forked from MagicBane/Server
Merge remote-tracking branch 'origin/bugfix-runesandbooties' into magicbox1.5
This commit is contained in:
+5
-62
@@ -9,12 +9,14 @@
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package engine;
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import ch.claude_martin.enumbitset.EnumBitSetHelper;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.objects.AbstractCharacter;
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import engine.objects.ItemBase;
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import engine.objects.Shrine;
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import engine.objects.Zone;
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import engine.powers.EffectsBase;
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import org.pmw.tinylog.Logger;
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@@ -34,65 +36,6 @@ import java.util.concurrent.ThreadLocalRandom;
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public class Enum {
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public enum MobRaceType {
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Aelfborn(436353765),
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All(80289),
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Animal(-1674072607),
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Aracoix(-1764716937),
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Celestial(-317458791),
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Centaur(775630999),
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Construct(-513218610),
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CSR(52803),
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Dragon(-1731031452),
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Dwarf(71831236),
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Elf(70053),
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Giant(90574087),
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Goblin(-1732836921),
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Grave(75107943),
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HalfGiant(251196434),
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Human(79806088),
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Infernal(-654077031),
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Insect(-1407990295),
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Irekei(-1770742167),
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Minotaur(-949570680),
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Monster(258519513),
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NecroPet(618137151),
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NPC(35374),
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Pet(88208),
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Plant(90574256),
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Rat(88082),
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Reptile(-591705981),
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Shade(74648883),
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Siege(74620179),
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SiegeEngineer(-839969219),
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Summoned(-656950110),
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Troll(82261620),
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Undead(-1942775307),
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Nephilim(-592098572),
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Vampire(-524731385);
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int token;
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private static HashMap<Integer, MobRaceType> _mobRaceTypeByToken = new HashMap<>();
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MobRaceType(int token) {
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this.token = token;
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}
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public static MobRaceType getRaceTypebyToken(int token) {
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return _mobRaceTypeByToken.get(token);
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}
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public static void initRaceTypeTables() {
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for (MobRaceType raceType : MobRaceType.values()) {
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_mobRaceTypeByToken.put(raceType.token, raceType);
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}
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}
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}
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public enum MobFlagType implements EnumBitSetHelper<MobFlagType> {
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AGGRESSIVE,
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CANROAM,
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@@ -1832,7 +1775,7 @@ public class Enum {
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SkillReq,
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SkillsBase,
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SkillsBaseAttribute,
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SpecialLoot,
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MobileBooty,
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StrongBox,
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Trigger,
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ValidRaceBeardStyle,
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@@ -285,7 +285,7 @@ public enum InterestManager implements Runnable {
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uom.addObject(obj);
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if (obj.getObjectType() == GameObjectType.Mob)
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((Mob) obj).getPlayerAgroMap().remove(player.getObjectUUID());
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((Mob) obj).playerAgroMap.remove(player.getObjectUUID());
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} catch (Exception e) {
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Logger.error("UnloadCharacter", obj.getObjectUUID() + " " + e.getMessage());
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}
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@@ -338,10 +338,10 @@ public enum InterestManager implements Runnable {
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if (!awonpc.isAlive() && (awonpc.isPet() || awonpc.isSiege() || awonpc.isNecroPet() || awonpc.isPlayerGuard()))
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continue;
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if (awonpc.getState().equals(STATE.Respawn) || awonpc.getState().equals(STATE.Disabled))
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if (awonpc.state.equals(STATE.Respawn) || awonpc.state.equals(STATE.Disabled))
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continue;
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awonpc.getPlayerAgroMap().put(player.getObjectUUID(), false);
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awonpc.playerAgroMap.put(player.getObjectUUID(), false);
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MobileFSM.setAwake(awonpc, false);
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// IVarController.setVariable(awonpc, "IntelligenceDisableDelay", (double) (System.currentTimeMillis() + 5000));
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// awonpc.enableIntelligence();
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@@ -355,7 +355,7 @@ public enum InterestManager implements Runnable {
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if (!awonpc.isAlive())
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continue;
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awonpc.getPlayerAgroMap().put(player.getObjectUUID(), false);
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awonpc.playerAgroMap.put(player.getObjectUUID(), false);
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if (awonpc.isMob())
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MobileFSM.setAwake(awonpc, false);
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+127
-121
@@ -16,7 +16,10 @@ import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.*;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.CombatManager;
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import engine.gameManager.MovementManager;
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import engine.gameManager.PowersManager;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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@@ -28,13 +31,13 @@ import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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import static java.lang.Math.sqrt;
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public class MobileFSM {
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@@ -58,7 +61,7 @@ public class MobileFSM {
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if (mob == null) {
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return;
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}
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STATE state = mob.getState();
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STATE state = mob.state;
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switch (state) {
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case Idle:
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if (mob.isAlive())
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@@ -90,8 +93,11 @@ public class MobileFSM {
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if (mob.isPlayerGuard())
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guardAggro(mob, mob.getAggroTargetID());
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else
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else if (mob.isGuard()) {
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awakeNPCguard(mob);
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} else {
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aggro(mob, mob.getAggroTargetID());
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}
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break;
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case Patrol:
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@@ -149,21 +155,21 @@ public class MobileFSM {
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public static boolean setAwake(Mob aiAgent, boolean force) {
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if (force) {
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return true;
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}
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if (aiAgent.getState() == STATE.Idle) {
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aiAgent.setState(STATE.Awake);
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if (aiAgent.state == STATE.Idle) {
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aiAgent.state = STATE.Awake;
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return true;
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}
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return false;
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}
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public static boolean setAggro(Mob aiAgent, int targetID) {
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if (aiAgent.getState() != STATE.Dead) {
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if (aiAgent.state != STATE.Dead) {
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aiAgent.setNoAggro(false);
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aiAgent.setAggroTargetID(targetID);
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aiAgent.setState(STATE.Aggro);
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aiAgent.state = STATE.Aggro;
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return true;
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}
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return false;
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@@ -173,18 +179,18 @@ public class MobileFSM {
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if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) {
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mob.setWalkingHome(false);
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mob.setState(STATE.Home);
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mob.state = STATE.Home;
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}
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}
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private static void awake(Mob aiAgent) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
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aiAgent.setWalkingHome(false);
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aiAgent.setState(STATE.Home);
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aiAgent.state = STATE.Home;
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return;
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}
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//Don't attempt to aggro if No aggro is on and aiAgent is not home yet.
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@@ -197,8 +203,8 @@ public class MobileFSM {
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aiAgent.setNoAggro(false);
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}
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//no players currently have this mob loaded. return to IDLE.
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if (aiAgent.getPlayerAgroMap().isEmpty()) {
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aiAgent.setState(STATE.Idle);
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if (aiAgent.playerAgroMap.isEmpty()) {
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aiAgent.state = STATE.Idle;
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return;
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}
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@@ -210,7 +216,7 @@ public class MobileFSM {
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//Get the Map for Players that loaded this mob.
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.getPlayerAgroMap();
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
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if (!Enum.MobFlagType.AGGRESSIVE.elementOf(aiAgent.getMobBase().getFlags()) && aiAgent.getCombatTarget() == null) {
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@@ -218,7 +224,7 @@ public class MobileFSM {
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int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
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if (patrolRandom <= MBServerStatics.AI_PATROL_DIVISOR) {
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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}
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return;
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}
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@@ -251,7 +257,7 @@ public class MobileFSM {
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if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
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aiAgent.setAggroTargetID(playerID);
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aiAgent.setState(STATE.Aggro);
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aiAgent.state = STATE.Aggro;
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return;
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}
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@@ -260,37 +266,37 @@ public class MobileFSM {
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int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
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if (patrolRandom <= MBServerStatics.AI_PATROL_DIVISOR) {
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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}
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}
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private static void guardAttackMob(Mob aiAgent) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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AbstractGameObject target = aiAgent.getCombatTarget();
|
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if (target == null) {
|
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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|
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if (target.getObjectType().equals(GameObjectType.Mob) == false) {
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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|
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if (target.equals(aiAgent)) {
|
||||
aiAgent.setState(STATE.Awake);
|
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aiAgent.state = STATE.Awake;
|
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return;
|
||||
}
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
|
||||
if (!mob.isAlive() || mob.getState() == STATE.Dead) {
|
||||
if (!mob.isAlive() || mob.state == STATE.Dead) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
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return;
|
||||
}
|
||||
|
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@@ -350,7 +356,7 @@ public class MobileFSM {
|
||||
}
|
||||
private static void awakeNPCguard(Mob aiAgent) {
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
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@@ -359,7 +365,7 @@ public class MobileFSM {
|
||||
|
||||
if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -383,13 +389,13 @@ public class MobileFSM {
|
||||
if (aiAgent.getLoc().distanceSquared2D(mob.getLoc()) > sqr(50))
|
||||
continue;
|
||||
aiAgent.setCombatTarget(mob);
|
||||
aiAgent.setState(STATE.Attack);
|
||||
aiAgent.state = STATE.Attack;
|
||||
}
|
||||
}
|
||||
private static void petAwake(Mob aiAgent) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -425,13 +431,13 @@ public class MobileFSM {
|
||||
private static void aggro(Mob aiAgent, int targetID) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -447,22 +453,22 @@ public class MobileFSM {
|
||||
|
||||
if (aggroTarget == null) {
|
||||
// Logger.error("MobileFSM.aggro", "aggro target with UUID " + targetID + " returned null");
|
||||
aiAgent.getPlayerAgroMap().remove(targetID);
|
||||
aiAgent.playerAgroMap.remove(targetID);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
if (!aiAgent.canSee(aggroTarget)) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
targetID = 0;
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!aggroTarget.isActive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
targetID = 0;
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
aiAgent.setCombatTarget(aggroTarget);
|
||||
@@ -471,7 +477,7 @@ public class MobileFSM {
|
||||
attack(aiAgent, targetID);
|
||||
}
|
||||
} else if (CombatUtilities.inRange2D(aiAgent, aggroTarget, aiAgent.getRange())) {
|
||||
aiAgent.setState(STATE.Attack);
|
||||
aiAgent.state = STATE.Attack;
|
||||
attack(aiAgent, targetID);
|
||||
return;
|
||||
}
|
||||
@@ -480,14 +486,14 @@ public class MobileFSM {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
MovementUtilities.moveToLocation(aiAgent, aiAgent.getTrueBindLoc(), 0);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!MovementUtilities.inRangeOfBindLocation(aiAgent)) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -511,14 +517,14 @@ public class MobileFSM {
|
||||
private static void petAttack(Mob aiAgent) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
AbstractGameObject target = aiAgent.getCombatTarget();
|
||||
|
||||
if (target == null) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -530,13 +536,13 @@ public class MobileFSM {
|
||||
|
||||
if (!player.isActive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.inSafeZone()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -556,21 +562,21 @@ public class MobileFSM {
|
||||
private static void mobAttack(Mob aiAgent) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
|
||||
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
AbstractGameObject target = aiAgent.getCombatTarget();
|
||||
|
||||
if (target == null) {
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -582,13 +588,13 @@ public class MobileFSM {
|
||||
|
||||
if (!player.isActive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.isNecroPet() && player.inSafeZone()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Idle);
|
||||
aiAgent.state = STATE.Idle;
|
||||
return;
|
||||
}
|
||||
if (canCast(aiAgent) == true) {
|
||||
@@ -614,19 +620,19 @@ public class MobileFSM {
|
||||
|
||||
if (building.getRank() == -1) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!building.isVulnerable()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (BuildingManager.getBuildingFromCache(building.getObjectUUID()) == null) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -645,7 +651,7 @@ public class MobileFSM {
|
||||
continue;
|
||||
|
||||
mob.setCombatTarget(aiAgent);
|
||||
mob.setState(STATE.Attack);
|
||||
mob.state = STATE.Attack;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -722,13 +728,13 @@ public class MobileFSM {
|
||||
|
||||
if (aiAgent.getMobBase().getSeeInvis() < player.getHidden()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player.isAlive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -798,13 +804,13 @@ public class MobileFSM {
|
||||
|
||||
if (aiAgent.getMobBase().getSeeInvis() < player.getHidden()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player.isAlive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -815,14 +821,14 @@ public class MobileFSM {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
if (!MovementUtilities.inRangeDropAggro(aiAgent, player)) {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
MovementUtilities.moveToLocation(aiAgent, aiAgent.getTrueBindLoc(), 0);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
if (CombatUtilities.inRange2D(aiAgent, player, aiAgent.getRange())) {
|
||||
@@ -891,13 +897,13 @@ public class MobileFSM {
|
||||
if (CombatUtilities.inRangeToAttack2D(aiAgent, player))
|
||||
return;
|
||||
//set mob to pursue target
|
||||
aiAgent.setState(MobileFSM.STATE.Chase);
|
||||
aiAgent.state = STATE.Chase;
|
||||
}
|
||||
private static void handleMobAttackForPet(Mob aiAgent, Mob mob) {
|
||||
|
||||
if (!mob.isAlive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -969,7 +975,7 @@ public class MobileFSM {
|
||||
|
||||
if (!mob.isAlive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1040,7 +1046,7 @@ public class MobileFSM {
|
||||
|
||||
//in range to attack, start attacking now!
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1048,23 +1054,23 @@ public class MobileFSM {
|
||||
|
||||
if (aggroTarget == null) {
|
||||
// Logger.error("MobileFSM.aggro", "aggro target with UUID " + targetID + " returned null");
|
||||
aiAgent.getPlayerAgroMap().remove(targetID);
|
||||
aiAgent.playerAgroMap.remove(targetID);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.getMobBase().getSeeInvis() < aggroTarget.getHidden()) {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!aggroTarget.isAlive()) {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1072,7 +1078,7 @@ public class MobileFSM {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1080,7 +1086,7 @@ public class MobileFSM {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
MovementUtilities.moveToLocation(aiAgent, aiAgent.getTrueBindLoc(), 0);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1144,17 +1150,17 @@ public class MobileFSM {
|
||||
MovementManager.translocate(aiAgent, aiAgent.getBindLoc(), null);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
private static void recalling(Mob aiAgent) {
|
||||
//recall home.
|
||||
if (aiAgent.getLoc() == aiAgent.getBindLoc())
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
|
||||
if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
|
||||
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
}
|
||||
}
|
||||
private static void patrol(Mob aiAgent) {
|
||||
@@ -1162,7 +1168,7 @@ public class MobileFSM {
|
||||
MobBase mobbase = aiAgent.getMobBase();
|
||||
|
||||
if (mobbase != null && (Enum.MobFlagType.SENTINEL.elementOf(mobbase.getFlags()) || !Enum.MobFlagType.CANROAM.elementOf(mobbase.getFlags()))) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1178,35 +1184,35 @@ public class MobileFSM {
|
||||
|
||||
MovementUtilities.aiMove(aiAgent, Vector3fImmutable.getRandomPointInCircle(aiAgent.getBindLoc(), patrolRadius), true);
|
||||
}
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
private static void dead(Mob aiAgent) {
|
||||
//Despawn Timer with Loot currently in inventory.
|
||||
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
|
||||
if (System.currentTimeMillis() > aiAgent.getDeathTime() + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
||||
aiAgent.despawn();
|
||||
//update time of death after mob despawns so respawn time happens after mob despawns.
|
||||
aiAgent.setDeathTime(System.currentTimeMillis());
|
||||
aiAgent.setState(STATE.Respawn);
|
||||
aiAgent.state = STATE.Respawn;
|
||||
}
|
||||
|
||||
//No items in inventory.
|
||||
} else {
|
||||
//Mob's Loot has been looted.
|
||||
if (aiAgent.isHasLoot()) {
|
||||
if (System.currentTimeMillis() > aiAgent.getDeathTime() + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||
aiAgent.despawn();
|
||||
//update time of death after mob despawns so respawn time happens after mob despawns.
|
||||
aiAgent.setDeathTime(System.currentTimeMillis());
|
||||
aiAgent.setState(STATE.Respawn);
|
||||
aiAgent.state = STATE.Respawn;
|
||||
}
|
||||
//Mob never had Loot.
|
||||
} else {
|
||||
if (System.currentTimeMillis() > aiAgent.getDeathTime() + MBServerStatics.DESPAWN_TIMER) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
||||
aiAgent.despawn();
|
||||
//update time of death after mob despawns so respawn time happens after mob despawns.
|
||||
aiAgent.setDeathTime(System.currentTimeMillis());
|
||||
aiAgent.setState(STATE.Respawn);
|
||||
aiAgent.state = STATE.Respawn;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1214,14 +1220,14 @@ public class MobileFSM {
|
||||
private static void guardAwake(Mob aiAgent) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
|
||||
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1232,12 +1238,12 @@ public class MobileFSM {
|
||||
aiAgent.setNoAggro(false);
|
||||
|
||||
// do nothing if no players are around.
|
||||
if (aiAgent.getPlayerAgroMap().isEmpty())
|
||||
if (aiAgent.playerAgroMap.isEmpty())
|
||||
return;
|
||||
|
||||
//Get the Map for Players that loaded this mob.
|
||||
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.getPlayerAgroMap();
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
|
||||
|
||||
//no players currently have this mob loaded. return to IDLE.
|
||||
//aiAgent finished moving home, set aggro on.
