forked from MagicBane/Server
Ordinal comparison fix.
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@@ -1083,7 +1083,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.recalculateStats();
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this.recalculateStats();
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this.setHealth(this.healthMax);
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this.setHealth(this.healthMax);
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if (this.building == null && this.guardCaptain != null && ((Mob) this.guardCaptain).behaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal())
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if (this.building == null && this.guardCaptain != null && ((Mob) this.guardCaptain).behaviourType.equals(MobBehaviourType.GuardCaptain))
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this.building = this.guardCaptain.building;
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this.building = this.guardCaptain.building;
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else if (this.building != null)
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else if (this.building != null)
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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