forked from MagicBane/Server
variable naming convention
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@@ -320,10 +320,10 @@ public class LootTable {
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ArrayList<BootySetEntry> bootySetList;
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ArrayList<MobLoot> mobLootList = new ArrayList<>();
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if (mob.bootySetID == 0)
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if (mob.bootySet == 0)
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return mobLootList;
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bootySetList = NPCManager._bootySetMap.get(mob.bootySetID);
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bootySetList = NPCManager._bootySetMap.get(mob.bootySet);
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for (BootySetEntry bootyEntry : bootySetList)
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if (ThreadLocalRandom.current().nextInt(100) < bootyEntry.dropChance) {
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