forked from MagicBane/Server
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
mob cast chance now determined by MBStatics.AI_POWER_CHANCE mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR guards use normal mob damage calculations
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@@ -335,7 +335,8 @@ public class CombatUtilities {
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if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
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damage = calculatePetDamage(agent);
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}else if(agent.isPlayerGuard() == true){
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damage = calculateGuardDamage(agent);
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//damage = calculateGuardDamage(agent);
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damage = calculateMobDamage(agent);
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}else if (agent.getLevel() > 80) {
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damage = calculateEpicDamage(agent);
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} else{
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