forked from MagicBane/Server
Try-catch surrounding respawn code.
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@@ -45,17 +45,28 @@ public class MobRespawnThread implements Runnable {
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@Override
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public void run() {
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while(true) {
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for (Zone zone : ZoneManager.getAllZones()) {
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if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
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if (zone.respawnQue.iterator().next() != null) {
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while (true) {
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try {
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for (Zone zone : ZoneManager.getAllZones()) {
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if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
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Mob respawner = zone.respawnQue.iterator().next();
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if (respawner == null)
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continue;
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respawner.respawn();
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zone.respawnQue.remove(respawner);
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zone.lastRespawn = System.currentTimeMillis();
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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}
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public static void startRespawnThread() {
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