Logic fix in siege minions.

This commit is contained in:
2023-08-27 23:25:44 -04:00
parent 00e7a36013
commit 33529404cf
+1 -1
View File
@@ -348,7 +348,7 @@ public enum NPCManager {
if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) {
Mob siegeMobile = (Mob) abstractCharacter;
buildingSlot = siegeMobile.guardCaptain.siegeMinionMap.size() + 2;
buildingSlot = siegeMobile.guardCaptain.siegeMinionMap.size() + 1;
}
if (buildingSlot == -1)