@ -542,62 +542,115 @@ public class dbGuildHandler extends dbHandlerBase {
@@ -542,62 +542,115 @@ public class dbGuildHandler extends dbHandlerBase {
// It's not like this shit ever changes.
public boolean updateDatabase ( final Guild g ) {
prepareCallable ( "UPDATE `obj_guild` SET `name`=?, `backgroundColor01`=?, `backgroundColor02`=?, `symbolColor`=?, `backgroundDesign`=?, `symbol`=?, `charter`=?, `motd`=?, `icMotd`=?, `nationMotd`=?, `leaderUID`=? WHERE `UID`=?" ) ;
setString ( 1 , g . getName ( ) ) ;
setInt ( 2 , g . getGuildTag ( ) . backgroundColor01 ) ;
setInt ( 3 , g . getGuildTag ( ) . backgroundColor02 ) ;
setInt ( 4 , g . getGuildTag ( ) . symbolColor ) ;
setInt ( 5 , g . getGuildTag ( ) . backgroundDesign ) ;
setInt ( 6 , g . getGuildTag ( ) . symbol ) ;
setInt ( 7 , g . getCharter ( ) ) ;
setString ( 8 , g . getMOTD ( ) ) ;
setString ( 9 , g . getICMOTD ( ) ) ;
setString ( 10 , "" ) ;
setInt ( 11 , g . getGuildLeaderUUID ( ) ) ;
setLong ( 12 , ( long ) g . getObjectUUID ( ) ) ;
return ( executeUpdate ( ) ! = 0 ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "UPDATE `obj_guild` SET `name`=?, `backgroundColor01`=?, `backgroundColor02`=?, `symbolColor`=?, `backgroundDesign`=?, `symbol`=?, `charter`=?, `motd`=?, `icMotd`=?, `nationMotd`=?, `leaderUID`=? WHERE `UID`=?" ) ) {
preparedStatement . setString ( 1 , g . getName ( ) ) ;
preparedStatement . setInt ( 2 , g . getGuildTag ( ) . backgroundColor01 ) ;
preparedStatement . setInt ( 3 , g . getGuildTag ( ) . backgroundColor02 ) ;
preparedStatement . setInt ( 4 , g . getGuildTag ( ) . symbolColor ) ;
preparedStatement . setInt ( 5 , g . getGuildTag ( ) . backgroundDesign ) ;
preparedStatement . setInt ( 6 , g . getGuildTag ( ) . symbol ) ;
preparedStatement . setInt ( 7 , g . getCharter ( ) ) ;
preparedStatement . setString ( 8 , g . getMOTD ( ) ) ;
preparedStatement . setString ( 9 , g . getICMOTD ( ) ) ;
preparedStatement . setString ( 10 , "" ) ;
preparedStatement . setInt ( 11 , g . getGuildLeaderUUID ( ) ) ;
preparedStatement . setLong ( 12 , ( long ) g . getObjectUUID ( ) ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
public boolean ADD_TO_ALLIANCE_LIST ( final long sourceGuildID , final long targetGuildID , boolean isRecommended , boolean isAlly , String recommender ) {
prepareCallable ( "INSERT INTO `dyn_guild_allianceenemylist` (`GuildID`, `OtherGuildID`,`isRecommended`, `isAlliance`, `recommender`) VALUES (?,?,?,?,?)" ) ;
setLong ( 1 , sourceGuildID ) ;
setLong ( 2 , targetGuildID ) ;
setBoolean ( 3 , isRecommended ) ;
setBoolean ( 4 , isAlly ) ;
setString ( 5 , recommender ) ;
return ( executeUpdate ( ) > 0 ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "INSERT INTO `dyn_guild_allianceenemylist` (`GuildID`, `OtherGuildID`,`isRecommended`, `isAlliance`, `recommender`) VALUES (?,?,?,?,?)" ) ) {
preparedStatement . setLong ( 1 , sourceGuildID ) ;
preparedStatement . setLong ( 2 , targetGuildID ) ;
preparedStatement . setBoolean ( 3 , isRecommended ) ;
preparedStatement . setBoolean ( 4 , isAlly ) ;
preparedStatement . setString ( 5 , recommender ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
public boolean REMOVE_FROM_ALLIANCE_LIST ( final long sourceGuildID , long targetGuildID ) {
prepareCallable ( "DELETE FROM `dyn_guild_allianceenemylist` WHERE `GuildID`=? AND `OtherGuildID`=?" ) ;
setLong ( 1 , sourceGuildID ) ;
setLong ( 2 , targetGuildID ) ;
return ( executeUpdate ( ) > 0 ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "DELETE FROM `dyn_guild_allianceenemylist` WHERE `GuildID`=? AND `OtherGuildID`=?" ) ) {
preparedStatement . setLong ( 1 , sourceGuildID ) ;
preparedStatement . setLong ( 2 , targetGuildID ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
public boolean UPDATE_RECOMMENDED ( final long sourceGuildID , long targetGuildID ) {
prepareCallable ( "UPDATE `dyn_guild_allianceenemylist` SET `isRecommended` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ;
setByte ( 1 , ( byte ) 0 ) ;
setLong ( 2 , sourceGuildID ) ;
setLong ( 3 , targetGuildID ) ;
return ( executeUpdate ( ) > 0 ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "UPDATE `dyn_guild_allianceenemylist` SET `isRecommended` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ) {
