npcClassID;
|
||||
|
||||
if (npc == null)
|
||||
return;
|
||||
|
||||
// test within talking range
|
||||
|
||||
if (playerCharacter.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 14);
|
||||
return;
|
||||
}
|
||||
|
||||
// Restrict disc trainers to only characters who have
|
||||
// tht disc applied.
|
||||
|
||||
npcClassID = npc.getContract().getClassID();
|
||||
|
||||
if (npc.getContract() != null &&
|
||||
ApplyRuneMsg.isDiscipline(npcClassID)) {
|
||||
|
||||
if (playerCharacter.getRune(npcClassID) == null) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 49);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
playerCharacter.setLastNPCDialog(npc);
|
||||
|
||||
VendorDialog vd = null;
|
||||
Contract contract = npc.getContract();
|
||||
|
||||
if (contract == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else if (npc.getBuilding() != null) {
|
||||
if (BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else
|
||||
vd = contract.getVendorDialog();
|
||||
} else
|
||||
vd = contract.getVendorDialog();
|
||||
if (vd == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
|
||||
if (msg.messageType == 1 || msg.unknown03 == vd.getObjectUUID()) {
|
||||
msg.updateMessage(3, vd);
|
||||
} else {
|
||||
if (VendorDialogMsg.handleSpecialCase(msg, npc, playerCharacter, vd, origin))
|
||||
return;
|
||||
|
||||
vd = VendorDialog.getVendorDialog(msg.unknown03);
|
||||
msg.updateMessage(3, vd);
|
||||
}
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
}
|
||||
|
||||
// protected void serializeMerchantMenu(ByteBufferWriter writer) {
|
||||
// writer.putInt(2);
|
||||
// writer.putInt(14);
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0);
|
||||
// writer.put((byte) 0);
|
||||
// writer.put((byte) 1);
|
||||
// writer.putString(" [ Merchant options ] ");
|
||||
// for (int i = 0; i < 4; i++)
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(10);
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0);
|
||||
// writer.put((byte) 0);
|
||||
// writer.put((byte) 1);
|
||||
// writer.putString("Done");
|
||||
// for (int i = 0; i < 8; i++)
|
||||
// writer.putInt(0);
|
||||
// }
|
||||
|
||||
// protected void serializeForTrain(ByteBufferWriter writer, boolean train) {
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0x364AF0D0); // 0x325695C0
|
||||
// writer.putInt(this.unknown03);
|
||||
// writer.putInt(1);
|
||||
// writer.put((byte) 0);
|
||||
// writer.putInt(this.unknown03);
|
||||
// writer.put((byte) 0);
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(2); // 2
|
||||
// if (train)
|
||||
// writer.putInt(3); // 3=buy/sell/trade, 4=untrain, 5 closes
|
||||
// else
|
||||
// writer.putInt(4); //refine
|
||||
// writer.putInt(10); // 10
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0);
|
||||
// }
|
||||
|
||||
// protected void serializeClose(ByteBufferWriter writer) {
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0x364AF0D0); // 0x325695C0
|
||||
// writer.putInt(this.unknown03);
|
||||
// writer.putInt(1);
|
||||
// writer.put((byte) 0);
|
||||
// writer.putInt(this.unknown03);
|
||||
// writer.put((byte) 0);
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(2); // 2
|
||||
// writer.putInt(5); // 3=buy/sell/trade, 4=untrain, 5 closes
|
||||
// writer.putInt(10); // 10
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0);
|
||||
// writer.putInt(0);
|
||||
// }
|
||||
|
||||
// Handles special case menu selections, such as promote, train, ect.