|
||||
@@ -1342,13 +1348,13 @@ public class MobileFSM {
|
||||
if (aggro) {
|
||||
if (CombatUtilities.inRangeToAttack(aiAgent, loadedPlayer)) {
|
||||
aiAgent.setAggroTargetID(playerID);
|
||||
aiAgent.setState(STATE.Aggro);
|
||||
aiAgent.state = STATE.Aggro;
|
||||
return;
|
||||
}
|
||||
|
||||
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
|
||||
aiAgent.setAggroTargetID(playerID);
|
||||
aiAgent.setState(STATE.Aggro);
|
||||
aiAgent.state = STATE.Aggro;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1356,12 +1362,12 @@ public class MobileFSM {
|
||||
|
||||
//attempt to patrol even if aiAgent isn't aggresive;
|
||||
if (aiAgent.isMoving() == false)
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
}
|
||||
private static void guardAggro(Mob aiAgent, int targetID) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1376,26 +1382,26 @@ public class MobileFSM {
|
||||
PlayerCharacter aggroTarget = PlayerCharacter.getFromCache(targetID);
|
||||
|
||||
if (aggroTarget == null) {
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!aiAgent.canSee(aggroTarget)) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
targetID = 0;
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!aggroTarget.isActive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
targetID = 0;
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
if (CombatUtilities.inRangeToAttack(aiAgent, aggroTarget)) {
|
||||
aiAgent.setCombatTarget(aggroTarget);
|
||||
aiAgent.setState(STATE.Attack);
|
||||
aiAgent.state = STATE.Attack;
|
||||
guardAttack(aiAgent);
|
||||
return;
|
||||
}
|
||||
@@ -1412,7 +1418,7 @@ public class MobileFSM {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
MovementUtilities.moveToLocation(aiAgent, aiAgent.getTrueBindLoc(), 0);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1420,7 +1426,7 @@ public class MobileFSM {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1437,8 +1443,8 @@ public class MobileFSM {
|
||||
}
|
||||
private static void guardPatrol(Mob aiAgent) {
|
||||
|
||||
if (aiAgent.getPlayerAgroMap().isEmpty()) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
if (aiAgent.playerAgroMap.isEmpty()) {
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1449,7 +1455,7 @@ public class MobileFSM {
|
||||
DispatchMessage.sendToAllInRange(aiAgent, rwss);
|
||||
}
|
||||
|
||||
if (aiAgent.getNpcOwner() == null) {
|
||||
if (aiAgent.npcOwner == null) {
|
||||
|
||||
if (!aiAgent.isWalk() || (aiAgent.isCombat() && aiAgent.getCombatTarget() == null)) {
|
||||
aiAgent.setWalkMode(true);
|
||||
@@ -1460,14 +1466,14 @@ public class MobileFSM {
|
||||
}
|
||||
|
||||
if (aiAgent.isMoving()) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
Building barrack = aiAgent.getBuilding();
|
||||
Building barrack = aiAgent.building;
|
||||
|
||||
if (barrack == null) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1480,7 +1486,7 @@ public class MobileFSM {
|
||||
}
|
||||
}
|
||||
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
|
||||
}
|
||||
@@ -1494,25 +1500,25 @@ public class MobileFSM {
|
||||
|
||||
}
|
||||
|
||||
Building barrack = ((Mob) aiAgent.getNpcOwner()).getBuilding();
|
||||
Building barrack = ((Mob) aiAgent.npcOwner).building;
|
||||
|
||||
if (barrack == null) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (barrack.getPatrolPoints() == null) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (barrack.getPatrolPoints().isEmpty()) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.isMoving()) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1528,24 +1534,24 @@ public class MobileFSM {
|
||||
if (patrolLoc != null) {
|
||||
if (MovementUtilities.canMove(aiAgent)) {
|
||||
MovementUtilities.aiMove(aiAgent, patrolLoc, true);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
private static void guardAttack(Mob aiAgent) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
AbstractGameObject target = aiAgent.getCombatTarget();
|
||||
|
||||
if (target == null) {
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1556,13 +1562,13 @@ public class MobileFSM {
|
||||
|
||||
if (!player.isActive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.isNecroPet() && player.inSafeZone()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Idle);
|
||||
aiAgent.state = STATE.Idle;
|
||||
return;
|
||||
}
|
||||
if (canCast(aiAgent) == true) {
|
||||
@@ -1575,7 +1581,7 @@ public class MobileFSM {
|
||||
break;
|
||||
case Building:
|
||||
Logger.info("PLAYER GUARD ATTEMPTING TO ATTACK BUILDING IN " + aiAgent.getParentZone().getName());
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
break;
|
||||
case Mob:
|
||||
Mob mob = (Mob) target;
|
||||
@@ -1590,7 +1596,7 @@ public class MobileFSM {
|
||||
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
private static void respawn(Mob aiAgent) {
|
||||
|
||||
@@ -1599,26 +1605,26 @@ public class MobileFSM {
|
||||
|
||||
long spawnTime = aiAgent.getSpawnTime();
|
||||
|
||||
if (aiAgent.isPlayerGuard() && aiAgent.getNpcOwner() != null && !aiAgent.getNpcOwner().isAlive())
|
||||
if (aiAgent.isPlayerGuard() && aiAgent.npcOwner != null && !aiAgent.npcOwner.isAlive())
|
||||
return;
|
||||
|
||||
if (System.currentTimeMillis() > aiAgent.getDeathTime() + spawnTime) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + spawnTime) {
|
||||
aiAgent.respawn();
|
||||
aiAgent.setState(STATE.Idle);
|
||||
aiAgent.state = STATE.Idle;
|
||||
}
|
||||
}
|
||||
private static void retaliate(Mob aiAgent) {
|
||||
|
||||
if (aiAgent.getCombatTarget() == null)
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
|
||||
//out of range to attack move
|
||||
if (!MovementUtilities.canMove(aiAgent)) {
|
||||
aiAgent.setState(STATE.Attack);
|
||||
aiAgent.state = STATE.Attack;
|
||||
return;
|
||||
}
|
||||
|
||||
aiAgent.setState(STATE.Attack);
|
||||
aiAgent.state = STATE.Attack;
|
||||
|
||||
//lets make mobs ai less twitchy, Don't call another movement until mob reaches it's destination.
|
||||
if (aiAgent.isMoving())
|
||||
@@ -1730,7 +1736,7 @@ public class MobileFSM {
|
||||
Zone mobCamp = mob.getParentZone();
|
||||
for (Mob mob1 : mobCamp.zoneMobSet) {
|
||||
if (mob1.getMobBase().getFlags().contains(Enum.MobFlagType.RESPONDSTOCALLSFORHELP)) {
|
||||
if (mob1.getState() == STATE.Awake) {
|
||||
if (mob1.state == STATE.Awake) {
|
||||
if (CombatUtilities.inRange2D(mob, mob1, mob.getAggroRange()) == true) {
|
||||
MovementUtilities.moveToLocation(mob1, mob.getLoc(), 0);
|
||||
}
|
||||
@@ -1745,14 +1751,14 @@ public class MobileFSM {
|
||||
mob.setCombatTarget(null);
|
||||
mob.setAggroTargetID(0);
|
||||
mob.setWalkingHome(false);
|
||||
mob.setState(STATE.Home);
|
||||
mob.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
mob.updateMovementState();
|
||||
mob.updateLocation();
|
||||
if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(), mob.getRange()) == true) {
|
||||
MovementUtilities.moveToLocation(mob, mob.getLoc(), 0);
|
||||
mob.setState(STATE.Attack);
|
||||
mob.state = STATE.Attack;
|
||||
}
|
||||
else {//if (mob.isMoving() == false){
|
||||
if(mob.getRange() > 15) {
|
||||
|
||||
@@ -10,31 +10,20 @@
|
||||
|
||||
package engine.ai.utilities;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.ai.MobileFSM.STATE;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.CombatManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PerformActionMsg;
|
||||
import engine.net.client.msg.TargetedActionMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
import static engine.math.FastMath.sqr;
|
||||
import static java.lang.Math.pow;
|
||||
import static java.lang.Math.sqrt;
|
||||
|
||||
public class CombatUtilities {
|
||||
|
||||
|
||||
@@ -40,10 +40,10 @@ public class MovementUtilities {
|
||||
if (agent.getContract() != null)
|
||||
guardCaptain = agent;
|
||||
else
|
||||
guardCaptain = (Mob) agent.getNpcOwner();
|
||||
guardCaptain = (Mob) agent.npcOwner;
|
||||
|
||||
if (guardCaptain != null){
|
||||
Building barracks = guardCaptain.getBuilding();
|
||||
Building barracks = guardCaptain.building;
|
||||
|
||||
if (barracks != null){
|
||||
City city = barracks.getCity();
|
||||
|
||||
@@ -19,7 +19,6 @@ import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.time.LocalDateTime;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class dbGuildHandler extends dbHandlerBase {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.db.handlers;
|
||||
|
||||
import engine.objects.BootySetEntry;
|
||||
import engine.objects.EquipmentSetEntry;
|
||||
import engine.objects.ItemBase;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -149,4 +150,87 @@ public class dbItemBaseHandler extends dbHandlerBase {
|
||||
}
|
||||
return equipmentSets;
|
||||
}
|
||||
|
||||
public HashMap<Integer, ArrayList<Integer>> LOAD_RUNES_FOR_NPC_AND_MOBS() {
|
||||
|
||||
HashMap<Integer, ArrayList<Integer>> runeSets = new HashMap<>();
|
||||
int runeSetID;
|
||||
int runeBaseID;
|
||||
int recordsRead = 0;
|
||||
|
||||
prepareCallable("SELECT * FROM static_npc_runeSet");
|
||||
|
||||
try {
|
||||
ResultSet rs = executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
runeSetID = rs.getInt("runeSet");
|
||||
runeBaseID = rs.getInt("runeBase");
|
||||
|
||||
if (runeSets.get(runeSetID) == null){
|
||||
ArrayList<Integer> runeList = new ArrayList<>();
|
||||
runeList.add(runeBaseID);
|
||||
runeSets.put(runeSetID, runeList);
|
||||
}
|
||||
else{
|
||||
ArrayList<Integer>runeList = runeSets.get(runeSetID);
|
||||
runeList.add(runeSetID);
|
||||
runeSets.put(runeSetID, runeList);
|
||||
}
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + runeSets.size());
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error( e.toString());
|
||||
} finally {
|
||||
closeCallable();
|
||||
}
|
||||
return runeSets;
|
||||
}
|
||||
|
||||
public HashMap<Integer, ArrayList<BootySetEntry>> LOAD_BOOTY_FOR_MOBS() {
|
||||
|
||||
HashMap<Integer, ArrayList<BootySetEntry>> bootySets = new HashMap<>();
|
||||
BootySetEntry bootySetEntry;
|
||||
int bootySetID;
|
||||
|
||||
int recordsRead = 0;
|
||||
|
||||
prepareCallable("SELECT * FROM static_npc_bootySet");
|
||||
|
||||
try {
|
||||
ResultSet rs = executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
bootySetID = rs.getInt("bootySet");
|
||||
bootySetEntry = new BootySetEntry(rs);
|
||||
|
||||
if (bootySets.get(bootySetID) == null){
|
||||
ArrayList<BootySetEntry> bootyList = new ArrayList<>();
|
||||
bootyList.add(bootySetEntry);
|
||||
bootySets.put(bootySetID, bootyList);
|
||||
}
|
||||
else{
|
||||
ArrayList<BootySetEntry>bootyList = bootySets.get(bootySetID);
|
||||
bootyList.add(bootySetEntry);
|
||||
bootySets.put(bootySetID, bootyList);
|
||||
}
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + bootySets.size());
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error( e.toString());
|
||||
} finally {
|
||||
closeCallable();
|
||||
}
|
||||
return bootySets;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@ import engine.objects.Mine;
|
||||
import engine.objects.MineProduction;
|
||||
import engine.objects.Resource;
|
||||
|
||||
import java.time.LocalDateTime;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class dbMineHandler extends dbHandlerBase {
|
||||
|
||||
@@ -174,37 +174,6 @@ public class dbMobBaseHandler extends dbHandlerBase {
|
||||
|
||||
}
|
||||
|
||||
public ArrayList<RuneBase> LOAD_RUNES_FOR_MOBBASE(int mobBaseUUID) {
|
||||
|
||||
ArrayList<RuneBase> runes = new ArrayList<>();
|
||||
prepareCallable("SELECT * FROM `static_npc_mobbase_runes` WHERE `mobbaseUUID` = ?");
|
||||
setInt(1, mobBaseUUID);
|
||||
try {
|
||||
ResultSet rs = executeQuery();
|
||||
while (rs.next()) {
|
||||
int runeID = rs.getInt("runeID");
|
||||
RuneBase rune = RuneBase.getRuneBase(runeID);
|
||||
runes.add(rune);
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e.getErrorCode() + ' ' + e.getMessage(), e);
|
||||
} finally {
|
||||
closeCallable();
|
||||
}
|
||||
return runes;
|
||||
|
||||
}
|
||||
|
||||
public boolean ADD_MOBBASE_EFFECT(int mobBaseUUID, int token, int rank, int reqLvl) {
|
||||
prepareCallable("INSERT INTO `static_npc_mobbase_effects` (`mobbaseUUID`, `token`, `rank`, `reqLvl`) VALUES (?, ?, ?, ?);");
|
||||
setInt(1, mobBaseUUID);
|
||||
setInt(2, token);
|
||||
setInt(3, rank);
|
||||
setInt(4, reqLvl);
|
||||
return (executeUpdate() > 0);
|
||||
}
|
||||
|
||||
public boolean ADD_MOBBASE_POWER(int mobBaseUUID, int token, int rank) {
|
||||
prepareCallable("INSERT INTO `static_npc_mobbase_powers` (`mobbaseUUID`, `token`, `rank`) VALUES (?, ?, ?);");
|
||||
setInt(1, mobBaseUUID);
|
||||
@@ -213,13 +182,6 @@ public class dbMobBaseHandler extends dbHandlerBase {
|
||||
return (executeUpdate() > 0);
|
||||
}
|
||||
|
||||
public boolean UPDATE_SKILLS(int ID, int skillsID) {
|
||||
prepareCallable("UPDATE `static_npc_mobbase` SET `baseSkills`=? WHERE `ID`=?;");
|
||||
setInt(1, skillsID);
|
||||
setInt(2, ID);
|
||||
return (executeUpdate() > 0);
|
||||
}
|
||||
|
||||
public boolean ADD_MOBBASE_RUNE(int mobBaseUUID, int runeID) {
|
||||
prepareCallable("INSERT INTO `static_npc_mobbase_runes` (`mobbaseUUID`, `runeID`) VALUES (?, ?);");
|
||||
setInt(1, mobBaseUUID);
|
||||
|
||||
@@ -10,19 +10,16 @@
|
||||
package engine.db.handlers;
|
||||
|
||||
import engine.ai.MobileFSM.STATE;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Zone;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class dbMobHandler extends dbHandlerBase {
|
||||
|
||||
@@ -118,7 +115,7 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
while (rs.next()) {
|
||||
int mobBaseID = rs.getInt("mobBaseID");
|
||||
String name = rs.getString("name");
|
||||
Mob toCreate = captain.createGuardMob(mobBaseID, captain.getGuild(), captain.getParentZone(), captain.getBuilding().getLoc(), captain.getLevel(),name);
|
||||
Mob toCreate = NPCManager.createGuardMob(captain, captain.getGuild(), captain.getParentZone(), captain.building.getLoc(), captain.getLevel(),name);
|
||||
if (toCreate == null)
|
||||
return;
|
||||
|
||||
@@ -127,7 +124,7 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
|
||||
toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + MBServerStatics.FIFTEEN_MINUTES);
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
toCreate.setState(STATE.Respawn);
|
||||
toCreate.state = STATE.Respawn;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -218,99 +215,4 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
return getResult();
|
||||
}
|
||||
|
||||
|
||||
public static boolean COPY_ZONE_MOBILES(PlayerCharacter pc, Zone sourceZone, Zone targetZone) {
|
||||
|
||||
ArrayList<Mob> sourceMobList;
|
||||
Vector3fImmutable worldDelta;
|
||||
Mob newMobile;
|
||||
|
||||
// Sanity check. Can't copy a non existent zone
|
||||
|
||||
if ((sourceZone == null) || (targetZone == null))
|
||||
return false;
|
||||
|
||||
// Generate collections for all buildings in each zone
|
||||
|
||||
|
||||
for (Mob mobile : sourceZone.zoneMobSet) {
|
||||
|
||||
// Calculate world coordinate offset between zones
|
||||
|
||||
worldDelta = new Vector3fImmutable(targetZone.getAbsX(), targetZone.getAbsY(), targetZone.getAbsZ());
|
||||
worldDelta = worldDelta.subtract(new Vector3fImmutable(sourceZone.getAbsX(), sourceZone.getAbsY(), sourceZone.getAbsZ()));
|
||||
|
||||
newMobile = Mob.createMob(mobile.getLoadID(),
|
||||
mobile.getLoc().add(worldDelta), null, true, targetZone, mobile.getBuilding(), 0);
|
||||
|
||||
if (newMobile != null) {
|
||||
newMobile.updateDatabase();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public void LOAD_RUNES_FOR_FIDELITY_MOBS() {
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
