forked from MagicBane/Server
playerGuard = true.
This commit is contained in:
@@ -96,7 +96,7 @@ public class MobAI {
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return;
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}
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if (mob.BehaviourType.callsForHelp)
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if (mob.behaviourType.callsForHelp)
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MobCallForHelp(mob);
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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@@ -165,7 +165,7 @@ public class MobAI {
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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if (guard.behaviourType != null && guard.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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@@ -260,7 +260,7 @@ public class MobAI {
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//guard captains inherit barracks patrol points dynamically
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
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Building barracks = mob.building;
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@@ -280,7 +280,7 @@ public class MobAI {
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MovementUtilities.aiMove(mob, mob.destination, true);
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
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//make sure mob is out of combat stance
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@@ -312,9 +312,9 @@ public class MobAI {
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int contractID;
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if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion))
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contractID = mob.npcOwner.contract.getContractID();
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else
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else
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contractID = mob.contract.getContractID();
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if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
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@@ -350,7 +350,7 @@ public class MobAI {
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ArrayList<Integer> purgeTokens;
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
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if (mob.BehaviourType.callsForHelp)
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if (mob.behaviourType.callsForHelp)
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MobCallForHelp(mob);
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// Generate a list of tokens from the mob powers for this mobile.
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@@ -433,7 +433,7 @@ public class MobAI {
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ArrayList<Integer> purgeTokens;
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
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if (mob.BehaviourType.callsForHelp)
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if (mob.behaviourType.callsForHelp)
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MobCallForHelp(mob);
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// Generate a list of tokens from the mob powers for this mobile.
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@@ -564,7 +564,7 @@ public class MobAI {
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Zone mobCamp = mob.getParentZone();
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for (Mob helper : mobCamp.zoneMobSet) {
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
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if (helper.behaviourType.respondsToCallForHelp && helper.behaviourType.BehaviourHelperType.equals(mob.behaviourType)) {
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helper.setCombatTarget(mob.getCombatTarget());
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callGotResponse = true;
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}
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@@ -608,7 +608,7 @@ public class MobAI {
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if (mob.despawned && mob.isPlayerGuard) {
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
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if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
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//minions don't respawn while guard captain is dead
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@@ -625,7 +625,7 @@ public class MobAI {
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
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if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
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CheckToSendMobHome(mob);
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return;
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@@ -646,7 +646,7 @@ public class MobAI {
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return;
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}
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
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if (mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false)
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CheckToSendMobHome(mob);
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if (mob.getCombatTarget() != null) {
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@@ -673,7 +673,7 @@ public class MobAI {
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}
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}
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switch (mob.BehaviourType) {
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switch (mob.behaviourType) {
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case GuardCaptain:
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GuardCaptainLogic(mob);
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break;
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@@ -782,7 +782,7 @@ public class MobAI {
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mob.updateLocation();
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switch (mob.BehaviourType) {
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switch (mob.behaviourType) {
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case Pet1:
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if (mob.getOwner() == null)
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@@ -894,7 +894,7 @@ public class MobAI {
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return;
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
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mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1) == false) {
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mob.behaviourType.equals(Enum.MobBehaviourType.Pet1) == false) {
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mob.setCombatTarget(null);
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return;
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@@ -910,10 +910,10 @@ public class MobAI {
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private static void CheckToSendMobHome(Mob mob) {
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try {
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if (mob.BehaviourType.isAgressive) {
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if (mob.behaviourType.isAgressive) {
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if (mob.isPlayerGuard()) {
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
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CheckForPlayerGuardAggro(mob);
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} else {
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CheckForAggro(mob);
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@@ -933,7 +933,7 @@ public class MobAI {
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setCombatTarget(null);
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) {
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && mob.isAlive()) {
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//guard captain pulls his minions home with him
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@@ -1014,7 +1014,7 @@ public class MobAI {
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if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARD)))
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continue;
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if (aggroMob.BehaviourType.equals(Enum.MobBehaviourType.Pet1))
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if (aggroMob.behaviourType.equals(Enum.MobBehaviourType.Pet1))
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continue;
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if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
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@@ -1107,7 +1107,7 @@ public class MobAI {
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if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
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mob.killCharacter("no owner");
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if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
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if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam)
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CheckMobMovement(mob);
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CheckForAttack(mob);
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@@ -1157,7 +1157,7 @@ public class MobAI {
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
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mob.setCombatTarget(null);
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if (mob.BehaviourType.isAgressive) {
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if (mob.behaviourType.isAgressive) {
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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@@ -1165,7 +1165,7 @@ public class MobAI {
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mob.setCombatTarget(newTarget);
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else {
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if (mob.getCombatTarget() == null) {
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if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
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if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard)
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SafeGuardAggro(mob); //safehold guard
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else
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CheckForAggro(mob); //normal aggro
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@@ -1175,12 +1175,12 @@ public class MobAI {
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//check if mob can move for patrol or moving to target
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if (mob.BehaviourType.canRoam)
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if (mob.behaviourType.canRoam)
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CheckMobMovement(mob);
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//check if mob can attack if it isn't wimpy
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if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
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if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null)
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CheckForAttack(mob);
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} catch (Exception e) {
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@@ -1245,7 +1245,7 @@ public class MobAI {
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if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
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return false;
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardMinion)) {
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if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
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return true;
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}
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@@ -1330,7 +1330,7 @@ public class MobAI {
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MovementUtilities.aiMove(mob, mob.destination, true);
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if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
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if (mob.behaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
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//make sure mob is out of combat stance
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