|
||||
private static boolean handleSpecialCase(VendorDialogMsg msg, NPC npc, PlayerCharacter playerCharacter, VendorDialog vd, ClientConnection origin)
|
||||
throws MsgSendException {
|
||||
|
||||
Dispatch dispatch;
|
||||
int menuID = msg.unknown03; // aka menuoptions.optionID
|
||||
Vector3fImmutable loc;
|
||||
|
||||
switch (menuID) {
|
||||
case 0: // Close Dialog
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 180: // Promote to class
|
||||
VendorDialogMsg.promote(playerCharacter, npc);
|
||||
msg.updateMessage(4, 0); // <-0 closes dialog
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 1000: // TrainSkill skills and powers
|
||||
msg.updateMessage(4, 2); // <-2 sends trainer screen
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 1001: // Open Bank
|
||||
getBank(playerCharacter, npc, origin);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 1002: // Open Vault
|
||||
getVault(playerCharacter, npc, origin);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 1003: //Refine
|
||||
msg.updateMessage(4, 3); // <-3 sends refine screen
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
// Mainland Teleports
|
||||
case 100011: // teleport me to Aeldreth
|
||||
City city = City.getCity(25);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100012: // teleport me to SDR
|
||||
city = City.getCity(24);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100013: // teleport me to Erkeng Hold
|
||||
city = City.getCity(26);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 10, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100014: // teleport me to Khan
|
||||
city = City.getCity(36);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
case 100015: // teleport me to Maelstrom
|
||||
loc = new Vector3fImmutable(105100f, 40f, -25650f);
|
||||
handleTeleport(playerCharacter, loc, 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100016: // teleport me to Oblivion
|
||||
loc = new Vector3fImmutable(108921f, 167f, -51590f);
|
||||
handleTeleport(playerCharacter, loc, 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100017: // teleport me to Vander's Doom
|
||||
loc = new Vector3fImmutable(42033f, 46f, -54471f);
|
||||
handleTeleport(playerCharacter, loc, 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100018: // teleport me to The Sinking Isle
|
||||
loc = new Vector3fImmutable(67177f, 36f, -31940f);
|
||||
handleTeleport(playerCharacter, loc, 10, 75, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
// MainLand Repledges
|
||||
case 100030: // repledge me to Aeldreth
|
||||
city = City.getCity(25);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 10, 55, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100031: // repledge me to Sea Dog's Rest
|
||||
city = City.getCity(24);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 10, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100032: // repledge me to Erkeng Hold
|
||||
city = City.getCity(26);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 10, 55, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100033: // repledge me to Khan\'Of Srekel
|
||||
city = City.getCity(36);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 1, 75, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100035: // repledge me to Starkholm
|
||||
city = City.getCity(27);
|
||||
if (city != null)
|
||||
handleRepledge(playerCharacter, city, 1, 20, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
// Noob Isle Teleports
|
||||
case 100040: // teleport me to Starkholm
|
||||
city = City.getCity(27);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100041: // teleport me to All-Father's Rest
|
||||
city = City.getCity(28);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100042: // teleport me to Hengest
|
||||