prepareCallable("SELECT static_zone_npc.npcID,static_zone_npc.loadNum, static_zone_npc.classID, static_zone_npc.professionID, static_zone_npc.extraRune, static_zone_npc.extraRune2 FROM static_zone_npc ; ");
|
||||
|
||||
try {
|
||||
ResultSet rs = executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
|
||||
int loadNum = rs.getInt("loadNum");
|
||||
int fidelityID = rs.getInt("npcID");
|
||||
int classID = rs.getInt("classID");
|
||||
int professionID = rs.getInt("professionID");
|
||||
int extraRune = rs.getInt("extraRune");
|
||||
int extraRune2 = rs.getInt("extraRune2");
|
||||
|
||||
if (WorldServer.ZoneFidelityMobRunes.get(loadNum) == null)
|
||||
WorldServer.ZoneFidelityMobRunes.put(loadNum, new HashMap<>());
|
||||
ArrayList<Integer> runeList;
|
||||
if (WorldServer.ZoneFidelityMobRunes.get(loadNum).get(fidelityID) == null){
|
||||
runeList = new ArrayList<>(4);
|
||||
}else
|
||||
runeList = WorldServer.ZoneFidelityMobRunes.get(loadNum).get(fidelityID);
|
||||
|
||||
|
||||
|
||||
if (classID != 0)
|
||||
runeList.add(classID);
|
||||
if (professionID != 0)
|
||||
runeList.add(professionID);
|
||||
if(extraRune != 0)
|
||||
runeList.add(extraRune);
|
||||
|
||||
if (extraRune2 != 0)
|
||||
runeList.add(extraRune2);
|
||||
|
||||
WorldServer.ZoneFidelityMobRunes.get(loadNum).put(fidelityID, runeList);
|
||||
|
||||
|
||||
}
|
||||
|
||||
rs.close();
|
||||
|
||||
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error( e.toString());
|
||||
} finally {
|
||||
closeCallable();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -243,49 +243,8 @@ public class dbNPCHandler extends dbHandlerBase {
|
||||
closeCallable();
|
||||
}
|
||||
}
|
||||
|
||||
public void LOAD_RUNES_FOR_FIDELITY_NPC(NPC npc) {
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
prepareCallable("SELECT static_zone_npc.npcID,static_zone_npc.loadNum, static_zone_npc.classID, static_zone_npc.professionID, static_zone_npc.extraRune, static_zone_npc.extraRune2 FROM static_zone_npc WHERE static_zone_npc.loadNum = ? AND static_zone_npc.npcID = ?");
|
||||
setInt(1,npc.getParentZoneID());
|
||||
setInt(2, npc.getFidalityID());
|
||||
try {
|
||||
ResultSet rs = executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
|
||||
|
||||
int classID = rs.getInt("classID");
|
||||
int professionID = rs.getInt("professionID");
|
||||
int extraRune = rs.getInt("extraRune");
|
||||
int extraRune2 = rs.getInt("extraRune2");
|
||||
|
||||
npc.classID = classID;
|
||||
npc.professionID = professionID;
|
||||
npc.extraRune = extraRune;
|
||||
npc.extraRune2 = extraRune2;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
rs.close();
|
||||
|
||||
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error( e.toString());
|
||||
} finally {
|
||||
closeCallable();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public boolean ADD_TO_PRODUCTION_LIST(final long ID,final long npcUID, final long itemBaseID, DateTime dateTime, String prefix, String suffix, String name, boolean isRandom, int playerID) {
|
||||
prepareCallable("INSERT INTO `dyn_npc_production` (`ID`,`npcUID`, `itemBaseID`,`dateToUpgrade`, `isRandom`, `prefix`, `suffix`, `name`,`playerID`) VALUES (?,?,?,?,?,?,?,?,?)");
|
||||
setLong(1,ID);
|
||||
|
||||
@@ -13,13 +13,10 @@ import engine.Enum;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.Portal;
|
||||
import engine.objects.Resists;
|
||||
|
||||
import java.sql.Array;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class dbRunegateHandler extends dbHandlerBase {
|
||||
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.db.handlers;
|
||||
|
||||
import engine.objects.SpecialLoot;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class dbSpecialLootHandler extends dbHandlerBase {
|
||||
|
||||
public dbSpecialLootHandler() {
|
||||
this.localClass = SpecialLoot.class;
|
||||
this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
|
||||
}
|
||||
|
||||
public ArrayList<SpecialLoot> GET_SPECIALLOOT(int mobbaseID) {
|
||||
|
||||
prepareCallable("SELECT * FROM `static_npc_mob_specialloot` WHERE `mobbaseID`=?");
|
||||
setInt(1, mobbaseID);
|
||||
return getObjectList();
|
||||
}
|
||||
|
||||
public void GenerateSpecialLoot(){
|
||||
HashMap<Integer, ArrayList<SpecialLoot>> lootSets;
|
||||
SpecialLoot lootSetEntry;
|
||||
int lootSetID;
|
||||
|
||||
lootSets = new HashMap<>();
|
||||
int recordsRead = 0;
|
||||
|
||||
prepareCallable("SELECT * FROM static_zone_npc_specialloot");
|
||||
|
||||
try {
|
||||
ResultSet rs = executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
lootSetID = rs.getInt("lootSet");
|
||||
lootSetEntry = new SpecialLoot(rs,true);
|
||||
|
||||
if (lootSets.get(lootSetID) == null){
|
||||
ArrayList<SpecialLoot> lootList = new ArrayList<>();
|
||||
lootList.add(lootSetEntry);
|
||||
lootSets.put(lootSetID, lootList);
|
||||
}
|
||||
else{
|
||||
ArrayList<SpecialLoot>lootList = lootSets.get(lootSetID);
|
||||
lootList.add(lootSetEntry);
|
||||
lootSets.put(lootSetID, lootList);
|
||||
}
|
||||
}
|
||||
|
||||
Logger.info( "read: " + recordsRead + " cached: " + lootSets.size());
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e.getErrorCode() + ' ' + e.getMessage(), e);
|
||||
} finally {
|
||||
closeCallable();
|
||||
}
|
||||
SpecialLoot.LootMap = lootSets;
|
||||
}
|
||||
}
|
||||
@@ -1,98 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.RuneBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Eighty
|
||||
*
|
||||
*/
|
||||
public class AddMobRuneCmd extends AbstractDevCmd {
|
||||
|
||||
public AddMobRuneCmd() {
|
||||
super("addmobrune");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pcSender, String[] args,
|
||||
AbstractGameObject target) {
|
||||
|
||||
|
||||
if(args.length != 1){
|
||||
this.sendUsage(pcSender);
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.getObjectType() != GameObjectType.Mob){
|
||||
this.throwbackError(pcSender, "Target is not a valid Mob.");
|
||||
return;
|
||||
}
|
||||
Mob mobTarget = (Mob)target;
|
||||
|
||||
|
||||
int runeID = 0;
|
||||
try{
|
||||
runeID = Integer.valueOf(args[0]);
|
||||
}catch(Exception e){
|
||||
this.throwbackInfo(pcSender, "Failed to Parse an Integer.");
|
||||
return;
|
||||
}
|
||||
|
||||
RuneBase rune = RuneBase.getRuneBase(runeID);
|
||||
if (rune == null){
|
||||
this.throwbackError(pcSender, "Invalid Rune ID");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (!DbManager.MobBaseQueries.ADD_MOBBASE_RUNE(mobTarget.getMobBaseID(), runeID)){
|
||||
this.throwbackError(pcSender, "Failed to update Database");
|
||||
return;
|
||||
}
|
||||
|
||||
mobTarget.getMobBase().updateRunes();
|
||||
|
||||
this.throwbackInfo(pcSender, "Successfuly added rune " + rune.getName() + " to Mobbase with UID " + mobTarget.getMobBaseID());
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /visualeffect visualeffectID";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Temporarily add visual effects to Character";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* @author
|
||||
*
|
||||
*/
|
||||
public class GetDisciplineLocCmd extends AbstractDevCmd {
|
||||
|
||||
public GetDisciplineLocCmd() {
|
||||
super("getdiscloc");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
System.out.println("MOB UUID , MOB NAME , MACRO ZONE NAME , MOB LOCATION, DROPPED ITEM, DROP CHANCE");
|
||||
|
||||
for (Zone zone: ZoneManager.getAllZones()){
|
||||
for (Mob mob: zone.zoneMobSet){
|
||||
|
||||
if (mob.getLevel() >= 80)
|
||||
continue;
|
||||
|
||||
ArrayList<SpecialLoot> specialLootList = SpecialLoot.LootMap.get(mob.getLootSet());
|
||||
|
||||
|
||||
if (specialLootList != null)
|
||||
for (SpecialLoot specialLoot: specialLootList){
|
||||
|
||||
|
||||
ItemBase itemBase = ItemBase.getItemBase(specialLoot.getItemID());
|
||||
System.out.println(mob.getObjectUUID() + " : " + mob.getName() + " : " + (mob.getParentZone().isMacroZone() ? mob.getParentZone().getName() : mob.getParentZone().getParent().getName()) + " , " + mob.getLoc().toString2D() + " , " + itemBase.getName() + " , " + specialLoot.getDropChance() + '%');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Enchants an item with a prefix and suffix";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /enchant clear/Enchant1 Enchant2 Enchant3 ...'";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -12,12 +12,8 @@ package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.FastMath;
|
||||
import engine.net.client.msg.HotzoneChangeMsg;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Zone;
|
||||
import engine.server.world.WorldServer;
|
||||
|
||||
/**
|
||||
* ./hotzone <- display the current hotzone & time remaining
|
||||
|
||||
@@ -382,8 +382,6 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += newline;
|
||||
output += "Slottable: " + targetNPC.getContract().getAllowedBuildings().toString();
|
||||
output += newline;
|
||||
output += "Fidelity ID: " + targetNPC.getFidalityID();
|
||||
output += newline;
|
||||
output += "EquipSet: " + targetNPC.getEquipmentSetID();
|
||||
output += newline;
|
||||
output += "Parent Zone LoadNum : " + targetNPC.getParentZone().getLoadNum();
|
||||
@@ -451,13 +449,11 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += StringUtils.addWS("isAlive: "
|
||||
+ targetMob.isAlive(), 20);
|
||||
output += newline;
|
||||
output += "Mob State: " +targetMob.getState().name();
|
||||
output += "Mob State: " + targetMob.state.name();
|
||||
|
||||
output += newline;
|
||||
output += "Speed : " + targetMob.getSpeed();
|
||||
output += newline;
|
||||
output += "Fidelity ID: " + targetMob.getFidalityID();
|
||||
output += newline;
|
||||
output += "EquipSet: " + targetMob.getEquipmentSetID();
|
||||
output += newline;
|
||||
output += "Parent Zone LoadNum : " + targetMob.getParentZone().getLoadNum();
|
||||
|
||||
@@ -260,7 +260,7 @@ public enum BuildingManager {
|
||||
if (slottedNPC.getObjectType() == Enum.GameObjectType.NPC)
|
||||
((NPC) slottedNPC).remove();
|
||||
else if (slottedNPC.getObjectType() == Enum.GameObjectType.Mob)
|
||||
((Mob) slottedNPC).remove(building);
|
||||
NPCManager.removeMobileFromBuilding(((Mob) slottedNPC), building);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -285,7 +285,7 @@ public enum BuildingManager {
|
||||
else
|
||||
building.getHirelings().remove(npc);
|
||||
} else if (mob != null) {
|
||||
if (!mob.remove(building))
|
||||
if (!NPCManager.removeMobileFromBuilding(mob, building))
|
||||
Logger.error("Failed to remove npc " + npc.getObjectUUID()
|
||||
+ "from Building " + building.getObjectUUID());
|
||||
else
|
||||
|
||||
@@ -183,8 +183,8 @@ public enum CombatManager {
|
||||
|
||||
//set sources target
|
||||
pet.setCombatTarget(target);
|
||||
pet.setState(STATE.Attack);
|
||||
// setFirstHitCombatTarget(player,target);
|
||||
pet.state = STATE.Attack;
|
||||
// setFirstHitCombatTarget(player,target);
|
||||
|
||||
//put in combat if not already
|
||||
if (!pet.isCombat())
|
||||
@@ -691,8 +691,8 @@ public enum CombatManager {
|
||||
count++;
|
||||
|
||||
mob.setCombatTarget(ac);
|
||||
mob.setState(STATE.Attack);
|
||||
}
|
||||
mob.state = STATE.Attack;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1339,8 +1339,8 @@ public enum CombatManager {
|
||||
Mob pet = ((PlayerCharacter) tarAc).getPet();
|
||||
if (pet != null && pet.assist() && pet.getCombatTarget() == null) {
|
||||
pet.setCombatTarget(ac);
|
||||
pet.setState(STATE.Retaliate);
|
||||
}
|
||||
pet.state = STATE.Retaliate;
|
||||
}
|
||||
}
|
||||
|
||||
//Handle Mob Retaliate.
|
||||
@@ -1351,9 +1351,9 @@ public enum CombatManager {
|
||||
if (ac.getObjectType() == GameObjectType.Mob && retaliater.isSiege())
|
||||
return;
|
||||
retaliater.setCombatTarget(ac);
|
||||
retaliater.setState(STATE.Retaliate);
|
||||
retaliater.state = STATE.Retaliate;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleDamageShields(AbstractCharacter ac, AbstractCharacter target, float damage) {
|
||||
|
||||
@@ -303,7 +303,6 @@ public enum DbManager {
|
||||
public static final dbRuneBaseHandler RuneBaseQueries = new dbRuneBaseHandler();
|
||||
public static final dbSkillBaseHandler SkillsBaseQueries = new dbSkillBaseHandler();
|
||||
public static final dbSkillReqHandler SkillReqQueries = new dbSkillReqHandler();
|
||||
public static final dbSpecialLootHandler SpecialLootQueries = new dbSpecialLootHandler();
|
||||
public static final dbVendorDialogHandler VendorDialogQueries = new dbVendorDialogHandler();
|
||||
public static final dbZoneHandler ZoneQueries = new dbZoneHandler();
|
||||
public static final dbRealmHandler RealmQueries = new dbRealmHandler();
|
||||
|
||||
@@ -126,7 +126,6 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new RealmInfoCmd());
|
||||
DevCmdManager.registerDevCmd(new RebootCmd());
|
||||
DevCmdManager.registerDevCmd(new AddMobPowerCmd());
|
||||
DevCmdManager.registerDevCmd(new AddMobRuneCmd());
|
||||
DevCmdManager.registerDevCmd(new SetMineTypeCmd());
|
||||
DevCmdManager.registerDevCmd(new SetMineExpansion());
|
||||
DevCmdManager.registerDevCmd(new SetForceRenameCityCmd());
|
||||
@@ -134,7 +133,6 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new convertLoc());
|
||||
DevCmdManager.registerDevCmd(new GetMobBaseLoot());
|
||||
DevCmdManager.registerDevCmd(new MBDropCmd());
|
||||
DevCmdManager.registerDevCmd(new GetDisciplineLocCmd());
|
||||
DevCmdManager.registerDevCmd(new AuditHeightMapCmd());
|
||||
DevCmdManager.registerDevCmd(new UnloadFurnitureCmd());
|
||||
DevCmdManager.registerDevCmd(new SetNPCSlotCmd());
|
||||
|
||||
@@ -13,12 +13,9 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.objects.*;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.time.DayOfWeek;
|
||||
import java.time.LocalDateTime;
|
||||
import java.time.temporal.TemporalAdjusters;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public enum MaintenanceManager {
|
||||
@@ -79,7 +76,7 @@ public enum MaintenanceManager {
|
||||
|
||||
Building building = (Building) gameObject;
|
||||
|
||||
// No Maintenance on fidelity structures
|
||||
// No maintenance on NPC owned buildings (Cache loaded)
|
||||
|
||||
if (building.getProtectionState() == Enum.ProtectionState.NPC)
|
||||
continue;
|
||||
|
||||
@@ -0,0 +1,415 @@
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.ai.MobileFSM;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public enum NPCManager {
|
||||
|
||||
NPC_MANAGER;
|
||||
public static HashMap<Integer, ArrayList<EquipmentSetEntry>> _equipmentSetMap = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<BootySetEntry>> _bootySetMap = new HashMap<>();
|
||||
|
||||
public static void LoadAllEquipmentSets() {
|
||||
_equipmentSetMap = DbManager.ItemBaseQueries.LOAD_EQUIPMENT_FOR_NPC_AND_MOBS();
|
||||
}
|
||||
|
||||
public static void LoadAllRuneSets() {
|
||||
_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
|
||||
}
|
||||
|
||||
public static void LoadAllBootySets() {
|
||||
_bootySetMap = DbManager.ItemBaseQueries.LOAD_BOOTY_FOR_MOBS();
|
||||
}
|
||||
|
||||
public static void applyRuneSetEffects(Mob mob) {
|
||||
|
||||
// Early exit
|
||||
|
||||
if (mob.runeSetID == 0)
|
||||
return;
|
||||
|
||||
//Apply all rune effects.
|
||||
|
||||
if (NPCManager._runeSetMap.get(mob.runeSetID).contains(252623)) {
|
||||
mob.isPlayerGuard = true;
|
||||
mob.setNoAggro(true);
|
||||
}
|
||||
|
||||
// Only captains have contracts
|
||||
|
||||
if (mob.contract != null || mob.isPlayerGuard)
|
||||
applyEffectsForRune(mob, 252621);
|
||||
|
||||
|
||||
// Apply effects from RuneSet
|
||||
|
||||
if (mob.runeSetID != 0)
|
||||
for (int runeID : _runeSetMap.get(mob.runeSetID))
|
||||
applyEffectsForRune(mob, runeID);
|
||||
|
||||
// Not sure why but apply Warrior effects for some reason?
