forked from MagicBane/Server
roll ranges fixed to allow all items to drop naturally
This commit is contained in:
@@ -147,13 +147,22 @@ public class LootManager {
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return null;
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return null;
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}
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}
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int itemTableId = selectedRow.itemTableID;
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int itemTableId = selectedRow.itemTableID;
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int minRollRange = (mob.getLevel() * 3) + mob.getParentZone().minLvl;
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//add 20 to max roll range to make dwarven HA and Sage possible
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//add 20 to max roll range to make dwarven HA and Sage possible
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int maxRollRange = (mob.getLevel() * 3) + (mob.getParentZone().maxLvl * 2);
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int zonemin = 25;
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if (maxRollRange > 320) {
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int zonemax = 50;
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maxRollRange = 320;
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if(mob.getParentZone().minLvl != 0){
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zonemax += mob.getParentZone().minLvl;
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}
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if(mob.getParentZone().maxLvl != 0){
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zonemax += mob.getParentZone().maxLvl;
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}
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int minRollRange = (mob.getLevel() * 3) + zonemin;
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int maxRollRange = (mob.getLevel() * 3) + (zonemax * 2);
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int roll2 = new Random().nextInt(maxRollRange) + minRollRange;
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if (roll2 > 320) {
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roll2 = 320;
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}
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}
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int roll2 = new Random().nextInt(maxRollRange - minRollRange) + minRollRange;
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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if (tableRow == null) {
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if (tableRow == null) {
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return null;
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return null;
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