city = City.getCity(33);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100043: // teleport me to Hrimdal
|
||||
city = City.getCity(30);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100044: // teleport me to Hothor's Doom
|
||||
city = City.getCity(29);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100045: // teleport me to Scraefahl
|
||||
city = City.getCity(32);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, false);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
case 100046: // teleport me to Valkirch
|
||||
city = City.getCity(31);
|
||||
if (city != null)
|
||||
handleTeleport(playerCharacter, city.getLoc(), 1, 20, true);
|
||||
msg.updateMessage(4, 0);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
|
||||
default:
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static boolean finishMessage(VendorDialogMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
msg.updateMessage(4, 0);
|
||||
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void handleTeleport(PlayerCharacter pc, Vector3fImmutable loc, int minLevel, int maxLevel, boolean useSquare) {
|
||||
if (pc == null)
|
||||
return;
|
||||
|
||||
int level = pc.getLevel();
|
||||
if (level >= minLevel && level <= maxLevel) {
|
||||
if (useSquare)
|
||||
loc = getSquare(loc);
|
||||
pc.teleport(loc);
|
||||
pc.setSafeMode();
|
||||
// PowersManager.applyPower(pc, pc, new Vector3f(0f,
|
||||
// 0f, 0f), -1661758934, 40, false);
|
||||
} else {
|
||||
if (level < minLevel)
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 74);
|
||||
else
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 139);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static void handleRepledge(PlayerCharacter pc, City city, int minLevel, int maxLevel, boolean useSquare) {
|
||||
if (pc == null || city == null)
|
||||
return;
|
||||
|
||||
Vector3fImmutable loc = city.getLoc();
|
||||
int level = pc.getLevel();
|
||||
if (level >= minLevel && level <= maxLevel) {
|
||||
// set guild
|
||||
Guild guild = city.getGuild();
|
||||
if (guild != null) {
|
||||
// teleport player
|
||||
if (useSquare)
|
||||
loc = getSquare(loc);
|
||||
pc.teleport(loc);
|
||||
pc.setSafeMode();
|
||||
// PowersManager.applyPower(pc, pc, new
|
||||
// Vector3f(0f, 0f, 0f), -1661758934, 40, false);
|
||||
|
||||
// join guild
|
||||
GuildManager.joinGuild(pc, guild, GuildHistoryType.JOIN);
|
||||
|
||||
pc.resetGuildStatuses();
|
||||
|
||||
if (guild.isNPCGuild())
|
||||
pc.setFullMember(true);
|
||||
|
||||
if (useSquare)
|
||||
loc = loc.add(30, 0, 0);
|
||||
pc.setBindLoc(loc);
|
||||
} else {
|
||||
// guild not found, just teleport
|
||||
if (useSquare)
|
||||
loc = getSquare(loc);
|
||||
pc.teleport(loc);
|
||||
pc.setSafeMode();
|
||||
// PowersManager.applyPower(pc, pc, new
|
||||
// Vector3f(0f, 0f, 0f), -1661758934, 50, false);
|
||||
}
|
||||
} else {
|
||||
|
||||
if (level < minLevel)
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 74);
|
||||
else
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 139);
|
||||
}
|
||||
}
|
||||
|
||||
// randomly place around a tol using a square (+- 30 units in x and z
|
||||
// direction)
|
||||
public static Vector3fImmutable getSquare(Vector3fImmutable cityLoc) {
|
||||
Vector3fImmutable loc = cityLoc;
|
||||
// get direction
|
||||
int roll = ThreadLocalRandom.current().nextInt(4);
|
||||
if (roll == 0) { // north
|
||||
loc = loc.add((ThreadLocalRandom.current().nextInt(60) - 30), 0, -30);
|
||||
} else if (roll == 1) { // south
|
||||
loc = loc.add((ThreadLocalRandom.current().nextInt(60) - 30), 0, 30);
|
||||
} else if (roll == 2) { // east
|
||||
loc = loc.add(30, 0, (ThreadLocalRandom.current().nextInt(60) - 30));
|
||||
} else { // west
|
||||
loc = loc.add(-30, 0, (ThreadLocalRandom.current().nextInt(60) - 30));
|
||||
}
|
||||
|
||||
// Make sure no one gets stuck in the tree.