|
||||
|
||||
applyEffectsForRune(mob, 2518);
|
||||
}
|
||||
|
||||
public static void applyEffectsForRune(AbstractCharacter character, int runeID) {
|
||||
|
||||
EffectsBase effectsBase;
|
||||
RuneBase sourceRune = RuneBase.getRuneBase(runeID);
|
||||
|
||||
// Race runes are in the runeset but not in runebase for some reason
|
||||
|
||||
if (sourceRune == null)
|
||||
return;
|
||||
|
||||
for (MobBaseEffects mbe : sourceRune.getEffectsList()) {
|
||||
|
||||
effectsBase = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (effectsBase == null) {
|
||||
Logger.info("Mob: " + character.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (character.effects.containsKey(Integer.toString(effectsBase.getUUID()))) {
|
||||
|
||||
if (mbe.getReqLvl() > (int) character.level)
|
||||
continue;
|
||||
|
||||
Effect eff = character.effects.get(Integer.toString(effectsBase.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) character.level)
|
||||
continue;
|
||||
|
||||
character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void dismissNecroPet(Mob necroPet, boolean updateOwner) {
|
||||
|
||||
necroPet.state = MobileFSM.STATE.Disabled;
|
||||
|
||||
necroPet.combatTarget = null;
|
||||
necroPet.hasLoot = false;
|
||||
|
||||
if (necroPet.parentZone != null)
|
||||
necroPet.parentZone.zoneMobSet.remove(necroPet);
|
||||
|
||||
try {
|
||||
necroPet.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
necroPet.playerAgroMap.clear();
|
||||
WorldGrid.RemoveWorldObject(necroPet);
|
||||
|
||||
DbManager.removeFromCache(necroPet);
|
||||
|
||||
PlayerCharacter petOwner = necroPet.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
necroPet.setOwner(null);
|
||||
petOwner.setPet(null);
|
||||
|
||||
if (updateOwner == false)
|
||||
return;
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
|
||||
public static void auditNecroPets(PlayerCharacter player) {
|
||||
int removeIndex = 0;
|
||||
while (player.necroPets.size() >= 10) {
|
||||
|
||||
|
||||
if (removeIndex == player.necroPets.size())
|
||||
break;
|
||||
|
||||
Mob necroPet = player.necroPets.get(removeIndex);
|
||||
|
||||
if (necroPet == null) {
|
||||
removeIndex++;
|
||||
continue;
|
||||
}
|
||||
dismissNecroPet(necroPet, true);
|
||||
player.necroPets.remove(necroPet);
|
||||
removeIndex++;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void resetNecroPets(PlayerCharacter player) {
|
||||
|
||||
for (Mob necroPet : player.necroPets)
|
||||
if (necroPet.isPet())
|
||||
necroPet.setMob();
|
||||
}
|
||||
|
||||
public static void spawnNecroPet(PlayerCharacter playerCharacter, Mob mob) {
|
||||
|
||||
if (mob == null)
|
||||
return;
|
||||
|
||||
if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022)
|
||||
return;
|
||||
|
||||
auditNecroPets(playerCharacter);
|
||||
resetNecroPets(playerCharacter);
|
||||
|
||||
playerCharacter.necroPets.add(mob);
|
||||
}
|
||||
|
||||
public static void dismissNecroPets(PlayerCharacter playerCharacter) {
|
||||
|
||||
|
||||
if (playerCharacter.necroPets.isEmpty())
|
||||
return;
|
||||
|
||||
for (Mob necroPet : playerCharacter.necroPets) {
|
||||
|
||||
try {
|
||||
dismissNecroPet(necroPet, true);
|
||||
} catch (Exception e) {
|
||||
necroPet.state = MobileFSM.STATE.Disabled;
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
playerCharacter.necroPets.clear();
|
||||
}
|
||||
|
||||
public static synchronized Mob createGuardMob(Mob guardCaptain, Guild guild, Zone parent, Vector3fImmutable loc, short level, String pirateName) {
|
||||
|
||||
MobBase minionMobBase;
|
||||
Mob mob;
|
||||
int maxSlots = 1;
|
||||
|
||||
switch (guardCaptain.getRank()) {
|
||||
case 1:
|
||||
case 2:
|
||||
maxSlots = 1;
|
||||
break;
|
||||
case 3:
|
||||
maxSlots = 2;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
maxSlots = 3;
|
||||
break;
|
||||
case 6:
|
||||
maxSlots = 4;
|
||||
break;
|
||||
case 7:
|
||||
maxSlots = 5;
|
||||
break;
|
||||
default:
|
||||
maxSlots = 1;
|
||||
|
||||
}
|
||||
|
||||
if (guardCaptain.siegeMinionMap.size() == maxSlots)
|
||||
return null;
|
||||
|
||||
minionMobBase = guardCaptain.mobBase;
|
||||
|
||||
if (minionMobBase == null)
|
||||
return null;
|
||||
|
||||
mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, true);
|
||||
|
||||
mob.despawned = true;
|
||||
|
||||
mob.setLevel(level);
|
||||
//grab equipment and name from minionbase.
|
||||
if (guardCaptain.contract != null) {
|
||||
Enum.MinionType minionType = Enum.MinionType.ContractToMinionMap.get(guardCaptain.contract.getContractID());
|
||||
if (minionType != null) {
|
||||
mob.equipmentSetID = minionType.getEquipSetID();
|
||||
String rank = "";
|
||||
|
||||
if (guardCaptain.getRank() < 3)
|
||||
rank = MBServerStatics.JUNIOR;
|
||||
else if (guardCaptain.getRank() < 6)
|
||||
rank = "";
|
||||
else if (guardCaptain.getRank() == 6)
|
||||
rank = MBServerStatics.VETERAN;
|
||||
else
|
||||
rank = MBServerStatics.ELITE;
|
||||
|
||||
if (rank.isEmpty())
|
||||
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + minionType.getName();
|
||||
else
|
||||
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + rank + " " + minionType.getName();
|
||||
}
|
||||
}
|
||||
|
||||
if (parent != null)
|
||||
mob.setRelPos(parent, loc.x - parent.absX, loc.y - parent.absY, loc.z - parent.absZ);
|
||||
|
||||
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
|
||||
|
||||
// mob.setMob();
|
||||
mob.isPlayerGuard = true;
|
||||
mob.setParentZone(parent);
|
||||
DbManager.addToCache(mob);
|
||||
mob.runAfterLoad();
|
||||
|
||||
|
||||
RuneBase guardRune = RuneBase.getRuneBase(252621);
|
||||
|
||||
for (MobBaseEffects mbe : guardRune.getEffectsList()) {
|
||||
|
||||
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (mob.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
if (mbe.getReqLvl() > (int) mob.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Effect eff = mob.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) mob.level)
|
||||
continue;
|
||||
|
||||
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
|
||||
int slot = 0;
|
||||
slot += guardCaptain.siegeMinionMap.size() + 1;
|
||||
|
||||
guardCaptain.siegeMinionMap.put(mob, slot);
|
||||
mob.setInBuildingLoc(guardCaptain.building, guardCaptain);
|
||||
mob.setBindLoc(loc.add(mob.inBuildingLoc));
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
mob.spawnTime = 900;
|
||||
mob.npcOwner = guardCaptain;
|
||||
mob.state = MobileFSM.STATE.Respawn;
|
||||
|
||||
return mob;
|
||||
}
|
||||
|
||||
public static void removeSiegeMinions(Mob mobile) {
|
||||
|
||||
for (Mob toRemove : mobile.siegeMinionMap.keySet()) {
|
||||
|
||||
toRemove.state = MobileFSM.STATE.Disabled;
|
||||
|
||||
if (mobile.isMoving()) {
|
||||
|
||||
mobile.stopMovement(mobile.getLoc());
|
||||
mobile.state = MobileFSM.STATE.Disabled;
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
}
|
||||
|
||||
try {
|
||||
toRemove.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
WorldGrid.removeObject(toRemove);
|
||||
DbManager.removeFromCache(toRemove);
|
||||
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean removeMobileFromBuilding(Mob mobile, Building building) {
|
||||
|
||||
// Remove npc from it's building
|
||||
mobile.state = MobileFSM.STATE.Disabled;
|
||||
|
||||
try {
|
||||
mobile.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (mobile.parentZone != null)
|
||||
mobile.parentZone.zoneMobSet.remove(mobile);
|
||||
|
||||
if (building != null) {
|
||||
building.getHirelings().remove(mobile);
|
||||
removeSiegeMinions(mobile);
|
||||
}
|
||||
|
||||
// Delete npc from database
|
||||
|
||||
if (DbManager.MobQueries.DELETE_MOB(mobile) == 0)
|
||||
return false;
|
||||
|
||||
// Remove npc from the simulation
|
||||
|
||||
mobile.removeFromCache();
|
||||
DbManager.removeFromCache(mobile);
|
||||
WorldGrid.RemoveWorldObject(mobile);
|
||||
WorldGrid.removeObject(mobile);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,6 @@ import engine.net.client.msg.*;
|
||||
import engine.net.client.msg.chat.AbstractChatMsg;
|
||||
import engine.net.client.msg.commands.ClientAdminCommandMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import engine.session.Session;
|
||||
@@ -37,7 +36,6 @@ import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
@@ -1130,15 +1128,12 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
//Take equipment off mob
|
||||
if (tar.getObjectType() == GameObjectType.Mob && itemRet != null){
|
||||
Mob mobTarget = (Mob)tar;
|
||||
if (mobTarget.getFidalityID() != 0){
|
||||
|
||||
if (item != null && item.getObjectType() == GameObjectType.MobLoot){
|
||||
int fidelityEquipID = ((MobLoot)item).getFidelityEquipID();
|
||||
|
||||
if (fidelityEquipID != 0){
|
||||
for (MobEquipment equip: mobTarget.getEquip().values()){
|
||||
if (equip.getObjectUUID() == fidelityEquipID){
|
||||
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.getSlot());
|
||||
|
||||
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.getSlot());
|
||||
DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
||||
|
||||
LootMsg lootMsg = new LootMsg(0,0,tar.getObjectType().ordinal(), tar.getObjectUUID(), equip);
|
||||
@@ -1146,23 +1141,13 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else if (targetType == GameObjectType.Corpse.ordinal()) {
|
||||
corpse = Corpse.getCorpse(targetID);
|
||||
if (corpse == null)
|
||||
@@ -2041,7 +2026,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
if (pet.getCombatTarget() == null)
|
||||
return;
|
||||
pet.setState(STATE.Attack);
|
||||
pet.state = STATE.Attack;
|
||||
}
|
||||
|
||||
protected static void petCmd(PetCmdMsg msg, ClientConnection conn) throws MsgSendException {
|
||||
@@ -2059,7 +2044,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (!pet.isAlive())
|
||||
return;
|
||||
|
||||
if (pet.getState() == STATE.Disabled)
|
||||
if (pet.state == STATE.Disabled)
|
||||
return;
|
||||
|
||||
int type = msg.getType();
|
||||
@@ -2067,7 +2052,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (type == 1) { //stop attack
|
||||
pet.setCombatTarget(null);
|
||||
pc.setCombat(false);
|
||||
pet.setState(STATE.Awake);
|
||||
pet.state = STATE.Awake;
|
||||
|
||||
}
|
||||
else if (type == 2) { //dismiss
|
||||
|
||||
@@ -12,7 +12,10 @@ import engine.net.client.msg.ArcLoginNotifyMsg;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.HotzoneChangeMsg;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
import engine.objects.*;
|
||||
import engine.objects.Account;
|
||||
import engine.objects.Guild;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.PlayerFriends;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.session.Session;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -9,7 +9,6 @@ import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ArcMineWindowAvailableTimeMsg;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.KeepAliveServerClientMsg;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.Guild;
|
||||
import engine.objects.GuildStatusController;
|
||||
|
||||
@@ -38,7 +38,10 @@ import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import engine.net.client.msg.guild.GuildCreationFinalizeMsg;
|
||||
import engine.net.client.msg.guild.GuildInfoMsg;
|
||||
import engine.objects.*;
|
||||
import engine.objects.Guild;
|
||||
import engine.objects.Item;
|
||||
import engine.objects.ItemBase;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.util.StringUtils;
|
||||
|
||||
public class GuildCreationFinalizeHandler extends AbstractClientMsgHandler {
|
||||
|
||||
@@ -7,6 +7,7 @@ import engine.ai.MobileFSM;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -66,8 +67,8 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (!npc.getSiegeMinionMap().containsKey(toRemove))
|
||||
return true;
|
||||
|
||||
toRemove.setState(MobileFSM.STATE.Disabled);
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
toRemove.state = MobileFSM.STATE.Disabled;
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
|
||||
//toRemove.disableIntelligence();
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
@@ -159,8 +160,8 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
toCreate.setSpawnTime(60 * 15);
|
||||
toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + (60 * 15 * 1000));
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
toCreate.setState(MobileFSM.STATE.Respawn);
|
||||
}
|
||||
toCreate.state = MobileFSM.STATE.Respawn;
|
||||
}
|
||||
}
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
@@ -198,8 +199,8 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (!DbManager.MobQueries.REMOVE_FROM_GUARDS(npc.getObjectUUID(), toRemove.getMobBaseID(), npc.getSiegeMinionMap().get(toRemove)))
|
||||
return true;
|
||||
|
||||
toRemove.setState(MobileFSM.STATE.Disabled);
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
toRemove.state = MobileFSM.STATE.Disabled;
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
|
||||
//toRemove.disableIntelligence();
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
@@ -283,7 +284,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (!DbManager.MobQueries.ADD_TO_GUARDS(npc.getObjectUUID(), mobBase, pirateName, npc.getSiegeMinionMap().size() + 1))
|
||||
return true;
|
||||
|
||||
Mob toCreate = npc.createGuardMob(mobBase, npc.getGuild(), zone, b.getLoc(), npc.getLevel(),pirateName);
|
||||
Mob toCreate = NPCManager.createGuardMob(npc, npc.getGuild(), zone, b.getLoc(), npc.getLevel(),pirateName);
|
||||
|
||||
if (toCreate == null)
|
||||
return true;
|
||||
@@ -292,8 +293,8 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (toCreate != null) {
|
||||
toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + MBServerStatics.FIFTEEN_MINUTES);
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
toCreate.setState(MobileFSM.STATE.Respawn);
|
||||
}
|
||||
toCreate.state = MobileFSM.STATE.Respawn;
|
||||
}
|
||||
}
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
|
||||
@@ -6,6 +6,7 @@ import engine.Enum.ProfitType;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.FastMath;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -209,7 +210,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getHirelings().containsKey(mob) == false)
|
||||
return true;
|
||||
|
||||
if (mob.remove(building) == false) {
|
||||
if (NPCManager.removeMobileFromBuilding(mob, building) == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return true;
|
||||
}
|
||||
@@ -439,9 +440,9 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
case Mob:
|
||||
|
||||
Mob mob = (Mob) abstractCharacter;
|
||||
building = mob.getBuilding();
|
||||
building = mob.building;
|
||||
|
||||
if (mob.getBuilding() == null)
|
||||
if (mob.building == null)
|
||||
return;
|
||||
|
||||
City mobCity = building.getCity();
|
||||
|
||||
@@ -23,6 +23,7 @@ import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.time.LocalDateTime;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
@@ -10,17 +10,14 @@
|
||||
package engine.net.client.msg;
|
||||
|
||||
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.net.*;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.Protocol;
|
||||
import engine.objects.*;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class RefineMsg extends ClientNetMsg {
|
||||
|
||||
@@ -14,7 +14,10 @@ import engine.Enum.*;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.*;
|
||||
import engine.gameManager.CombatManager;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.job.AbstractJob;
|
||||
import engine.job.JobContainer;
|
||||
import engine.job.JobScheduler;
|
||||
@@ -25,9 +28,6 @@ import engine.math.AtomicFloat;
|
||||
import engine.math.Bounds;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -51,7 +51,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
protected short statIntCurrent;
|
||||
protected short statSpiCurrent;
|
||||
protected short unusedStatPoints;
|
||||
protected short level;
|
||||
public short level;
|
||||
protected int exp;
|
||||
protected Vector3fImmutable bindLoc;
|
||||
protected Vector3fImmutable faceDir;
|
||||
@@ -84,7 +84,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
protected float manaMax; // Health/Mana/Stamina
|
||||
protected AtomicBoolean isAlive = new AtomicBoolean(true);
|
||||
protected Resists resists = new Resists("Genric");
|
||||
protected AbstractWorldObject combatTarget;
|
||||
public AbstractWorldObject combatTarget;
|
||||
protected ConcurrentHashMap<String, JobContainer> timers;
|
||||
protected ConcurrentHashMap<String, Long> timestamps;
|
||||
protected int atrHandOne;
|
||||
@@ -496,26 +496,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
return this.statSpiCurrent;
|
||||
}
|
||||
|
||||
public final void setStatStrCurrent(final short value) {
|
||||
this.statStrCurrent = (value < 1) ? (short) 1 : value;
|
||||
}
|
||||
|
||||
public final void setStatDexCurrent(final short value) {
|
||||
this.statDexCurrent = (value < 1) ? (short) 1 : value;
|
||||
}
|
||||
|
||||
public final void setStatConCurrent(final short value) {
|
||||
this.statConCurrent = (value < 1) ? (short) 1 : value;
|
||||
}
|
||||
|
||||
public final void setStatIntCurrent(final short value) {
|
||||
this.statIntCurrent = (value < 1) ? (short) 1 : value;
|
||||
}
|
||||
|
||||
public final void setStatSpiCurrent(final short value) {
|
||||
this.statSpiCurrent = (value < 1) ? (short) 1 : value;
|
||||
}
|
||||
|
||||
public short getLevel() {
|
||||
return this.level;
|
||||
}
|
||||
@@ -1917,16 +1897,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.itemCasting = itemCasting;
|
||||
}
|
||||
|
||||
public static void MoveInsideBuilding(PlayerCharacter source, AbstractCharacter ac){
|
||||
MoveToPointMsg moveMsg = new MoveToPointMsg();
|
||||
moveMsg.setPlayer(ac);
|
||||
moveMsg.setTarget(ac, BuildingManager.getBuildingFromCache(ac.inBuildingID));
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(source, moveMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
|
||||
}
|
||||
|
||||
//updates
|
||||
public void update(){
|
||||
}
|
||||
|
||||
@@ -204,8 +204,8 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
if (this.getObjectType() == GameObjectType.Mob){
|
||||
((Mob)this).setState(STATE.Disabled);
|
||||
if (((Mob)this).getParentZone() != null)
|
||||
((Mob)this).state = STATE.Disabled;
|
||||
if (((Mob)this).getParentZone() != null)
|
||||
((Mob)this).getParentZone().zoneMobSet.remove(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
protected AtomicFloat health = new AtomicFloat();
|
||||
public float healthMax;
|
||||
protected boolean load = true;
|
||||
protected ConcurrentHashMap<String, Effect> effects = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
public ConcurrentHashMap<String, Effect> effects = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private int objectTypeMask = 0;
|
||||
private Bounds bounds;
|
||||
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
|
||||
public class BootySetEntry {
|
||||
|
||||
|
||||
public int itemBase;
|
||||
public float dropChance;
