forked from MagicBane/Server
Logic fix in siege minions.
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@@ -348,7 +348,7 @@ public enum NPCManager {
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if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) {
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if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) {
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Mob siegeMobile = (Mob) abstractCharacter;
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Mob siegeMobile = (Mob) abstractCharacter;
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buildingSlot = siegeMobile.guardCaptain.siegeMinionMap.size() + 2;
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buildingSlot = siegeMobile.guardCaptain.siegeMinionMap.size() + 1;
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}
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}
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if (buildingSlot == -1)
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if (buildingSlot == -1)
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