|
||||
|
||||
if (loc.distanceSquared2D(cityLoc) < 250) {
|
||||
loc = cityLoc;
|
||||
loc = loc.add(30, 0, 0);
|
||||
}
|
||||
|
||||
return loc;
|
||||
}
|
||||
|
||||
// Handle promotion
|
||||
private static void promote(PlayerCharacter pc, NPC npc) {
|
||||
|
||||
if (npc == null || pc == null)
|
||||
return;
|
||||
|
||||
// test level 10
|
||||
if (pc.getLevel() < 10) {
|
||||
// TODO send client promotion error
|
||||
while (pc.getLevel() > 65)
|
||||
pc.setLevel((short) 65);
|
||||
return;
|
||||
}
|
||||
|
||||
// verify player not already promoted
|
||||
if (pc.getPromotionClass() != null) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
|
||||
// Get promotion class for npc
|
||||
Contract contract = npc.getContract();
|
||||
if (contract == null)
|
||||
return;
|
||||
int promoID = contract.getPromotionClass();
|
||||
if (promoID == 0)
|
||||
return;
|
||||
PromotionClass promo = DbManager.PromotionQueries.GET_PROMOTION_CLASS(promoID);
|
||||
if (promo == null) {
|
||||
// TODO log error here
|
||||
return;
|
||||
}
|
||||
|
||||
// verify race valid for profession
|
||||
Race race = pc.getRace();
|
||||
if (race == null || !promo.isAllowedRune(race.getToken())) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
|
||||
// verify baseclass valid for profession
|
||||
BaseClass bc = pc.getBaseClass();
|
||||
if (bc == null || !promo.isAllowedRune(bc.getToken())) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
|
||||
// verify gender
|
||||
if (promoID == 2511 && pc.isMale()) // Fury
|
||||
return;
|
||||
if (promoID == 2512 && pc.isMale()) // Huntress
|
||||
return;
|
||||
if (promoID == 2517 && !pc.isMale()) // Warlock
|
||||
return;
|
||||
|
||||
// Everything valid. Let's promote
|
||||
pc.setPromotionClass(promo.getObjectUUID());
|
||||
|
||||
//pc.setLevel((short) 65);
|
||||
|
||||
|
||||
promo = pc.getPromotionClass();
|
||||
if (promo == null) {
|
||||
// TODO log error here
|
||||
return;
|
||||
}
|
||||
|
||||
// recalculate all bonuses/formulas/skills/powers
|
||||
pc.recalculate();
|
||||
|
||||
// send the rune application to the clients
|
||||
ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), promo.getObjectUUID(), promo.getObjectType().ordinal(), promo
|
||||
.getObjectUUID(), true);
|
||||
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Load and send vault to player. This is public only so a DevCmd can hook
|
||||
* into it.
|
||||
*
|
||||
* @param playerCharacter - Player Character requesting vault
|
||||
* @param target - NPC vaultkeeper
|
||||
* @param cc - Client Connection
|
||||
*/
|
||||
public static void getVault(PlayerCharacter playerCharacter, NPC target, ClientConnection cc) {
|
||||
if (playerCharacter == null || cc == null || target == null)
|
||||
return;
|
||||
|
||||
Account ac = playerCharacter.getAccount();
|
||||
if (ac == null)
|
||||
return;
|
||||
|
||||
CharacterItemManager itemManager = playerCharacter.charItemManager;
|
||||
if (itemManager == null)
|
||||
return;
|
||||
|
||||
// TODO uncomment this block after we determine when we
|
||||
// setBankOpen(false)
|
||||
/*
|
||||
* // cannot have bank and vault open at the same time if
|
||||
* (itemManager.isBankOpen()) return;
|
||||
*/
|
||||
|
||||
if (itemManager.getTradingWith() != null) {
|
||||
return;
|
||||
// TODO close trade window here - simple once this is moved to WS
|
||||
}
|
||||
|
||||
itemManager.setVaultOpen(true);
|
||||
|
||||
// TODO for public test - remove this afterwards
|
||||
// DevCmd.fillVault(pc, itemManager);
|
||||
|
||||
// TODO When do we setVaultOpen(false)? I don't think the client sends a
|
||||
// "CloseVault" message.
|
||||
|
||||
OpenVaultMsg openVaultMsg = new OpenVaultMsg(playerCharacter, target);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, openVaultMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ShowVaultInventoryMsg showVaultInventoryMsg = new ShowVaultInventoryMsg(playerCharacter, ac, target); // 37??
|
||||
dispatch = Dispatch.borrow(playerCharacter, showVaultInventoryMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
// All recordings have "open - show - open."
|
||||
// Seems to work fine with just "show - open" as well.
