forked from MagicBane/Server
NPC have names and contract names
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@@ -695,11 +695,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
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writer.putInt(npcHire.getObjectUUID());
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if (npcHire.getObjectType() == GameObjectType.NPC) {
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writer.putString(((NPC) npcHire).getContract().getName());
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if (((NPC) npcHire).getNameOverride().length() > 0) {
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writer.putString(((Mob) npcHire).getNameOverride());
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} else {
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writer.putString(npcHire.getName());
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}
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writer.putString(npcHire.getName());
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}
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else if (npcHire.getObjectType() == GameObjectType.Mob) {
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writer.putString(((Mob) npcHire).getContract().getName());
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@@ -280,7 +280,7 @@ public class NPC extends AbstractCharacter {
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this.nameOverride = rs.getString("npc_name");
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this.nameOverride = rs.getString("npc_name") + " the " + this.getContract().getName();
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}catch(Exception e){
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Logger.error(e);
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