forked from MagicBane/Server
pet level set in run after load removed
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@@ -1636,7 +1636,7 @@ public class Mob extends AbstractIntelligenceAgent {
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// Don't override level for guard minions
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if (this.contract == null)
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if (!this.behaviourType.equals(MobBehaviourType.GuardMinion))
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if (!this.behaviourType.equals(MobBehaviourType.GuardMinion) && !this.agentType.equals(AIAgentType.PET))
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this.level = (short) this.mobBase.getLevel();
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//set bonuses
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