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
|
||||
public BootySetEntry(ResultSet rs) throws SQLException {
|
||||
this.itemBase = (rs.getInt("itemBase"));
|
||||
this.dropChance = (rs.getFloat("dropChance"));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -99,7 +99,6 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public int floor;
|
||||
public int level;
|
||||
public HashMap<Integer,Integer> fidelityNpcs = new HashMap<>();
|
||||
public AtomicBoolean isDeranking = new AtomicBoolean(false);
|
||||
private ArrayList<Building> children = null;
|
||||
public LocalDateTime maintDateTime;
|
||||
|
||||
@@ -9,39 +9,21 @@
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class EquipmentSetEntry {
|
||||
|
||||
private float dropChance;
|
||||
private int itemID;
|
||||
|
||||
static HashMap<Integer, ArrayList<EquipmentSetEntry>> EquipmentSetMap = new HashMap<>();
|
||||
public int itemID;
|
||||
public float dropChance;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
|
||||
public EquipmentSetEntry(ResultSet rs) throws SQLException {
|
||||
this.dropChance = (rs.getFloat("dropChance"));
|
||||
this.itemID = (rs.getInt("itemID"));
|
||||
}
|
||||
|
||||
public static void LoadAllEquipmentSets() {
|
||||
EquipmentSetMap = DbManager.ItemBaseQueries.LOAD_EQUIPMENT_FOR_NPC_AND_MOBS();
|
||||
}
|
||||
|
||||
float getDropChance() {
|
||||
return dropChance;
|
||||
}
|
||||
|
||||
public int getItemID() {
|
||||
return itemID;
|
||||
this.dropChance = (rs.getFloat("dropChance"));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -9,13 +9,11 @@
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.TargetColor;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.TreeMap;
|
||||
|
||||
+115
-229
@@ -9,15 +9,14 @@
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.ItemContainerType;
|
||||
import engine.Enum.ItemType;
|
||||
import engine.Enum.OwnerType;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -182,32 +181,31 @@ public class LootTable {
|
||||
}
|
||||
|
||||
//Returns a list of random loot for a mob based on level, lootTable and hotzone
|
||||
public static ArrayList<MobLoot> getMobLoot(Mob mob, int mobLevel, int lootTable, boolean hotzone) {
|
||||
public static ArrayList<MobLoot> getMobLoot(Mob mobile, int mobLevel, int lootTable, boolean hotzone) {
|
||||
|
||||
// Member variable declaration
|
||||
ArrayList<MobLoot> loot;
|
||||
ArrayList<MobLoot> mobLoot;
|
||||
int calculatedLootTable;
|
||||
int roll;
|
||||
int randomRoll;
|
||||
|
||||
// Member variable assignment
|
||||
loot = new ArrayList<>();
|
||||
mobLoot = new ArrayList<>();
|
||||
|
||||
// Setup default loot table if none exists
|
||||
|
||||
calculatedLootTable = lootTable;
|
||||
|
||||
LootTable.rollCount++;
|
||||
if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){
|
||||
|
||||
if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()){
|
||||
|
||||
roll = ThreadLocalRandom.current().nextInt(100);
|
||||
if (roll > 90)
|
||||
if (roll > LootTable.oneDropHotZone)
|
||||
addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, true);
|
||||
randomRoll = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
if (randomRoll > 90)
|
||||
if (randomRoll > LootTable.oneDropHotZone)
|
||||
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true);
|
||||
else
|
||||
addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, true);
|
||||
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true);
|
||||
}else{
|
||||
for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){
|
||||
|
||||
for (MobLootBase mlb:MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())){
|
||||
|
||||
float chance = mlb.getChance() *.01f;
|
||||
|
||||
@@ -215,12 +213,10 @@ public class LootTable {
|
||||
|
||||
calculatedLootTable = mlb.getLootTableID();
|
||||
|
||||
|
||||
if (ThreadLocalRandom.current().nextFloat() > chance)
|
||||
continue;
|
||||
|
||||
addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, false);
|
||||
|
||||
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, false);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -230,62 +226,48 @@ public class LootTable {
|
||||
if (calculatedLootTable <= 1)
|
||||
calculatedLootTable = 1300; // GENERIC WORLD
|
||||
|
||||
|
||||
|
||||
|
||||
//handle hotzone random loot
|
||||
|
||||
if (hotzone) {
|
||||
|
||||
LootTable.rollCount++;
|
||||
|
||||
if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){
|
||||
|
||||
|
||||
roll = ThreadLocalRandom.current().nextInt(100);
|
||||
if (roll > 90)
|
||||
if (roll > LootTable.oneDropHotZone)
|
||||
addMobLoot(mob, loot, mobLevel, calculatedLootTable + 1, 1, true);
|
||||
else
|
||||
addMobLoot(mob, loot, mobLevel, calculatedLootTable + 1, 1, true);
|
||||
}else{
|
||||
for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){
|
||||
if (!MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty())
|
||||
for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) {
|
||||
if (!LootTable.lootGroups.containsKey(mlb.getLootTableID() + 1))
|
||||
continue;
|
||||
calculatedLootTable = mlb.getLootTableID();
|
||||
break;
|
||||
}
|
||||
roll = ThreadLocalRandom.current().nextInt(100);
|
||||
if (roll > 90)
|
||||
if (roll > LootTable.oneDropHotZone)
|
||||
addMobLoot(mob, loot, mobLevel, (calculatedLootTable + 1), 1, true);
|
||||
else
|
||||
addMobLoot(mob, loot, mobLevel, (calculatedLootTable + 1), 1, true);
|
||||
|
||||
}
|
||||
randomRoll = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
if (randomRoll > 90)
|
||||
if (randomRoll > LootTable.oneDropHotZone)
|
||||
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true);
|
||||
else
|
||||
addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//handle mob specific special loot
|
||||
handleSpecialLoot(loot, mob, false);
|
||||
|
||||
return loot;
|
||||
ArrayList bootyLoot = getBootyLoot(mobile);
|
||||
mobLoot.addAll(bootyLoot);
|
||||
|
||||
return mobLoot;
|
||||
}
|
||||
|
||||
public static ArrayList<MobLoot> getMobLootDeath(Mob mob, int mobLevel, int lootTable) {
|
||||
ArrayList<MobLoot> loot = new ArrayList<>();
|
||||
public static ArrayList<MobLoot> getMobLootDeath(Mob mobile, int mobLevel, int lootTable) {
|
||||
ArrayList<MobLoot> mobLoot = new ArrayList<>();
|
||||
|
||||
if (mob == null)
|
||||
return loot;
|
||||
if (mobile == null)
|
||||
return mobLoot;
|
||||
|
||||
//handle hotzone random loot
|
||||
boolean hotzone = ZoneManager.inHotZone(mob.getLoc());
|
||||
boolean hotzone = ZoneManager.inHotZone(mobile.getLoc());
|
||||
if (hotzone) {
|
||||
|
||||
if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){
|
||||
if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()){
|
||||
lootTable += 1;
|
||||
|
||||
if (lootTable <= 1)
|
||||
@@ -293,11 +275,11 @@ public class LootTable {
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
if (roll > 90)
|
||||
if (roll > LootTable.oneDropHotZone)
|
||||
addMobLoot(mob, loot, mobLevel, lootTable, 1, true);
|
||||
addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true);
|
||||
else
|
||||
addMobLoot(mob, loot, mobLevel, lootTable, 1, true);
|
||||
addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true);
|
||||
}else{
|
||||
for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){
|
||||
for (MobLootBase mlb:MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())){
|
||||
lootTable = mlb.getLootTableID() + 1;
|
||||
if (!LootTable.lootGroups.containsKey(lootTable))
|
||||
continue;
|
||||
@@ -305,67 +287,54 @@ public class LootTable {
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
if (roll > 90)
|
||||
if (roll > LootTable.oneDropHotZone)
|
||||
addMobLoot(mob, loot, mobLevel, (lootTable), 1, true);
|
||||
addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true);
|
||||
else
|
||||
addMobLoot(mob, loot, mobLevel, (lootTable), 1, true);
|
||||
addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (loot.isEmpty()){
|
||||
if (mobLoot.isEmpty()){
|
||||
|
||||
LootTable.rollCount++; //add another rollCount here.
|
||||
int resourceRoll = ThreadLocalRandom.current().nextInt(100);
|
||||
if (resourceRoll <=5)
|
||||
addMobLootResources(mob, loot, mobLevel, (lootTable), 1, true);
|
||||
addMobLootResources(mobile, mobLoot, mobLevel, (lootTable), 1, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//handle mob specific special loot on death
|
||||
handleSpecialLoot(loot, mob, true);
|
||||
//handle mob specific booty on death
|
||||
|
||||
return loot;
|
||||
ArrayList bootyLoot = getBootyLoot(mobile);
|
||||
mobLoot.addAll(bootyLoot);
|
||||
|
||||
return mobLoot;
|
||||
}
|
||||
|
||||
private static void handleSpecialLoot(ArrayList<MobLoot> loot, Mob mob, boolean onDeath) {
|
||||
private static ArrayList<MobLoot> getBootyLoot(Mob mob) {
|
||||
|
||||
if (SpecialLoot.LootMap.containsKey(mob.getLootSet())) {
|
||||
ArrayList<SpecialLoot> specialLoot = SpecialLoot.LootMap.get(mob.getLootSet());
|
||||
for (SpecialLoot sl : specialLoot) {
|
||||
if ((onDeath && sl.dropOnDeath()) || (!onDeath && !sl.dropOnDeath()))
|
||||
if (ThreadLocalRandom.current().nextInt(100) < sl.getDropChance()) {
|
||||
ItemBase ib = ItemBase.getItemBase(sl.getItemID());
|
||||
if (ib != null) {
|
||||
ArrayList<BootySetEntry> bootySetList;
|
||||
ArrayList<MobLoot> mobLootList = new ArrayList<>();
|
||||
|
||||
switch (ib.getUUID()){
|
||||
case 19290:
|
||||
continue;
|
||||
case 19291:
|
||||
continue;
|
||||
case 19292:
|
||||
continue;
|
||||
case 27530:
|
||||
continue;
|
||||
case 973000:
|
||||
continue;
|
||||
case 973200:
|
||||
continue;
|
||||
case 26360:
|
||||
continue;
|
||||
}
|
||||
MobLoot ml = new MobLoot(mob, ib, sl.noSteal());
|
||||
loot.add(ml);
|
||||
if (mob.bootySetID == 0)
|
||||
return mobLootList;
|
||||
|
||||
|
||||
bootySetList = NPCManager._bootySetMap.get(mob.bootySetID);
|
||||
|
||||
}
|
||||
for (BootySetEntry bootyEntry : bootySetList)
|
||||
if (ThreadLocalRandom.current().nextInt(100) < bootyEntry.dropChance) {
|
||||
ItemBase itemBase = ItemBase.getItemBase(bootyEntry.itemBase);
|
||||
|
||||
if (itemBase != null) {
|
||||
MobLoot mobLoot = new MobLoot(mob, itemBase, true);
|
||||
mobLootList.add(mobLoot);
|
||||
}
|
||||
}
|
||||
}
|
||||
return mobLootList;
|
||||
}
|
||||
|
||||
|
||||
@@ -394,40 +363,29 @@ public class LootTable {
|
||||
LootRow modRow = null;
|
||||
|
||||
// Used for actual generation of items
|
||||
|
||||
int itemBaseUUID;
|
||||
ItemBase itemBase = null;
|
||||
MobLoot mobLoot;
|
||||
|
||||
Zone zone = mob.getParentZone();
|
||||
// Member variable assignment
|
||||
if (!LootTable.lootGroups.containsKey(lootTableID))
|
||||
return;
|
||||
|
||||
lootGroup = LootTable.lootGroups.get(lootTableID);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
calculatedMobLevel = mobLevel;
|
||||
|
||||
if (calculatedMobLevel > 49)
|
||||
calculatedMobLevel = 49;
|
||||
|
||||
|
||||
int roll = 0;
|
||||
int randomRoll = 0;
|
||||
for (int i = 0; i < cnt; i++) {
|
||||
|
||||
|
||||
Random random = new Random();
|
||||
|
||||
|
||||
roll = random.nextInt(100) + 1; //random roll between 1 and 100
|
||||
groupRow = lootGroup.getLootRow(roll);
|
||||
|
||||
|
||||
|
||||
|
||||
randomRoll = random.nextInt(100) + 1; //random roll between 1 and 100
|
||||
groupRow = lootGroup.getLootRow(randomRoll);
|
||||
|
||||
if (groupRow == null)
|
||||
return;
|
||||
@@ -436,21 +394,13 @@ public class LootTable {
|
||||
if (!LootTable.lootTables.containsKey(groupRow.getValueOne()))
|
||||
return;
|
||||
|
||||
|
||||
lootTable = LootTable.lootTables.get(groupRow.getValueOne());
|
||||
|
||||
//get item ID //FUCK THIS RETARDED SHIT
|
||||
// roll = gaussianLevel(calculatedMobLevel);
|
||||
|
||||
|
||||
|
||||
|
||||
int minRoll = (int) ((calculatedMobLevel - 5) * 5);
|
||||
int maxRoll = (int) ((calculatedMobLevel + 15) * 5);
|
||||
|
||||
if (minRoll < (int)lootTable.minRoll){
|
||||
if (minRoll < (int)lootTable.minRoll)
|
||||
minRoll = (int)lootTable.minRoll;
|
||||
}
|
||||
|
||||
if (maxRoll < minRoll)
|
||||
maxRoll = minRoll;
|
||||
@@ -458,36 +408,30 @@ public class LootTable {
|
||||
if (maxRoll > lootTable.maxRoll)
|
||||
maxRoll = (int) lootTable.maxRoll;
|
||||
|
||||
|
||||
|
||||
if (maxRoll > 320)
|
||||
maxRoll = 320;
|
||||
|
||||
roll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
||||
randomRoll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
||||
|
||||
|
||||
lootRow = lootTable.getLootRow(roll); //get the item row from the bell's curve of level +-15
|
||||
lootRow = lootTable.getLootRow(randomRoll); //get the item row from the bell's curve of level +-15
|
||||
|
||||
if (lootRow == null)
|
||||
continue; //no item found for roll
|
||||
|
||||
itemBaseUUID = lootRow.getValueOne();
|
||||
|
||||
|
||||
|
||||
if (lootRow.getValueOne() == 0)
|
||||
continue;
|
||||
|
||||
//handle quantities > 1 for resource drops
|
||||
|
||||
minSpawn = lootRow.getValueTwo();
|
||||
maxSpawn = lootRow.getValueThree();
|
||||
|
||||
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
||||
// spawnQuantity between min spawn (inclusive) and max spawn (inclusive)
|
||||
if (maxSpawn > 1)
|
||||
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
|
||||
|
||||
|
||||
|
||||
//get modifierPrefix
|
||||
|
||||
calculatedMobLevel = mobLevel;
|
||||
@@ -500,20 +444,18 @@ public class LootTable {
|
||||
|
||||
int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
|
||||
if (chanceMod < 25){
|
||||
if (chanceMod < 25) {
|
||||
modGroup = LootTable.modGroups.get(groupRow.getValueTwo());
|
||||
|
||||
if (modGroup != null) {
|
||||
|
||||
|
||||
for (int a = 0;a<10;a++){
|
||||
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(roll);
|
||||
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(randomRoll);
|
||||
if (modRow != null)
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (modRow != null) {
|
||||
subTableID = modRow.getValueOne();
|
||||
|
||||
@@ -521,17 +463,15 @@ public class LootTable {
|
||||
|
||||
modTable = LootTable.modTables.get(subTableID);
|
||||
|
||||
roll = gaussianLevel((int)calculatedMobLevel);
|
||||
randomRoll = gaussianLevel((int)calculatedMobLevel);
|
||||
|
||||
if (roll < modTable.minRoll)
|
||||
roll = (int) modTable.minRoll;
|
||||
if (randomRoll < modTable.minRoll)
|
||||
randomRoll = (int) modTable.minRoll;
|
||||
|
||||
if (roll > modTable.maxRoll)
|
||||
roll = (int) modTable.maxRoll;
|
||||
if (randomRoll > modTable.maxRoll)
|
||||
randomRoll = (int) modTable.maxRoll;
|
||||
|
||||
|
||||
|
||||
modRow = modTable.getLootRow(roll);
|
||||
modRow = modTable.getLootRow(randomRoll);
|
||||
|
||||
if (modRow != null) {
|
||||
prefixValue = modRow.getValueOne();
|
||||
@@ -540,14 +480,14 @@ public class LootTable {
|
||||
}
|
||||
}
|
||||
}
|
||||
}else if(chanceMod < 50){
|
||||
}else if(chanceMod < 50) {
|
||||
modGroup = LootTable.modGroups.get(groupRow.getValueThree());
|
||||
|
||||
if (modGroup != null) {
|
||||
|
||||
for (int a = 0;a<10;a++){
|
||||
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(roll);
|
||||
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(randomRoll);
|
||||
if (modRow != null)
|
||||
break;
|
||||
}
|
||||
@@ -559,19 +499,19 @@ public class LootTable {
|
||||
if (LootTable.modTables.containsKey(subTableID)) {
|
||||
|
||||
modTable = LootTable.modTables.get(subTableID);
|
||||
roll = gaussianLevel((int)calculatedMobLevel);
|
||||
randomRoll = gaussianLevel((int)calculatedMobLevel);
|
||||
|
||||
if (roll < modTable.minRoll)
|
||||
roll = (int) modTable.minRoll;
|
||||
if (randomRoll < modTable.minRoll)
|
||||
randomRoll = (int) modTable.minRoll;
|
||||
|
||||
if (roll > modTable.maxRoll)
|
||||
roll = (int) modTable.maxRoll;
|
||||
if (randomRoll > modTable.maxRoll)
|
||||
randomRoll = (int) modTable.maxRoll;
|
||||
|
||||
modRow = modTable.getLootRow(roll);
|
||||
modRow = modTable.getLootRow(randomRoll);
|
||||
|
||||
if (modRow == null){
|
||||
if (modRow == null)
|
||||
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
|
||||
}
|
||||
|
||||
|
||||
if (modRow != null) {
|
||||
suffixValue = modRow.getValueOne();
|
||||
@@ -586,9 +526,9 @@ public class LootTable {
|
||||
if (modGroup != null) {
|
||||
|
||||
|
||||
for (int a = 0;a<10;a++){
|
||||
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(roll);
|
||||
for (int a = 0;a<10;a++) {
|
||||
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(randomRoll);
|
||||
if (modRow != null)
|
||||
break;
|
||||
}
|
||||
@@ -601,21 +541,18 @@ public class LootTable {
|
||||
|
||||
modTable = LootTable.modTables.get(subTableID);
|
||||
|
||||
roll = gaussianLevel((int)calculatedMobLevel);
|
||||
randomRoll = gaussianLevel((int)calculatedMobLevel);
|
||||
|
||||
if (roll < modTable.minRoll)
|
||||
roll = (int) modTable.minRoll;
|
||||
if (randomRoll < modTable.minRoll)
|
||||
randomRoll = (int) modTable.minRoll;
|
||||
|
||||
if (roll > modTable.maxRoll)
|
||||
roll = (int) modTable.maxRoll;
|
||||
if (randomRoll > modTable.maxRoll)
|
||||
randomRoll = (int) modTable.maxRoll;
|
||||
|
||||
modRow = modTable.getLootRow(randomRoll);
|
||||
|
||||
|
||||
modRow = modTable.getLootRow(roll);
|
||||
|
||||
if (modRow == null){
|
||||
if (modRow == null)
|
||||
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
|
||||
}
|
||||
|
||||
if (modRow != null) {
|
||||
prefixValue = modRow.getValueOne();
|
||||
@@ -631,8 +568,8 @@ public class LootTable {
|
||||
if (modGroup != null) {
|
||||
|
||||
for (int a = 0;a<10;a++){
|
||||
roll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(roll);
|
||||
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1;
|
||||
modRow = modGroup.getLootRow(randomRoll);
|
||||
if (modRow != null)
|
||||
break;
|
||||
}
|
||||
@@ -644,19 +581,18 @@ public class LootTable {
|
||||
if (LootTable.modTables.containsKey(subTableID)) {
|
||||
|
||||
modTable = LootTable.modTables.get(subTableID);
|
||||
roll = gaussianLevel((int)calculatedMobLevel);
|
||||
randomRoll = gaussianLevel((int)calculatedMobLevel);
|
||||
|
||||
if (roll < modTable.minRoll)
|
||||
roll = (int) modTable.minRoll;
|
||||
if (randomRoll < modTable.minRoll)
|
||||
randomRoll = (int) modTable.minRoll;
|
||||
|
||||
if (roll > modTable.maxRoll)
|
||||
roll = (int) modTable.maxRoll;
|
||||
if (randomRoll > modTable.maxRoll)
|
||||
randomRoll = (int) modTable.maxRoll;
|
||||
|
||||
modRow = modTable.getLootRow(roll);
|
||||
modRow = modTable.getLootRow(randomRoll);
|
||||
|
||||
if (modRow == null){
|
||||
if (modRow == null)
|
||||
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f));
|
||||
}
|
||||
|
||||
if (modRow != null) {
|
||||
suffixValue = modRow.getValueOne();
|
||||
@@ -667,7 +603,6 @@ public class LootTable {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
itemBase = ItemBase.getItemBase(itemBaseUUID);
|
||||
|
||||
if (itemBase == null)
|
||||
@@ -676,19 +611,6 @@ public class LootTable {
|
||||
//Handle logging of drops
|
||||
LootTable.HandleDropLogs(itemBase);
|
||||
|
||||
|
||||
|
||||
|
||||
// Handle drop rates of resources/runes/contracts.
