forked from MagicBane/Server
hotzone roll tweaks
This commit is contained in:
@@ -81,37 +81,57 @@ public class LootManager {
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DropEquipment(mob,multiplier);
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return;
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}
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Boolean hasRolledForGlass = false;
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for (BootySetEntry bse : entries) {
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switch (bse.bootyType) {
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case "GOLD":
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GenerateGoldDrop(mob,bse,multiplier);
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break;
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case "LOOT":
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GenerateNormalLootDrop(mob,bse,multiplier);
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GenerateNormalLootDrop(mob,bse,multiplier,inHotzone);
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if (inHotzone && mob.level < 80) {
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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GenerateHotzoneLootDrop(mob, bse, multiplier);
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} else{
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//if hotzone equivalent table doesn't exist, roll for glass
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RollForGlass(mob);
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hasRolledForGlass = true;
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}
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}
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if(mob.level > 80){
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RollForGlass(mob);
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}
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RollLootTableForHotzone(mob, bse);
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break;
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case "ITEM":
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GenerateItemLootDrop(mob,bse,multiplier);
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break;
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}
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}
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if(inHotzone){
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if(inHotzone && hasRolledForGlass == false){
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RollForGlass(mob);
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}
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}
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public static MobLoot getGenTableItem(int genTableID, Mob mob) {
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public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true);
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if (toAdd != null) {
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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}
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public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean isHotzone) {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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return null;
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}
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MobLoot outItem;
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int genRoll = new Random().nextInt(100)+1;
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int genRoll;
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if(isHotzone){
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genRoll = ThreadLocalRandom.current().nextInt(32) + 77;
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} else {
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genRoll = new Random().nextInt(100) + 1;
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}
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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if (selectedRow == null) {
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return null;
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@@ -195,7 +215,7 @@ public class LootManager {
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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}
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public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){
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public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier, Boolean inHotzone){
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try{
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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if (chanceRoll > bse.dropChance * multiplier) {
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@@ -203,7 +223,7 @@ public class LootManager {
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return;
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}
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob,inHotzone);
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if (toAdd != null) {
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
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toAdd.setIsID(true);
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@@ -218,12 +238,13 @@ public class LootManager {
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}
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public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){
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int lootTableID = bse.lootTable + 1;
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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if (chanceRoll > bse.dropChance * multiplier) {
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//early exit, failed to hit minimum chance roll
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return;
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}
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MobLoot toAdd = getGenTableItem(lootTableID, mob);
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//hotzone roll will ignore chance from inherited table
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//int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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//if (chanceRoll > bse.dropChance * multiplier) {
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// //early exit, failed to hit minimum chance roll
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// return;
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//}
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MobLoot toAdd = getGenTableItem(lootTableID, mob, true);
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if (toAdd != null) {
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
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toAdd.setIsID(true);
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