forked from MagicBane/Server
Patrol points only set once.
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@@ -266,17 +266,18 @@ public class MobAI {
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//guards inherit barracks patrol points dynamically
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//guards inherit barracks patrol points dynamically
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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if (mob.patrolPoints == null || mob.patrolPoints.isEmpty())
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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Building barracks = mob.building;
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Building barracks = mob.building;
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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mob.patrolPoints = barracks.patrolPoints;
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mob.patrolPoints = barracks.patrolPoints;
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} else {
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} else {
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randomGuardPatrolPoint(mob);
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randomGuardPatrolPoint(mob);
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return;
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return;
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}
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}
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}
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}
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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mob.lastPatrolPointIndex = 0;
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mob.lastPatrolPointIndex = 0;
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