|
||||
// We intentionally drop them in half
|
||||
// if ((itemBase.getMessageType() == ItemType.CONTRACT) ||
|
||||
// (itemBase.getMessageType() == ItemType.RUNE) ){
|
||||
// if (ThreadLocalRandom.current().nextBoolean() == false)
|
||||
// continue;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
if (itemBase.getType() == ItemType.OFFERING)
|
||||
spawnQuanity = 1;
|
||||
|
||||
@@ -702,12 +624,11 @@ public class LootTable {
|
||||
|
||||
if (!modifierSuffix.isEmpty())
|
||||
mobLoot.addPermanentEnchantment(modifierSuffix, 0, suffixValue, false);
|
||||
|
||||
mobLoot.loadEnchantments();
|
||||
|
||||
loot.add(mobLoot);
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -718,28 +639,18 @@ public class LootTable {
|
||||
int minSpawn;
|
||||
int maxSpawn;
|
||||
int spawnQuanity = 0;
|
||||
int prefixValue = 0;
|
||||
int suffixValue = 0;
|
||||
int subTableID;
|
||||
String modifierPrefix = "";
|
||||
String modifierSuffix = "";
|
||||
|
||||
// Lookup Table Variables
|
||||
LootTable lootTable;
|
||||
LootRow lootRow;
|
||||
LootTable lootGroup;
|
||||
LootRow groupRow = null;
|
||||
LootTable modTable;
|
||||
LootTable modGroup;
|
||||
LootRow modRow = null;
|
||||
|
||||
// Used for actual generation of items
|
||||
int itemBaseUUID;
|
||||
ItemBase itemBase;
|
||||
MobLoot mobLoot;
|
||||
|
||||
Zone zone = mob.getParentZone();
|
||||
// Member variable assignment
|
||||
if (!LootTable.lootGroups.containsKey(lootTableID))
|
||||
return;
|
||||
|
||||
@@ -753,8 +664,6 @@ public class LootTable {
|
||||
int roll = 0;
|
||||
for (int i = 0; i < cnt; i++) {
|
||||
|
||||
|
||||
|
||||
if (lootTableID == 1901)
|
||||
groupRow = lootGroup.getLootRow(66);
|
||||
else if (lootTableID == 1501)
|
||||
@@ -762,38 +671,25 @@ public class LootTable {
|
||||
else
|
||||
groupRow = lootGroup.getLootRow(80);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (groupRow == null)
|
||||
return;
|
||||
|
||||
//get loot table for this group
|
||||
|
||||
if (!LootTable.lootTables.containsKey(groupRow.getValueOne()))
|
||||
return;
|
||||
|
||||
|
||||
lootTable = LootTable.lootTables.get(groupRow.getValueOne());
|
||||
|
||||
//get item ID //FUCK THIS RETARDED SHIT
|
||||
// roll = gaussianLevel(calculatedMobLevel);
|
||||
|
||||
|
||||
|
||||
|
||||
int minRoll = (int) ((calculatedMobLevel-5) * 5);
|
||||
int maxRoll = (int) ((calculatedMobLevel + 15) *5);
|
||||
|
||||
if (minRoll < (int)lootTable.minRoll){
|
||||
if (minRoll < (int)lootTable.minRoll)
|
||||
minRoll = (int)lootTable.minRoll;
|
||||
}
|
||||
|
||||
if (maxRoll < minRoll)
|
||||
maxRoll = minRoll;
|
||||
|
||||
|
||||
|
||||
if (maxRoll > 320)
|
||||
maxRoll = 320;
|
||||
|
||||
@@ -809,19 +705,21 @@ public class LootTable {
|
||||
continue;
|
||||
|
||||
//handle quantities > 1 for resource drops
|
||||
|
||||
minSpawn = lootRow.getValueTwo();
|
||||
maxSpawn = lootRow.getValueThree();
|
||||
|
||||
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
||||
|
||||
if (maxSpawn > 1)
|
||||
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
|
||||
|
||||
|
||||
itemBase = ItemBase.getItemBase(itemBaseUUID);
|
||||
|
||||
if (itemBase == null)
|
||||
return;
|
||||
LootTable.HandleDropLogs(itemBase);
|
||||
|
||||
LootTable.HandleDropLogs(itemBase);
|
||||
|
||||
switch (itemBase.getUUID()){
|
||||
case 19290:
|
||||
@@ -844,8 +742,6 @@ public class LootTable {
|
||||
// Handle drop rates of resources/runes/contracts.
|
||||
// We intentionally drop them in half
|
||||
|
||||
|
||||
|
||||
if (itemBase.getType() == ItemType.OFFERING)
|
||||
spawnQuanity = 1;
|
||||
|
||||
@@ -867,19 +763,9 @@ public class LootTable {
|
||||
}
|
||||
|
||||
return (level * 5) + ret;
|
||||
// float useLevel = (float)(level + (ThreadLocalRandom.current().nextGaussian() * 5));
|
||||
//
|
||||
// if (useLevel < (level - 15))
|
||||
// useLevel = level - 15;
|
||||
// else if (useLevel > (level + 15))
|
||||
// useLevel = level + 15;
|
||||
// return (int)(useLevel * 5);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//This set's the drop chances for stat runes.
|
||||
public static void populateStatRuneChances() {
|
||||
//+3, Increased
|
||||
|
||||
+49
-658
@@ -11,7 +11,6 @@ package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.ai.MobileFSM;
|
||||
import engine.ai.MobileFSM.STATE;
|
||||
@@ -32,9 +31,7 @@ import engine.net.client.msg.ManageCityAssetsMsg;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
import engine.net.client.msg.PlaceAssetMsg;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -58,7 +55,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
private final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
|
||||
|
||||
//mob specific
|
||||
private final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
|
||||
public final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
|
||||
public long nextCastTime = 0;
|
||||
public long nextCallForHelp = 0;
|
||||
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
|
||||
@@ -69,48 +66,46 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
protected int dbID; //the database ID
|
||||
protected int loadID;
|
||||
protected boolean isMob;
|
||||
protected MobBase mobBase;
|
||||
public MobBase mobBase;
|
||||
protected float spawnRadius;
|
||||
protected int spawnTime;
|
||||
public int spawnTime;
|
||||
//used by static mobs
|
||||
protected int parentZoneID;
|
||||
protected Zone parentZone;
|
||||
public Zone parentZone;
|
||||
protected float statLat;
|
||||
protected float statLon;
|
||||
protected float statAlt;
|
||||
protected Building building;
|
||||
protected Contract contract;
|
||||
public Building building;
|
||||
public Contract contract;
|
||||
private int currentID;
|
||||
private int ownerUID = 0; //only used by pets
|
||||
private boolean hasLoot = false;
|
||||
public boolean hasLoot = false;
|
||||
private AbstractWorldObject fearedObject = null;
|
||||
private int buildingID;
|
||||
private boolean isSiege = false;
|
||||
private boolean isPlayerGuard = false;
|
||||
public boolean isPlayerGuard = false;
|
||||
private long timeToSpawnSiege;
|
||||
private AbstractCharacter npcOwner;
|
||||
private Vector3fImmutable inBuildingLoc = null;
|
||||
public AbstractCharacter npcOwner;
|
||||
public Vector3fImmutable inBuildingLoc = null;
|
||||
private boolean noAggro = false;
|
||||
private STATE state = STATE.Disabled;
|
||||
public STATE state = STATE.Disabled;
|
||||
private int aggroTargetID = 0;
|
||||
private boolean walkingHome = true;
|
||||
private long lastAttackTime = 0;
|
||||
private long deathTime = 0;
|
||||
private final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
public long deathTime = 0;
|
||||
public final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private int patrolPointIndex = 0;
|
||||
private int lastMobPowerToken = 0;
|
||||
private HashMap<Integer, MobEquipment> equip = null;
|
||||
private String nameOverride = "";
|
||||
public String nameOverride = "";
|
||||
private Regions lastRegion = null;
|
||||
private long despawnTime = 0;
|
||||
private DeferredPowerJob weaponPower;
|
||||
private DateTime upgradeDateTime = null;
|
||||
private boolean lootSync = false;
|
||||
private int fidalityID = 0;
|
||||
private int equipmentSetID = 0;
|
||||
private int lootSet = 0;
|
||||
private boolean isGuard;
|
||||
private ArrayList<Integer> fidelityRunes = null;
|
||||
public int equipmentSetID = 0;
|
||||
public int runeSetID = 0;
|
||||
public int bootySetID = 0;
|
||||
|
||||
/**
|
||||
* No Id Constructor
|
||||
@@ -257,12 +252,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
int guildID = rs.getInt("mob_guildUID");
|
||||
|
||||
|
||||
if (this.fidalityID != 0) {
|
||||
if (this.building != null)
|
||||
this.guild = this.building.getGuild();
|
||||
else
|
||||
this.guild = Guild.getGuild(guildID);
|
||||
} else if (this.building != null)
|
||||
if (this.building != null)
|
||||
this.guild = this.building.getGuild();
|
||||
else
|
||||
this.guild = Guild.getGuild(guildID);
|
||||
@@ -294,34 +284,15 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
this.setParentZone(ZoneManager.getZoneByUUID(this.parentZoneID));
|
||||
|
||||
|
||||
this.fidalityID = rs.getInt("fidalityID");
|
||||
|
||||
this.equipmentSetID = rs.getInt("equipmentSet");
|
||||
this.runeSetID = rs.getInt("runeSet");
|
||||
this.bootySetID = rs.getInt("bootySet");
|
||||
|
||||
if (this.contract != null)
|
||||
this.equipmentSetID = this.contract.getEquipmentSet();
|
||||
|
||||
this.lootSet = (rs.getInt("lootSet"));
|
||||
this.nameOverride = rs.getString("mob_name");
|
||||
|
||||
if (this.fidalityID != 0)
|
||||
this.nameOverride = rs.getString("mob_name");
|
||||
|
||||
if (this.fidalityID != 0) {
|
||||
|
||||
Zone parentZone = ZoneManager.getZoneByUUID(this.parentZoneID);
|
||||
if (parentZone != null) {
|
||||
this.fidelityRunes = WorldServer.ZoneFidelityMobRunes.get(parentZone.getLoadNum()).get(this.fidalityID);
|
||||
|
||||
if (this.fidelityRunes != null)
|
||||
for (Integer runeID : this.fidelityRunes) {
|
||||
if (runeID == 252623) {
|
||||
this.isGuard = true;
|
||||
this.noAggro = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error(currentID + "");
|
||||
}
|
||||
@@ -596,8 +567,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
|
||||
int level = mob.getLevel();
|
||||
level = (level < 0) ? 0 : level;
|
||||
level = (level > 50) ? 50 : level;
|
||||
level = Math.max(level, 0);
|
||||
level = Math.min(level, 50);
|
||||
|
||||
double minGold;
|
||||
double maxGold;
|
||||
@@ -722,30 +693,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
return skill.getModifiedAmount();
|
||||
}
|
||||
|
||||
public static int getBuildingSlot(Mob mob) {
|
||||
int slot = -1;
|
||||
|
||||
if (mob.building == null)
|
||||
return -1;
|
||||
|
||||
|
||||
BuildingModelBase buildingModel = BuildingModelBase.getModelBase(mob.building.getMeshUUID());
|
||||
|
||||
if (buildingModel == null)
|
||||
return -1;
|
||||
|
||||
|
||||
if (mob.building.getHirelings().containsKey(mob))
|
||||
slot = (mob.building.getHirelings().get(mob));
|
||||
|
||||
|
||||
if (buildingModel.getNPCLocation(slot) == null)
|
||||
return -1;
|
||||
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) {
|
||||
|
||||
HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MBServerStatics.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
|
||||
@@ -817,58 +764,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
mob.upgradeDateTime = upgradeDateTime;
|
||||
}
|
||||
|
||||
public static Vector3fImmutable GetSpawnRadiusLocation(Mob mob) {
|
||||
|
||||
Vector3fImmutable returnLoc = Vector3fImmutable.ZERO;
|
||||
|
||||
if (mob.fidalityID != 0 && mob.building != null) {
|
||||
|
||||
|
||||
Vector3fImmutable spawnRadiusLoc = Vector3fImmutable.getRandomPointInCircle(mob.localLoc, mob.spawnRadius);
|
||||
|
||||
Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(mob.building, spawnRadiusLoc);
|
||||
|
||||
return buildingWorldLoc;
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
boolean run = true;
|
||||
|
||||
while (run) {
|
||||
Vector3fImmutable localLoc = new Vector3fImmutable(mob.statLat + mob.parentZone.absX, mob.statAlt + mob.parentZone.absY, mob.statLon + mob.parentZone.absZ);
|
||||
Vector3fImmutable spawnRadiusLoc = Vector3fImmutable.getRandomPointInCircle(localLoc, mob.spawnRadius);
|
||||
|
||||
//not a roaming mob, just return the random loc.
|
||||
if (mob.spawnRadius < 12000)
|
||||
return spawnRadiusLoc;
|
||||
|
||||
Zone spawnZone = ZoneManager.findSmallestZone(spawnRadiusLoc);
|
||||
//dont spawn roaming mobs in npc cities
|
||||
if (spawnZone.isNPCCity())
|
||||
continue;
|
||||
|
||||
//dont spawn roaming mobs in player cities.
|
||||
if (spawnZone.isPlayerCity())
|
||||
continue;
|
||||
|
||||
//don't spawn mobs in water.
|
||||
if (HeightMap.isLocUnderwater(spawnRadiusLoc))
|
||||
continue;
|
||||
|
||||
run = false;
|
||||
|
||||
return spawnRadiusLoc;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//shouldn't ever get here.
|
||||
|
||||
return returnLoc;
|
||||
}
|
||||
|
||||
private void clearStatic() {
|
||||
|
||||
if (this.parentZone != null)
|
||||
@@ -909,7 +804,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.level = 1;
|
||||
|
||||
//add this npc to building
|
||||
if (this.building != null && this.loadID != 0 && this.fidalityID == 0) {
|
||||
if (this.building != null && this.loadID != 0 && building.getBlueprintUUID() != 0) {
|
||||
|
||||
int maxSlots;
|
||||
maxSlots = building.getBlueprint().getSlotsForRank(this.building.getRank());
|
||||
@@ -955,225 +850,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
Mob.mobMapByDBID.put(this.dbID, this);
|
||||
}
|
||||
|
||||
private void initializeSkills() {
|
||||
|
||||
if (this.mobBase.getMobBaseStats() == null)
|
||||
return;
|
||||
|
||||
long skillVector = this.mobBase.getMobBaseStats().getSkillSet();
|
||||
int skillValue = this.mobBase.getMobBaseStats().getSkillValue();
|
||||
|
||||
if (this.mobBase.getObjectUUID() >= 17233) {
|
||||
for (CharacterSkills cs : CharacterSkills.values()) {
|
||||
SkillsBase sb = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(cs.getToken());
|
||||
CharacterSkill css = new CharacterSkill(sb, this, 50);
|
||||
this.skills.put(sb.getName(), css);
|
||||
}
|
||||
} else {
|
||||
for (CharacterSkills cs : CharacterSkills.values()) {
|
||||
if ((skillVector & cs.getFlag()) != 0) {
|
||||
SkillsBase sb = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(cs.getToken());
|
||||
CharacterSkill css = new CharacterSkill(sb, this, skillValue);
|
||||
this.skills.put(sb.getName(), css);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void initializeStaticEffects() {
|
||||
|
||||
EffectsBase eb = null;
|
||||
for (MobBaseEffects mbe : this.mobBase.getRaceEffectsList()) {
|
||||
|
||||
eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (this.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
Effect eff = this.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
} else {
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
|
||||
//Apply all rune effects.
