forked from MagicBane/Server
Removed unused methods.
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@@ -23,14 +23,6 @@ public enum NPCManager {
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NPC_MANAGER;
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NPC_MANAGER;
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public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
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public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
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public static void LoadAllRuneSets() {
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_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
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}
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public static void LoadAllBootySets() {
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LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
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}
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public static void applyRuneSetEffects(Mob mob) {
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public static void applyRuneSetEffects(Mob mob) {
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// Early exit
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// Early exit
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@@ -334,7 +334,7 @@ public class WorldServer {
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DbManager.PromotionQueries.GET_ALL_PROMOTIONS();
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DbManager.PromotionQueries.GET_ALL_PROMOTIONS();
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Logger.info("Loading NPC and Mob Rune Sets");
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Logger.info("Loading NPC and Mob Rune Sets");
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NPCManager.LoadAllRuneSets();
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NPCManager._runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
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Logger.info("Loading Booty Sets");
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Logger.info("Loading Booty Sets");
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LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
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LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
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