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Load and send Bank to player. This is public only so a DevCmd can hook
|
||||
* into it.
|
||||
*
|
||||
* @param playerCharacter - Player Character requesting vault
|
||||
* @param target - NPC vaultkeeper
|
||||
* @param cc - Client Connection
|
||||
*/
|
||||
public static void getBank(PlayerCharacter playerCharacter, NPC target, ClientConnection cc) {
|
||||
|
||||
if (playerCharacter == null)
|
||||
return;
|
||||
|
||||
if (cc == null)
|
||||
return;
|
||||
|
||||
CharacterItemManager itemManager = playerCharacter.charItemManager;
|
||||
|
||||
if (itemManager == null)
|
||||
return;
|
||||
|
||||
// TODO uncomment this block after we determine when we
|
||||
// setVaultOpen(false)
|
||||
/*
|
||||
* // cannot have bank and vault open at the same time if
|
||||
* (itemManager.isVaultOpen()) return;
|
||||
*/
|
||||
|
||||
if (itemManager.getTradingWith() != null) {
|
||||
return;
|
||||
// TODO close trade window here - simple once this is moved to WS
|
||||
}
|
||||
|
||||
itemManager.setBankOpen(true);
|
||||
// TODO When do we setBankOpen(false)? I don't think the client sends a
|
||||
// "CloseBank" message.
|
||||
|
||||
AckBankWindowOpenedMsg ackBankWindowOpenedMsg = new AckBankWindowOpenedMsg(playerCharacter, 0L, 0L);
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, ackBankWindowOpenedMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ReqBankInventoryMsg reqBankInventoryMsg = new ReqBankInventoryMsg(playerCharacter, 0L);
|
||||
dispatch = Dispatch.borrow(playerCharacter, reqBankInventoryMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ShowBankInventoryMsg showBankInventoryMsg = new ShowBankInventoryMsg(playerCharacter, 0L);
|
||||
dispatch = Dispatch.borrow(playerCharacter, showBankInventoryMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes the subclass specific items to the supplied ByteBufferWriter.
|
||||
*/
|
||||
|
|
@ -839,55 +205,11 @@ public class VendorDialogMsg extends ClientNetMsg {
|
|||
// TODO more message to go here
|
||||
}
|
||||
|
||||
public int getMessageType() {
|
||||
return this.messageType;
|
||||
}
|
||||
|
||||
public void setMessageType(int value) {
|
||||
this.messageType = value;
|
||||
}
|
||||
|
||||
public int getVendorObjectType() {
|
||||
return this.vendorObjectType;
|
||||
}
|
||||
|
||||
public int getVendorObjectID() {
|
||||
return this.vendorObjectID;
|
||||
}
|
||||
|
||||
public int getUnknown01() {
|
||||
return this.unknown01;
|
||||
}
|
||||
|
||||
public int getUnknown02() {
|
||||
return this.unknown02;
|
||||
}
|
||||
|
||||
public int getUnknown03() {
|
||||
return this.unknown03;
|
||||
}
|
||||
|
||||
public void setUnknown03(int value) {
|
||||
this.unknown03 = value;
|
||||
}
|
||||
|
||||
public void setLanguage(String value) {
|
||||
this.language = value;
|
||||
}
|
||||
|
||||
public void updateMessage(int messageType, int menuType) {
|
||||
this.messageType = messageType;
|
||||
this.menuType = menuType;
|
||||
}
|
||||
|
||||
public void updateMessage(int messageType, String dialogType, String intro, int menuType) {
|
||||
this.messageType = messageType;
|
||||
this.dialogType = dialogType;
|
||||
this.intro = intro;
|
||||
this.introCode = " [ " + this.intro + " ] ";
|
||||
this.menuType = menuType;
|
||||
}
|
||||
|
||||
public void updateMessage(int messageType, VendorDialog vd) {
|
||||
this.messageType = messageType;
|
||||
this.vd = vd;
|
||||
|
|
|
|||
Loading…
Reference in New Issue