|
||||
// Only Captains have contracts
|
||||
if (contract != null || this.isPlayerGuard) {
|
||||
RuneBase guardRune = RuneBase.getRuneBase(252621);
|
||||
for (MobBaseEffects mbe : guardRune.getEffectsList()) {
|
||||
|
||||
eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (this.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
Effect eff = this.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
|
||||
RuneBase WarriorRune = RuneBase.getRuneBase(2518);
|
||||
for (MobBaseEffects mbe : WarriorRune.getEffectsList()) {
|
||||
|
||||
eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (this.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
Effect eff = this.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.fidelityRunes != null) {
|
||||
|
||||
for (int fidelityRune : this.fidelityRunes) {
|
||||
|
||||
RuneBase rune = RuneBase.getRuneBase(fidelityRune);
|
||||
|
||||
if (rune != null)
|
||||
for (MobBaseEffects mbe : rune.getEffectsList()) {
|
||||
|
||||
eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (this.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
Effect eff = this.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else
|
||||
for (RuneBase rune : this.mobBase.getRunes()) {
|
||||
for (MobBaseEffects mbe : rune.getEffectsList()) {
|
||||
|
||||
eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (this.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
Effect eff = this.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) this.level)
|
||||
continue;
|
||||
|
||||
this.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Getters
|
||||
*/
|
||||
@@ -1259,16 +935,29 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
public void setParentZone(Zone zone) {
|
||||
|
||||
if (this.parentZone == null) {
|
||||
if (this.parentZone == null){
|
||||
zone.zoneMobSet.add(this);
|
||||
this.parentZone = zone;
|
||||
}
|
||||
|
||||
this.bindLoc = Mob.GetSpawnRadiusLocation(this);
|
||||
this.lastBindLoc = bindLoc;
|
||||
this.setLoc(bindLoc);
|
||||
this.stopMovement(bindLoc);
|
||||
}
|
||||
|
||||
if ( this.building != null) {
|
||||
|
||||
Vector3fImmutable localLoc = new Vector3fImmutable(this.statLat,this.statAlt,this.statLon);
|
||||
Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(this.building, localLoc);
|
||||
this.setBindLoc(buildingWorldLoc);
|
||||
this.setLoc(buildingWorldLoc);
|
||||
this.endLoc = buildingWorldLoc;
|
||||
this.stopMovement(endLoc);
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3fImmutable localLoc = new Vector3fImmutable(this.statLat + zone.absX, this.statAlt + zone.absY, this.statLon + zone.absZ);
|
||||
this.setBindLoc(localLoc);
|
||||
this.setLoc(localLoc);
|
||||
this.endLoc = localLoc;
|
||||
this.stopMovement(endLoc);
|
||||
}
|
||||
|
||||
public int getParentZoneID() {
|
||||
|
||||
@@ -1588,7 +1277,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
if (chance <= me.getDropChance()) {
|
||||
MobLoot ml = new MobLoot(this, me.getItemBase(), false);
|
||||
ml.setFidelityEquipID(me.getObjectUUID());
|
||||
this.charItemManager.addItemToInventory(ml);
|
||||
}
|
||||
}
|
||||
@@ -1627,14 +1315,11 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.combatTarget = null;
|
||||
this.isAlive.set(true);
|
||||
|
||||
if (!this.isSiege)
|
||||
this.lastBindLoc = Mob.GetSpawnRadiusLocation(this);
|
||||
else
|
||||
this.lastBindLoc = this.bindLoc;
|
||||
this.lastBindLoc = this.bindLoc;
|
||||
this.bindLoc = this.lastBindLoc;
|
||||
this.setLoc(this.lastBindLoc);
|
||||
this.stopMovement(this.lastBindLoc);
|
||||
this.initializeStaticEffects();
|
||||
NPCManager.applyRuneSetEffects(this);
|
||||
this.recalculateStats();
|
||||
|
||||
this.setHealth(this.healthMax);
|
||||
@@ -1642,8 +1327,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
if (!this.isSiege && !this.isPlayerGuard && contract == null)
|
||||
loadInventory();
|
||||
|
||||
// LoadJob.getInstance();
|
||||
// LoadJob.forceLoad(this);
|
||||
}
|
||||
|
||||
public void despawn() {
|
||||
@@ -2265,10 +1948,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
}
|
||||
|
||||
public Vector3fImmutable getInBuildingLoc() {
|
||||
return inBuildingLoc;
|
||||
}
|
||||
|
||||
public ItemBase getWeaponItemBase(boolean mainHand) {
|
||||
|
||||
if (this.equipmentSetID != 0) {
|
||||
@@ -2338,14 +2017,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
|
||||
try {
|
||||
this.initializeStaticEffects();
|
||||
|
||||
try {
|
||||
this.initializeSkills();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
NPCManager.applyRuneSetEffects(this);
|
||||
recalculateStats();
|
||||
this.setHealth(this.healthMax);
|
||||
|
||||
@@ -2392,10 +2064,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.timeToSpawnSiege = timeToSpawnSiege;
|
||||
}
|
||||
|
||||
public AbstractCharacter getNpcOwner() {
|
||||
return npcOwner;
|
||||
}
|
||||
|
||||
public void setNpcOwner(AbstractCharacter npcOwner) {
|
||||
this.npcOwner = npcOwner;
|
||||
}
|
||||
@@ -2428,81 +2096,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean remove(Building building) {
|
||||
|
||||
// Remove npc from it's building
|
||||
this.state = STATE.Disabled;
|
||||
|
||||
try {
|
||||
this.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (this.parentZone != null)
|
||||
this.parentZone.zoneMobSet.remove(this);
|
||||
|
||||
if (building != null) {
|
||||
building.getHirelings().remove(this);
|
||||
this.removeMinions();
|
||||
}
|
||||
|
||||
// Delete npc from database
|
||||
|
||||
if (DbManager.MobQueries.DELETE_MOB(this) == 0)
|
||||
return false;
|
||||
|
||||
// Remove npc from the simulation
|
||||
|
||||
this.removeFromCache();
|
||||
DbManager.removeFromCache(this);
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
WorldGrid.removeObject(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void removeMinions() {
|
||||
|
||||
for (Mob toRemove : this.siegeMinionMap.keySet()) {
|
||||
|
||||
toRemove.state = STATE.Disabled;
|
||||
|
||||
if (this.isMoving()) {
|
||||
|
||||
this.stopMovement(this.getLoc());
|
||||
this.state = STATE.Disabled;
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
}
|
||||
|
||||
try {
|
||||
toRemove.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
WorldGrid.removeObject(toRemove);
|
||||
DbManager.removeFromCache(toRemove);
|
||||
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setRank(int newRank) {
|
||||
|
||||
DbManager.MobQueries.SET_PROPERTY(this, "mob_level", newRank);
|
||||
@@ -2523,14 +2116,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.noAggro = noAggro;
|
||||
}
|
||||
|
||||
public STATE getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
public void setState(STATE state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public int getAggroTargetID() {
|
||||
return aggroTargetID;
|
||||
}
|
||||
@@ -2555,14 +2140,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.lastAttackTime = lastAttackTime;
|
||||
}
|
||||
|
||||
public ConcurrentHashMap<Integer, Boolean> getPlayerAgroMap() {
|
||||
return playerAgroMap;
|
||||
}
|
||||
|
||||
public long getDeathTime() {
|
||||
return deathTime;
|
||||
}
|
||||
|
||||
public void setDeathTime(long deathTime) {
|
||||
this.deathTime = deathTime;
|
||||
}
|
||||
@@ -2583,10 +2160,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
return siegeMinionMap;
|
||||
}
|
||||
|
||||
public Building getBuilding() {
|
||||
return this.building;
|
||||
}
|
||||
|
||||
public DateTime getUpgradeDateTime() {
|
||||
|
||||
lock.readLock().lock();
|
||||
@@ -2598,136 +2171,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized Mob createGuardMob(int loadID, Guild guild, Zone parent, Vector3fImmutable loc, short level, String pirateName) {
|
||||
|
||||
MobBase minionMobBase;
|
||||
Mob mob;
|
||||
int maxSlots = 1;
|
||||
|
||||
switch (this.getRank()) {
|
||||
case 1:
|
||||
case 2:
|
||||
maxSlots = 1;
|
||||
break;
|
||||
case 3:
|
||||
maxSlots = 2;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
maxSlots = 3;
|
||||
break;
|
||||
case 6:
|
||||
maxSlots = 4;
|
||||
break;
|
||||
case 7:
|
||||
maxSlots = 5;
|
||||
break;
|
||||
default:
|
||||
maxSlots = 1;
|
||||
|
||||
}
|
||||
|
||||
if (siegeMinionMap.size() == maxSlots)
|
||||
return null;
|
||||
|
||||
minionMobBase = this.mobBase;
|
||||
|
||||
if (minionMobBase == null)
|
||||
return null;
|
||||
|
||||
mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, true);
|
||||
|
||||
mob.despawned = true;
|
||||
|
||||
mob.setLevel(level);
|
||||
//grab equipment and name from minionbase.
|
||||
if (this.contract != null) {
|
||||
MinionType minionType = MinionType.ContractToMinionMap.get(this.contract.getContractID());
|
||||
if (minionType != null) {
|
||||
mob.equipmentSetID = minionType.getEquipSetID();
|
||||
String rank = "";
|
||||
|
||||
if (this.getRank() < 3)
|
||||
rank = MBServerStatics.JUNIOR;
|
||||
else if (this.getRank() < 6)
|
||||
rank = "";
|
||||
else if (this.getRank() == 6)
|
||||
rank = MBServerStatics.VETERAN;
|
||||
else
|
||||
rank = MBServerStatics.ELITE;
|
||||
|
||||
if (rank.isEmpty())
|
||||
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + minionType.getName();
|
||||
else
|
||||
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + rank + " " + minionType.getName();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (parent != null)
|
||||
mob.setRelPos(parent, loc.x - parent.absX, loc.y - parent.absY, loc.z - parent.absZ);
|
||||
|
||||
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
|
||||
|
||||
// mob.setMob();
|
||||
mob.isPlayerGuard = true;
|
||||
mob.setParentZone(parent);
|
||||
DbManager.addToCache(mob);
|
||||
mob.runAfterLoad();
|
||||
|
||||
|
||||
RuneBase guardRune = RuneBase.getRuneBase(252621);
|
||||
|
||||
for (MobBaseEffects mbe : guardRune.getEffectsList()) {
|
||||
|
||||
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (mob.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
if (mbe.getReqLvl() > (int) mob.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Effect eff = mob.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) mob.level)
|
||||
continue;
|
||||
|
||||
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
|
||||
int slot = 0;
|
||||
slot += siegeMinionMap.size() + 1;
|
||||
|
||||
siegeMinionMap.put(mob, slot);
|
||||
mob.setInBuildingLoc(this.building, this);
|
||||
mob.setBindLoc(loc.add(mob.inBuildingLoc));
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
mob.spawnTime = 900;
|
||||
mob.npcOwner = this;
|
||||
mob.state = STATE.Respawn;
|
||||
|
||||
return mob;
|
||||
}
|
||||
|
||||
public Contract getContract() {
|
||||
return contract;
|
||||
}
|
||||
@@ -2776,10 +2219,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.lootSync = lootSync;
|
||||
}
|
||||
|
||||
public int getFidalityID() {
|
||||
return fidalityID;
|
||||
}
|
||||
|
||||
public HashMap<Integer, MobEquipment> getEquip() {
|
||||
return equip;
|
||||
}
|
||||
@@ -2788,14 +2227,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
return equipmentSetID;
|
||||
}
|
||||
|
||||
public int getLootSet() {
|
||||
return lootSet;
|
||||
}
|
||||
|
||||
public boolean isGuard() {
|
||||
return this.isGuard;
|
||||
}
|
||||
|
||||
public String getNameOverride() {
|
||||
return nameOverride;
|
||||
}
|
||||
@@ -2806,7 +2237,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
try {
|
||||
|
||||
building = this.getBuilding();
|
||||
building = this.building;
|
||||
|
||||
// Cannot upgrade an npc not within a building
|
||||
|
||||
@@ -2884,7 +2315,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
if (!building.getHirelings().containsKey(this))
|
||||
return;
|
||||
|
||||
if (!this.remove(building)) {
|
||||
if (!NPCManager.removeMobileFromBuilding(this, building)) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return;
|
||||
}
|
||||
@@ -2941,7 +2372,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
DbManager.removeFromCache(this);
|
||||
if (this.getObjectType() == GameObjectType.Mob) {
|
||||
this.setState(STATE.Disabled);
|
||||
this.state = STATE.Disabled;
|
||||
if (this.getParentZone() != null)
|
||||
this.getParentZone().zoneMobSet.remove(this);
|
||||
}
|
||||
@@ -2973,44 +2404,4 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
}
|
||||
|
||||
public void dismissNecroPet(boolean updateOwner) {
|
||||
|
||||
this.state = STATE.Disabled;
|
||||
|
||||
this.combatTarget = null;
|
||||
this.hasLoot = false;
|
||||
|
||||
if (this.parentZone != null)
|
||||
this.parentZone.zoneMobSet.remove(this);
|
||||
|
||||
try {
|
||||
this.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
this.playerAgroMap.clear();
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
|
||||
DbManager.removeFromCache(this);
|
||||
|
||||
// YEAH BONUS CODE! THANKS UNNAMED ASSHOLE!
|
||||
//WorldServer.removeObject(this);
|
||||
//WorldGrid.INSTANCE.removeWorldObject(this);
|
||||
//owner.getPet().disableIntelligence();
|
||||
|
||||
PlayerCharacter petOwner = this.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
this.setOwner(null);
|
||||
petOwner.setPet(null);
|
||||
|
||||
if (updateOwner == false)
|
||||
return;
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ package engine.objects;
|
||||
import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -128,7 +129,6 @@ public class MobBase extends AbstractGameObject {
|
||||
if (Enum.MobFlagType.RAT.elementOf(this.flags))
|
||||
this.mask += MBServerStatics.MASK_RAT;
|
||||
|
||||
this.runes = DbManager.MobBaseQueries.LOAD_RUNES_FOR_MOBBASE(this.loadID);
|
||||
this.raceEffectsList = DbManager.MobBaseQueries.LOAD_STATIC_EFFECTS(this.loadID);
|
||||
this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
|
||||
DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_LOOT(this.loadID);
|
||||
@@ -144,14 +144,14 @@ public class MobBase extends AbstractGameObject {
|
||||
if (equipmentSetID == 0)
|
||||
return equip;
|
||||
|
||||
equipList = EquipmentSetEntry.EquipmentSetMap.get(equipmentSetID);
|
||||
equipList = NPCManager._equipmentSetMap.get(equipmentSetID);
|
||||
|
||||
if (equipList == null)
|
||||
return equip;
|
||||
|
||||
for (EquipmentSetEntry equipmentSetEntry : equipList) {
|
||||
|
||||
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.getItemID(), equipmentSetEntry.getDropChance());
|
||||
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemID, equipmentSetEntry.dropChance);
|
||||
ItemBase itemBase = mobEquipment.getItemBase();
|
||||
|
||||
if (itemBase != null) {
|
||||
@@ -174,10 +174,6 @@ public class MobBase extends AbstractGameObject {
|
||||
this.raceEffectsList = DbManager.MobBaseQueries.LOAD_STATIC_EFFECTS(this.getObjectUUID());
|
||||
}
|
||||
|
||||
public void updateRunes() {
|
||||
this.runes = DbManager.MobBaseQueries.LOAD_RUNES_FOR_MOBBASE(this.getObjectUUID());
|
||||
}
|
||||
|
||||
public void updatePowers() {
|
||||
this.staticPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getObjectUUID());
|
||||
}
|
||||
|
||||
@@ -12,8 +12,6 @@ package engine.objects;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
|
||||
|
||||
|
||||
public class MobBaseStats {
|
||||
|
||||
private final int baseStr;
|
||||
@@ -21,8 +19,6 @@ public class MobBaseStats {
|
||||
private final int baseCon;
|
||||
private final int baseSpi;
|
||||
private final int baseDex;
|
||||
private final long skillSet;
|
||||
private final int skillValue;
|
||||
public static MobBaseStats mbs = null;
|
||||
|
||||
|
||||
@@ -35,8 +31,6 @@ public class MobBaseStats {
|
||||
this.baseCon = rs.getInt("Constitution");
|
||||
this.baseSpi = rs.getInt("Spirit");
|
||||
this.baseDex = rs.getInt("Dexterity");
|
||||
this.skillSet = rs.getLong("baseSkills");
|
||||
this.skillValue = rs.getInt("skillAmount");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -49,8 +43,6 @@ public class MobBaseStats {
|
||||
this.baseCon = 0;
|
||||
this.baseSpi = 0;
|
||||
this.baseDex = 0;
|
||||
this.skillSet = 0;
|
||||
this.skillValue = 0;
|
||||
}
|
||||
public int getBaseStr() {
|
||||
return baseStr;
|
||||
@@ -75,14 +67,6 @@ public class MobBaseStats {
|
||||
public int getBaseDex() {
|
||||
return baseDex;
|
||||
}
|
||||
|
||||
public long getSkillSet() {
|
||||
return skillSet;
|
||||
}
|
||||
|
||||
public int getSkillValue() {
|
||||
return skillValue;
|
||||
}
|
||||
|
||||
public static MobBaseStats GetGenericStats(){
|
||||
if (mbs != null)
|
||||
|
||||
@@ -34,9 +34,6 @@ public final class MobLoot extends Item {
|
||||
private String prefix = "";
|
||||
private String suffix = "";
|
||||
|
||||
private int fidelityEquipID = 0;
|
||||
|
||||
|
||||
/**
|
||||
* Create a new MobLoot.
|
||||
* Do not use this to create Gold.