preparedStatement . setLong ( 1 , sourceGuildID ) ;
preparedStatement . setLong ( 2 , targetGuildID ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
public boolean UPDATE_ALLIANCE ( final long sourceGuildID , long targetGuildID , boolean isAlly ) {
prepareCallable ( "UPDATE `dyn_guild_allianceenemylist` SET `isAlliance` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ;
setBoolean ( 1 , isAlly ) ;
setLong ( 2 , sourceGuildID ) ;
setLong ( 3 , targetGuildID ) ;
return ( executeUpdate ( ) > 0 ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "UPDATE `dyn_guild_allianceenemylist` SET `isAlliance` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ) {
preparedStatement . setLong ( 1 , sourceGuildID ) ;
preparedStatement . setLong ( 2 , targetGuildID ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
public boolean UPDATE_ALLIANCE_AND_RECOMMENDED ( final long sourceGuildID , long targetGuildID , boolean isAlly ) {
prepareCallable ( "UPDATE `dyn_guild_allianceenemylist` SET `isRecommended` = ?, `isAlliance` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ;
setByte ( 1 , ( byte ) 0 ) ;
setBoolean ( 2 , isAlly ) ;
setLong ( 3 , sourceGuildID ) ;
setLong ( 4 , targetGuildID ) ;
return ( executeUpdate ( ) > 0 ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "UPDATE `dyn_guild_allianceenemylist` SET `isRecommended` = ?, `isAlliance` = ? WHERE `GuildID`=? AND `OtherGuildID`=?" ) ) {
preparedStatement . setByte ( 1 , ( byte ) 0 ) ;
preparedStatement . setBoolean ( 2 , isAlly ) ;
preparedStatement . setLong ( 3 , sourceGuildID ) ;
preparedStatement . setLong ( 4 , targetGuildID ) ;
return ( preparedStatement . executeUpdate ( ) > 0 ) ;
} catch ( SQLException e ) {
Logger . error ( e ) ;
return false ;
}
}
public void LOAD_ALL_ALLIANCES_FOR_GUILD ( Guild guild ) {
@ -605,54 +658,45 @@ public class dbGuildHandler extends dbHandlerBase {
@@ -605,54 +658,45 @@ public class dbGuildHandler extends dbHandlerBase {
if ( guild = = null )
return ;
prepareCallable ( "SELECT * FROM `dyn_guild_allianceenemylist` WHERE `GuildID` = ?" ) ;
setInt ( 1 , guild . getObjectUUID ( ) ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT * FROM `dyn_guild_allianceenemylist` WHERE `GuildID` = ?" ) ) {
try {
ResultSet rs = executeQuery ( ) ;
preparedStatement . setInt ( 1 , guild . getObjectUUID ( ) ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
//shrines cached in rs for easy cache on creation.
while ( rs . next ( ) ) {
GuildAlliances guildAlliance = new GuildAlliances ( rs ) ;
guild . guildAlliances . put ( guildAlliance . getAllianceGuild ( ) , guildAlliance ) ;
}
} catch ( SQLException e ) {
Logger . error ( e . getMessage ( ) ) ;
} finally {
closeCallable ( ) ;
Logger . error ( e ) ;
}
}
public void LOAD_GUILD_HISTORY_FOR_PLAYER ( PlayerCharacter pc ) {
public static void LOAD_GUILD_HISTORY_FOR_PLAYER ( PlayerCharacter playerChara cter ) {
if ( pc = = null )
if ( playerChara cter = = null )
return ;
prepareCallable ( "SELECT * FROM `dyn_character_guildhistory` WHERE `CharacterID` = ?" ) ;
setInt ( 1 , pc . getObjectUUID ( ) ) ;
ArrayList < GuildHistory > guildList = new ArrayList < > ( ) ;
try ( Connection connection = DbManager . getConnection ( ) ;
PreparedStatement preparedStatement = connection . prepareStatement ( "SELECT * FROM `dyn_guild_allianceenemylist` WHERE `GuildID` = ?" ) ) {
try {
ArrayList < GuildHistory > tempList = new ArrayList < > ( ) ;
ResultSet rs = executeQuery ( ) ;
preparedStatement . setInt ( 1 , playerCharacter . getObjectUUID ( ) ) ;
ResultSet rs = preparedStatement . executeQuery ( ) ;
//shrines cached in rs for easy cache on creation.
while ( rs . next ( ) ) {
GuildHistory guildHisto ry = new GuildHistory ( rs ) ;
temp List. add ( guildHisto ry ) ;
GuildHistory guildEnt ry = new GuildHistory ( rs ) ;
guild List. add ( guildEnt ry ) ;
}
pc . setGuildHistory ( tempList ) ;
} catch ( SQLException e ) {
Logger . error ( e . getMessage ( ) ) ;
} finally {
closeCallable ( ) ;
Logger . error ( e ) ;
}
playerCharacter . setGuildHistory ( guildList ) ;
}
//TODO uncomment this when finished with guild history warehouse integration