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Rewrite of handler

combat-2
MagicBot 8 months ago
parent
commit
4194aa09d1
  1. 177
      src/engine/net/client/handlers/BuyFromNPCMsgHandler.java

177
src/engine/net/client/handlers/BuyFromNPCMsgHandler.java

@ -9,16 +9,14 @@
package engine.net.client.handlers; package engine.net.client.handlers;
import engine.Enum; import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException; import engine.exception.MsgSendException;
import engine.gameManager.SessionManager; import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection; import engine.net.client.ClientConnection;
import engine.net.client.msg.BuyFromNPCMsg; import engine.net.client.msg.BuyFromNPCMsg;
import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg; import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.*; import engine.objects.*;
import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
@ -39,6 +37,7 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
buyFromNPCMsg = (BuyFromNPCMsg) baseMsg; buyFromNPCMsg = (BuyFromNPCMsg) baseMsg;
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin); PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
Item vendorItem;
if (sourcePlayer == null) if (sourcePlayer == null)
return true; return true;
@ -61,21 +60,15 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
if (gold == null) if (gold == null)
return true; return true;
Item buy = Item.getFromCache(buyFromNPCMsg.getItemID()); ArrayList<Item> sellInventory = npc.getContract().getSellInventory();
if (buy == null) if (sellInventory == null)
return true; return true;
if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.Item.ordinal()) { if (buyFromNPCMsg.getItemID() < 0) {
ArrayList<Item> sellInventory = npc.getContract().getSellInventory();
if (sellInventory == null)
return true;
for (Item me : sellInventory) { for (Item me : sellInventory) {
if (me.templateID == buy.templateID) { if (me.objectUUID == buyFromNPCMsg.getItemID()) {
//test room available for item //test room available for item
if (!itemMan.hasRoomInventory(me.template.item_wt)) if (!itemMan.hasRoomInventory(me.template.item_wt))
@ -115,150 +108,82 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
return true; return true;
} }
buy = Item.createItemForPlayer(sourcePlayer, me.templateID); vendorItem = Item.createItemForPlayer(sourcePlayer, me.templateID);
if (buy != null) { if (vendorItem != null) {
// me.transferEnchants(buy); // me.transferEnchants(buy);
itemMan.addItemToInventory(buy); itemMan.addItemToInventory(vendorItem);
//itemMan.updateInventory(); //itemMan.updateInventory();
} }
} }
} }
} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.Item.ordinal()) { return true;
}
CharacterItemManager npcCim = npc.charItemManager;
if (npcCim == null)
return true;
buy = Item.getFromCache(buyFromNPCMsg.getItemID());
if (buy == null)
return true;
if (!npcCim.inventoryContains(buy))
return true;
//test room available for item
if (!itemMan.hasRoomInventory(buy.template.item_wt))
return true;
//TODO test cost and subtract goldItem
//TODO CHnage this if we ever put NPc city npcs in buildings.
int cost = buy.template.item_value;
if (buy.flags.contains(Enum.ItemFlags.Identified) || buy.isCustomValue())
cost = buy.getMagicValue();
float bargain = sourcePlayer.getBargain();
float profit = npc.getSellPercent(sourcePlayer) - bargain;
if (profit < 1)
profit = 1;
if (!buy.isCustomValue())
cost *= profit;
else
cost = buy.getValue();
if (gold.getNumOfItems() - cost < 0) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
return true;
}
Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
if (building != null)
if (building.getProtectionState().equals(Enum.ProtectionState.NPC))
building = null;
int buildingDeposit = cost;
if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
return true;
}
if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) { CharacterItemManager npcCim = npc.charItemManager;
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110);
return true;
}
if (buy != null) if (npcCim == null)
itemMan.buyFromNPC(buy, npc); return true;
} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.MobLoot.ordinal()) { vendorItem = Item.getFromCache(buyFromNPCMsg.getItemID());
CharacterItemManager npcCim = npc.charItemManager; if (vendorItem == null)
return true;
if (npcCim == null) //test room available for item
return true;
buy = MobLoot.getFromCache(buyFromNPCMsg.getItemID()); if (!itemMan.hasRoomInventory(vendorItem.template.item_wt))
return true;
if (buy == null) int cost = vendorItem.template.item_value;
return true;
if (!npcCim.inventoryContains(buy)) if (vendorItem.flags.contains(Enum.ItemFlags.Identified) || vendorItem.isCustomValue())
return true; cost = vendorItem.getMagicValue();
//test room available for item float bargain = sourcePlayer.getBargain();
if (!itemMan.hasRoomInventory(buy.template.item_wt))
return true;
//TODO test cost and subtract goldItem float profit = npc.getSellPercent(sourcePlayer) - bargain;
//TODO CHnage this if we ever put NPc city npcs in buildings. if (profit < 1)
profit = 1;
int cost = buy.getMagicValue(); if (!vendorItem.isCustomValue())
cost *= npc.getSellPercent(sourcePlayer); cost *= profit;
else
cost = vendorItem.getValue();
if (gold.getNumOfItems() - cost < 0) { if (gold.getNumOfItems() - cost < 0) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
return true; return true;
} }
Building building = (!npc.isStatic()) ? npc.getBuilding() : null; Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC)) if (building != null)
if (building.getProtectionState().equals(Enum.ProtectionState.NPC))
building = null; building = null;
int buildingDeposit = cost;
if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
return true;
}
if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) int buildingDeposit = cost;
return true;
if (buy != null) if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
itemMan.buyFromNPC(buy, npc); ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
} else
return true; return true;
}
if (buy != null) { if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110);
buyFromNPCMsg.setItem(buy); return true;
//send the buy message back to update player
// msg.setItemType(buy.getObjectType().ordinal());
// msg.setItemID(buy.getObjectUUID());
Dispatch dispatch = Dispatch.borrow(sourcePlayer, buyFromNPCMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
itemMan.updateInventory();
} }
if (vendorItem != null)
itemMan.buyFromNPC(vendorItem, npc);
return true;
} catch (Exception e) {
Logger.error(e);
} finally { } finally {
origin.buyLock.unlock(); origin.buyLock.unlock();
} }
} else {
ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
} }
return true; return true;
} }
} }
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