|
||||
@@ -395,14 +392,4 @@ public final class MobLoot extends Item {
|
||||
this.suffix = suffix;
|
||||
}
|
||||
|
||||
public int getFidelityEquipID() {
|
||||
return fidelityEquipID;
|
||||
}
|
||||
|
||||
public void setFidelityEquipID(int fidelityEquipID) {
|
||||
this.fidelityEquipID = fidelityEquipID;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+14
-41
@@ -89,12 +89,12 @@ public class NPC extends AbstractCharacter {
|
||||
private int parentZoneID;
|
||||
|
||||
public ArrayList<ProducedItem> forgedItems = new ArrayList<>();
|
||||
private int fidalityID;
|
||||
private int buildingLevel;
|
||||
private int buildingFloor;
|
||||
public HashMap<Integer, MobEquipment> equip = null;
|
||||
private String nameOverride = "";
|
||||
private int equipmentSetID = 0;
|
||||
public int runeSetID = 0;
|
||||
private int slot;
|
||||
private Regions region = null;
|
||||
|
||||
@@ -187,8 +187,8 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
this.gridObjectType = GridObjectType.STATIC;
|
||||
this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
|
||||
this.fidalityID = (rs.getInt("fidalityID"));
|
||||
this.equipmentSetID = rs.getInt("equipmentSet");
|
||||
this.runeSetID = rs.getInt("runeSet");
|
||||
|
||||
if (this.equipmentSetID == 0 && this.contract != null)
|
||||
this.equipmentSetID = this.contract.equipmentSet;
|
||||
@@ -200,8 +200,7 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
int mobBaseOverride = rs.getInt("npc_raceID");
|
||||
|
||||
if ((this.fidalityID != 0) || (mobBaseOverride != 0))
|
||||
this.loadID = mobBaseOverride;
|
||||
this.loadID = mobBaseOverride;
|
||||
|
||||
this.mobBase = MobBase.getMobBase(this.loadID);
|
||||
this.level = rs.getByte("npc_level");
|
||||
@@ -211,9 +210,6 @@ public class NPC extends AbstractCharacter {
|
||||
try{
|
||||
this.building = BuildingManager.getBuilding(buildingID);
|
||||
|
||||
if (this.building != null)
|
||||
this.building.fidelityNpcs.put(currentID, this.building.fidelityNpcs.size() + 1);
|
||||
|
||||
}catch(Exception e){
|
||||
this.building = null;
|
||||
Logger.error( e.getMessage());
|
||||
@@ -251,12 +247,6 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
int guildID = rs.getInt("npc_guildID");
|
||||
|
||||
if (this.fidalityID != 0){
|
||||
if (this.building != null)
|
||||
this.guild = this.building.getGuild();
|
||||
else
|
||||
this.guild = Guild.getGuild(guildID);
|
||||
}else
|
||||
if (this.building != null)
|
||||
this.guild = this.building.getGuild();
|
||||
else
|
||||
@@ -264,9 +254,8 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
if (guildID != 0 && (this.guild == null || this.guild.isEmptyGuild()))
|
||||
NPC.Oprhans.add(currentID);
|
||||
else if(this.building == null && buildingID > 0) {
|
||||
else if(this.building == null && buildingID > 0)
|
||||
NPC.Oprhans.add(currentID);
|
||||
}
|
||||
|
||||
if (this.guild == null)
|
||||
this.guild = Guild.getErrantGuild();
|
||||
@@ -290,8 +279,8 @@ public class NPC extends AbstractCharacter {
|
||||
this.setParentZone(ZoneManager.getZoneByUUID(this.parentZoneID));
|
||||
|
||||
|
||||
if (this.fidalityID != 0)
|
||||
this.nameOverride = rs.getString("npc_name");
|
||||
|
||||
this.nameOverride = rs.getString("npc_name");
|
||||
|
||||
}catch(Exception e){
|
||||
Logger.error(e);
|
||||
@@ -365,7 +354,7 @@ public class NPC extends AbstractCharacter {
|
||||
}
|
||||
|
||||
//add this npc to building
|
||||
if (this.building != null && this.loadID != 0 && this.fidalityID == 0) {
|
||||
if (this.building != null && this.loadID != 0) {
|
||||
|
||||
if (building.getBlueprint() != null){
|
||||
|
||||
@@ -808,7 +797,7 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
for (Mob toRemove : this.siegeMinionMap.keySet()) {
|
||||
|
||||
toRemove.setState(STATE.Disabled);
|
||||
toRemove.state = STATE.Disabled;
|
||||
|
||||
try {
|
||||
toRemove.clearEffects();
|
||||
@@ -1173,9 +1162,6 @@ public class NPC extends AbstractCharacter {
|
||||
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
|
||||
return;
|
||||
|
||||
if (this.fidalityID != 0)
|
||||
DbManager.NPCQueries.LOAD_RUNES_FOR_FIDELITY_NPC(this);
|
||||
|
||||
try{
|
||||
|
||||
this.equip = loadEquipmentSet(this.equipmentSetID);
|
||||
@@ -1475,14 +1461,14 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
siegeMinionMap.put(mob, slot);
|
||||
mob.setInBuildingLoc(this.building, this);
|
||||
|
||||
Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(this.building, mob.getInBuildingLoc());
|
||||
|
||||
Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(this.building, mob.inBuildingLoc);
|
||||
mob.setBindLoc(buildingWorldLoc);
|
||||
mob.setLoc(buildingWorldLoc);
|
||||
|
||||
mob.setSpawnTime(10);
|
||||
mob.setNpcOwner(this);
|
||||
mob.setState(STATE.Awake);
|
||||
mob.state = STATE.Awake;
|
||||
|
||||
return mob;
|
||||
}
|
||||
@@ -1619,10 +1605,6 @@ public class NPC extends AbstractCharacter {
|
||||
return true;
|
||||
}
|
||||
|
||||
public int getFidalityID() {
|
||||
return fidalityID;
|
||||
}
|
||||
|
||||
public int getBuildingLevel() {
|
||||
return buildingLevel;
|
||||
}
|
||||
@@ -1648,21 +1630,12 @@ public class NPC extends AbstractCharacter {
|
||||
if (buildingModel == null)
|
||||
return -1;
|
||||
|
||||
if (npc.fidalityID != 0){
|
||||
|
||||
if (npc.building.fidelityNpcs.get(npc.currentID) != null){
|
||||
slot = npc.building.fidelityNpcs.get(npc.currentID);
|
||||
}
|
||||
|
||||
} else{
|
||||
if (npc.building.getHirelings().containsKey(npc))
|
||||
slot = (npc.building.getHirelings().get(npc));
|
||||
}
|
||||
if (npc.building.getHirelings().containsKey(npc))
|
||||
slot = (npc.building.getHirelings().get(npc));
|
||||
|
||||
if (buildingModel.getNPCLocation(slot) == null)
|
||||
return -1;
|
||||
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
@@ -1681,7 +1654,7 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
public static boolean UpdateEquipSetID(NPC npc, int equipSetID){
|
||||
|
||||
if (!EquipmentSetEntry.EquipmentSetMap.containsKey(equipSetID))
|
||||
if (!NPCManager._equipmentSetMap.containsKey(equipSetID))
|
||||
return false;
|
||||
|
||||
if (!DbManager.NPCQueries.UPDATE_EQUIPSET(npc, equipSetID))
|
||||
|
||||
@@ -626,7 +626,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
if (this.pet != null)
|
||||
this.dismissPet();
|
||||
|
||||
this.dismissNecroPets();
|
||||
NPCManager.dismissNecroPets(this);
|
||||
// remove flight job.
|
||||
|
||||
this.setTakeOffTime(0);
|
||||
@@ -1586,77 +1586,13 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
return this.pet;
|
||||
}
|
||||
|
||||
public Mob getNecroPet(int i) {
|
||||
return this.necroPets.get(i);
|
||||
}
|
||||
|
||||
|
||||
public static void auditNecroPets(PlayerCharacter player){
|
||||
int removeIndex =0;
|
||||
while(player.necroPets.size() >= 10){
|
||||
|
||||
|
||||
if (removeIndex == player.necroPets.size())
|
||||
break;
|
||||
|
||||
Mob toRemove = player.necroPets.get(removeIndex);
|
||||
|
||||
if (toRemove == null){
|
||||
removeIndex++;
|
||||
continue;
|
||||
}
|
||||
toRemove.dismissNecroPet(true);
|
||||
player.necroPets.remove(toRemove);
|
||||
removeIndex++;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void resetNecroPets(PlayerCharacter player){
|
||||
for (Mob necroPet: player.necroPets)
|
||||
if (necroPet.isPet())
|
||||
necroPet.setMob();
|
||||
}
|
||||
|
||||
public void spawnNecroPet(Mob mob) {
|
||||
if (mob == null)
|
||||
return;
|
||||
if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022)
|
||||
return;
|
||||
|
||||
PlayerCharacter.auditNecroPets(this);
|
||||
PlayerCharacter.resetNecroPets(this);
|
||||
|
||||
this.necroPets.add(mob);
|
||||
}
|
||||
|
||||
|
||||
public void dismissPet() {
|
||||
|
||||
if (this.pet != null) {
|
||||
this.pet.dismiss();
|
||||
this.pet = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void dismissNecroPets() {
|
||||
|
||||
|
||||
if (this.necroPets.isEmpty())
|
||||
return;
|
||||
|
||||
for (Mob necroPet: this.necroPets){
|
||||
|
||||
try{
|
||||
necroPet.dismissNecroPet(true);
|
||||
}catch(Exception e){
|
||||
necroPet.setState(STATE.Disabled);
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
this.necroPets.clear();
|
||||
}
|
||||
|
||||
|
||||
//called to verify player has correct item equipped for casting.
|
||||
public boolean validEquip(int slot, String type) {
|
||||
@@ -4644,7 +4580,7 @@ public void dismissNecroPets() {
|
||||
if (!currentPet.isSiege()) {
|
||||
|
||||
currentPet.setCombatTarget(null);
|
||||
currentPet.setState(STATE.Disabled);
|
||||
currentPet.state = STATE.Disabled;
|
||||
|
||||
if (currentPet.getParentZone() != null)
|
||||
|
||||
@@ -4655,7 +4591,7 @@ public void dismissNecroPets() {
|
||||
}catch(Exception e){
|
||||
Logger.error( e.getMessage());
|
||||
}
|
||||
currentPet.getPlayerAgroMap().clear();
|
||||
currentPet.playerAgroMap.clear();
|
||||
WorldGrid.RemoveWorldObject(currentPet);
|
||||
DbManager.removeFromCache(currentPet);
|
||||
|
||||
|
||||
@@ -16,13 +16,11 @@ import engine.Enum.SourceType;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.effectmodifiers.ArmorPiercingEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.PortalType;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.net.ByteBufferWriter;
|
||||
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class SpecialLoot extends AbstractGameObject {
|
||||
|
||||
private int itemID;
|
||||
private int dropChance;
|
||||
private boolean dropOnDeath;
|
||||
private boolean noSteal;
|
||||
private int lootSetID;
|
||||
|
||||
public static HashMap<Integer,ArrayList<SpecialLoot>> LootMap = new HashMap<>();
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
public SpecialLoot(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
this.itemID = rs.getInt("itemID");
|
||||
this.dropChance = rs.getInt("dropChance");
|
||||
this.dropOnDeath = rs.getBoolean("dropOnDeath");
|
||||
this.noSteal = rs.getBoolean("noSteal");
|
||||
}
|
||||
|
||||
public SpecialLoot(ResultSet rs,boolean specialLoot) throws SQLException {
|
||||
super(rs);
|
||||
|
||||
this.lootSetID = rs.getInt("lootSet");
|
||||
this.itemID = rs.getInt("itemID");
|
||||
this.dropChance = rs.getInt("dropChance");
|
||||
this.dropOnDeath = false;
|
||||
this.noSteal = true;
|
||||
}
|
||||
|
||||
/*
|
||||
* Getters
|
||||
*/
|
||||
|
||||
public int getItemID() {
|
||||
return this.itemID;
|
||||
}
|
||||
|
||||
public int getDropChance() {
|
||||
return this.dropChance;
|
||||
}
|
||||
|
||||
public boolean dropOnDeath() {
|
||||
return this.dropOnDeath;
|
||||
}
|
||||
|
||||
public boolean noSteal() {
|
||||
return this.noSteal;
|
||||
}
|
||||
|
||||
public static ArrayList<SpecialLoot> getSpecialLoot(int mobbaseID) {
|
||||
return DbManager.SpecialLootQueries.GET_SPECIALLOOT(mobbaseID);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDatabase() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -9,13 +9,14 @@
|
||||
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.objects.*;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.Item;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class DurabilityEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
|
||||
@@ -32,8 +32,8 @@ public class ClearAggroPowerAction extends AbstractPowerAction {
|
||||
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
|
||||
if (awo != null && awo.getObjectType() == GameObjectType.Mob){
|
||||
((Mob)awo).setNoAggro(true);
|
||||
((Mob)awo).setState(STATE.Patrol);
|
||||
}
|
||||
((Mob)awo).state = STATE.Patrol;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -31,8 +31,8 @@ public class ClearNearbyAggroPowerAction extends AbstractPowerAction {
|
||||
@Override
|
||||
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
|
||||
if (source.getObjectType() == GameObjectType.Mob){
|
||||
((Mob)source).setState(STATE.Patrol);
|
||||
}
|
||||
((Mob)source).state = STATE.Patrol;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.ai.MobileFSM.STATE;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
@@ -81,13 +82,13 @@ public class CreateMobPowerAction extends AbstractPowerAction {
|
||||
if(currentPet!= null && !currentPet.isNecroPet() && !currentPet.isSiege()) {
|
||||
DbManager.removeFromCache(currentPet);
|
||||
WorldGrid.RemoveWorldObject(currentPet);
|
||||
currentPet.setState(STATE.Disabled);
|
||||
currentPet.setCombatTarget(null);
|
||||
currentPet.state = STATE.Disabled;
|
||||
currentPet.setCombatTarget(null);
|
||||
|
||||
if (currentPet.getParentZone() != null)
|
||||
currentPet.getParentZone().zoneMobSet.remove(currentPet);
|
||||
|
||||
currentPet.getPlayerAgroMap().clear();
|
||||
currentPet.playerAgroMap.clear();
|
||||
|
||||
try {
|
||||
currentPet.clearEffects();
|
||||
@@ -107,7 +108,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
|
||||
//remove 10th pet
|
||||
|
||||
|
||||
owner.spawnNecroPet(pet);
|
||||
NPCManager.spawnNecroPet(owner, pet);
|
||||
|
||||
}
|
||||
else { //is not a necro pet
|
||||
@@ -115,13 +116,13 @@ public class CreateMobPowerAction extends AbstractPowerAction {
|
||||
if(!currentPet.isNecroPet() && !currentPet.isSiege()) {
|
||||
DbManager.removeFromCache(currentPet);
|
||||
currentPet.setCombatTarget(null);
|
||||
currentPet.setState(STATE.Disabled);
|
||||
currentPet.state = STATE.Disabled;
|
||||
|
||||
currentPet.setOwner(null);
|
||||
currentPet.setOwner(null);
|
||||
WorldGrid.RemoveWorldObject(currentPet);
|
||||
|
||||
currentPet.getParentZone().zoneMobSet.remove(currentPet);
|
||||
currentPet.getPlayerAgroMap().clear();
|
||||
currentPet.playerAgroMap.clear();
|
||||
currentPet.clearEffects();
|
||||
//currentPet.disableIntelligence();
|
||||
}
|
||||
@@ -136,8 +137,8 @@ public class CreateMobPowerAction extends AbstractPowerAction {
|
||||
}
|
||||
|
||||
}
|
||||
PlayerCharacter.auditNecroPets(owner);
|
||||
PlayerCharacter.resetNecroPets(owner);
|
||||
NPCManager.auditNecroPets(owner);
|
||||
NPCManager.resetNecroPets(owner);
|
||||
}
|
||||
}
|
||||
/* if(owner.getPet() != null) {
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
package engine.powers.poweractions;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.PortalType;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
|
||||
@@ -60,7 +60,6 @@ import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.time.LocalDateTime;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Timer;
|
||||
|
||||
@@ -74,7 +73,6 @@ public class WorldServer {
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
public static HashMap<Integer,HashMap<Integer,ArrayList<Integer>>> ZoneFidelityMobRunes = new HashMap<>();
|
||||
public WorldServer() {
|
||||
super();
|
||||
}
|
||||
@@ -285,14 +283,17 @@ public class WorldServer {
|
||||
DbManager.PromotionQueries.GET_ALL_PROMOTIONS();
|
||||
|
||||
Logger.info("Loading NPC and Mob Equipment Sets");
|
||||
EquipmentSetEntry.LoadAllEquipmentSets();
|
||||
NPCManager.LoadAllEquipmentSets();
|
||||
|
||||
Logger.info("Loading NPC and Mob Rune Sets");
|
||||
NPCManager.LoadAllRuneSets();
|
||||
|
||||
Logger.info("Loading Mobile Booty Sets");
|
||||
NPCManager.LoadAllBootySets();
|
||||
|
||||
Logger.info("Loading Gold Loot for Mobbases");
|
||||
MobbaseGoldEntry.LoadMobbaseGold();
|
||||
|
||||
Logger.info("Loading fidelity mob runes.");
|
||||
DbManager.MobQueries.LOAD_RUNES_FOR_FIDELITY_MOBS();
|
||||
|
||||
//load lootTable
|
||||
Logger.info("Loading Loot Tables");
|
||||
LootTable.populateLootTables();
|
||||
@@ -338,9 +339,6 @@ public class WorldServer {
|
||||
Blueprint.loadAllDoorNumbers();
|
||||
Blueprint.loadAllBlueprints();
|
||||
|
||||
Logger.info("Loading Special Loot For Mobs");
|
||||
DbManager.SpecialLootQueries.GenerateSpecialLoot();
|
||||
|
||||
Logger.info("Initializing Heightmap data");
|
||||
HeightMap.loadAlHeightMaps();
|
||||
|
||||
@@ -557,7 +555,7 @@ public class WorldServer {
|
||||
m.setParentZone(zone);
|
||||
|
||||
//ADD GUARDS HERE.
|
||||
if (m.getBuilding() != null && m.getBuilding().getBlueprint() != null && m.getBuilding().getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
||||
if (m.building != null && m.building.getBlueprint() != null && m.building.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
||||
DbManager.MobQueries.LOAD_PATROL_POINTS(m);
|
||||
}
|
||||
|
||||
@@ -680,7 +678,7 @@ public class WorldServer {
|
||||
if (player.getPet() != null)
|
||||
player.getPet().dismiss();
|
||||
|
||||
player.dismissNecroPets();
|
||||
NPCManager.dismissNecroPets(player);
|
||||
|
||||
// Set player inactive so they quit loading for other players
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@ package engine.util;
|
||||
|
||||
import engine.InterestManagement.RealmMap;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
Reference in New Issue
Block a user