variable naming convention

This commit is contained in:
2023-04-07 12:22:33 -05:00
parent 8b6bc38082
commit 335484944f
3 changed files with 28 additions and 19 deletions
+24 -15
View File
@@ -52,14 +52,29 @@ public class LootManager {
multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
}
//iterate the booty sets
for(BootySetEntry bse : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
//check if chance roll is good
if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
//early exit, failed to hit minimum chance roll
continue;
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet),mob,multiplier,inHotzone);
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet),mob,multiplier,inHotzone);
//lastly, check mobs inventory for godly or disc runes to send a server announcement
for (Item it : mob.getInventory()) {
ItemBase ib = it.getItemBase();
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
chatMsg.setMessageType(10);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
}
}
}
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone){
for(BootySetEntry bse : entries) {
//check if chance roll is good
switch(bse.bootyType){
case "GOLD":
if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
//early exit, failed to hit minimum chance roll
break;
}
//determine and add gold to mob inventory
int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold;
if (gold > 0) {
@@ -68,6 +83,10 @@ public class LootManager {
}
break;
case "LOOT":
if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) {
//early exit, failed to hit minimum chance roll
break;
}
//iterate the booty tables and add items to mob inventory
Item toAdd = getGenTableItem(bse.lootTable, mob);
if(toAdd != null) {
@@ -88,16 +107,6 @@ public class LootManager {
break;
}
}
//lastly, check mobs inventory for godly or disc runes to send a server announcement
for (Item it : mob.getInventory()) {
ItemBase ib = it.getItemBase();
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
chatMsg.setMessageType(10);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
}
}
}
public static Item getGenTableItem(int genTableID, Mob mob){
if(genTableID == 0 ||mob == null){