Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR

mob cast chance now determined by MBStatics.AI_POWER_CHANCE

mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR

guards use normal mob damage calculations
This commit is contained in:
2023-05-24 19:14:23 -05:00
parent 80d45f364a
commit 3e659d981a
4 changed files with 13 additions and 11 deletions
+2 -1
View File
@@ -335,7 +335,8 @@ public class CombatUtilities {
if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
damage = calculatePetDamage(agent);
}else if(agent.isPlayerGuard() == true){
damage = calculateGuardDamage(agent);
//damage = calculateGuardDamage(agent);
damage = calculateMobDamage(agent);
}else if (agent.getLevel() > 80) {
damage = calculateEpicDamage(agent);
} else{