forked from MagicBane/Server
Peace zone needs to come from zone tree
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@@ -49,8 +49,8 @@ public class Terrain {
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// Configure terrain based on zone properties
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this.terrain_size.x = this.zone.template.major_radius * 2;
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this.terrain_size.y = this.zone.template.minor_radius * 2;
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this.terrain_size.x = this.zone.major_radius * 2;
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this.terrain_size.y = this.zone.minor_radius * 2;
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this.cell_count.x = this.terrain_pixel_data.length - 1;
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this.cell_count.y = this.terrain_pixel_data[0].length - 1;
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@@ -62,11 +62,11 @@ public class Terrain {
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// the blending area between child and parent terrains when
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// they are stitched together.
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Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.template.major_radius,
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this.zone.template.min_blend / this.zone.template.major_radius);
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Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.major_radius,
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this.zone.template.min_blend / this.zone.major_radius);
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Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.template.minor_radius,
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this.zone.template.min_blend / this.zone.template.minor_radius);
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Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.minor_radius,
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this.zone.template.min_blend / this.zone.minor_radius);
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if (major_blend.y > 0.4f)
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blend_ratio.x = major_blend.y;
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@@ -34,10 +34,13 @@ public class Zone extends AbstractWorldObject {
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public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public ZoneTemplate template;
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public final int playerCityUUID;
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public final String zoneName;
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public final float major_radius;
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public final float minor_radius;
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public final float xOffset;
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public final float zOffset;
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public final float yOffset;
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@@ -72,17 +75,23 @@ public class Zone extends AbstractWorldObject {
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super(rs);
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this.parentZoneID = rs.getInt("parent");
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this.playerCityUUID = rs.getInt("playerCityUUID");
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this.guild_zone = this.playerCityUUID != 0;
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this.templateID = rs.getInt("template");
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this.zoneName = rs.getString("zone_name");
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this.peace_zone = rs.getByte("peace_zone");
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this.major_radius = rs.getFloat("major_radius");
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this.minor_radius = rs.getFloat("minor_radius");
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this.xOffset = rs.getFloat("xOffset");
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this.zOffset = rs.getFloat("zOffset");
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this.yOffset = rs.getFloat("yOffset");
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this.templateID = rs.getInt("template");
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this.peace_zone = rs.getByte("peace_zone");
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this.playerCityUUID = rs.getInt("playerCityUUID");
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this.guild_zone = this.playerCityUUID != 0;
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this.icon1 = rs.getString("icon1");
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this.icon2 = rs.getString("icon2");
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this.icon3 = rs.getString("icon3");
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this.min_level = rs.getInt("min_level");
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this.max_level = rs.getInt("max_level");
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