playerGuard = true.

This commit is contained in:
2023-08-25 15:14:33 -04:00
parent 93476f782c
commit 3c9c4495bc
3 changed files with 57 additions and 53 deletions
+26 -26
View File
@@ -96,7 +96,7 @@ public class MobAI {
return;
}
if (mob.BehaviourType.callsForHelp)
if (mob.behaviourType.callsForHelp)
MobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
@@ -165,7 +165,7 @@ public class MobAI {
if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
if (guard.behaviourType != null && guard.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
@@ -260,7 +260,7 @@ public class MobAI {
//guard captains inherit barracks patrol points dynamically
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
Building barracks = mob.building;
@@ -280,7 +280,7 @@ public class MobAI {
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
//make sure mob is out of combat stance
@@ -312,9 +312,9 @@ public class MobAI {
int contractID;
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion))
contractID = mob.npcOwner.contract.getContractID();
else
else
contractID = mob.contract.getContractID();
if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
@@ -350,7 +350,7 @@ public class MobAI {
ArrayList<Integer> purgeTokens;
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
if (mob.BehaviourType.callsForHelp)
if (mob.behaviourType.callsForHelp)
MobCallForHelp(mob);
// Generate a list of tokens from the mob powers for this mobile.
@@ -433,7 +433,7 @@ public class MobAI {
ArrayList<Integer> purgeTokens;
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
if (mob.BehaviourType.callsForHelp)
if (mob.behaviourType.callsForHelp)
MobCallForHelp(mob);
// Generate a list of tokens from the mob powers for this mobile.
@@ -564,7 +564,7 @@ public class MobAI {
Zone mobCamp = mob.getParentZone();
for (Mob helper : mobCamp.zoneMobSet) {
if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
if (helper.behaviourType.respondsToCallForHelp && helper.behaviourType.BehaviourHelperType.equals(mob.behaviourType)) {
helper.setCombatTarget(mob.getCombatTarget());
callGotResponse = true;
}
@@ -608,7 +608,7 @@ public class MobAI {
if (mob.despawned && mob.isPlayerGuard) {
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
//minions don't respawn while guard captain is dead
@@ -625,7 +625,7 @@ public class MobAI {
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
CheckToSendMobHome(mob);
return;
@@ -646,7 +646,7 @@ public class MobAI {
return;
}
if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
CheckToSendMobHome(mob);
if (mob.getCombatTarget() != null) {
@@ -673,7 +673,7 @@ public class MobAI {
}
}
switch (mob.BehaviourType) {
switch (mob.behaviourType) {
case GuardCaptain:
GuardCaptainLogic(mob);
break;
@@ -782,7 +782,7 @@ public class MobAI {
mob.updateLocation();
switch (mob.BehaviourType) {
switch (mob.behaviourType) {
case Pet1:
if (mob.getOwner() == null)
@@ -894,7 +894,7 @@ public class MobAI {
return;
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false) {
mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false) {
mob.setCombatTarget(null);
return;
@@ -910,10 +910,10 @@ public class MobAI {
private static void CheckToSendMobHome(Mob mob) {
try {
if (mob.BehaviourType.isAgressive) {
if (mob.behaviourType.isAgressive) {
if (mob.isPlayerGuard()) {
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
CheckForPlayerGuardAggro(mob);
} else {
CheckForAggro(mob);
@@ -933,7 +933,7 @@ public class MobAI {
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) {
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) {
//guard captain pulls his minions home with him
@@ -1014,7 +1014,7 @@ public class MobAI {
if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARD)))
continue;
if (aggroMob.BehaviourType.equals(Enum.MobBehaviourType.Pet1))
if (aggroMob.behaviourType.equals(Enum.MobBehaviourType.Pet1))
continue;
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
@@ -1107,7 +1107,7 @@ public class MobAI {
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
mob.killCharacter("no owner");
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam)
CheckMobMovement(mob);
CheckForAttack(mob);
@@ -1157,7 +1157,7 @@ public class MobAI {
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
mob.setCombatTarget(null);
if (mob.BehaviourType.isAgressive) {
if (mob.behaviourType.isAgressive) {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
@@ -1165,7 +1165,7 @@ public class MobAI {
mob.setCombatTarget(newTarget);
else {
if (mob.getCombatTarget() == null) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard)
SafeGuardAggro(mob); //safehold guard
else
CheckForAggro(mob); //normal aggro
@@ -1175,12 +1175,12 @@ public class MobAI {
//check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam)
if (mob.behaviourType.canRoam)
CheckMobMovement(mob);
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null)
CheckForAttack(mob);
} catch (Exception e) {
@@ -1245,7 +1245,7 @@ public class MobAI {
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true;
}
@@ -1330,7 +1330,7 @@ public class MobAI {
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance