bugfix: runafterload for instanced agos

This commit is contained in:
2023-05-23 12:53:04 -04:00
parent ad99415679
commit 45d26a82f2
2 changed files with 10 additions and 1 deletions
+1 -1
View File
@@ -307,7 +307,7 @@ public class dbGuildHandler extends dbHandlerBase {
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_guild`.*, `object`.`parent` FROM `obj_guild` INNER JOIN `object` ON `object`.`UID` = `obj_guild`.`UID`")) {
ResultSet rs = preparedStatement.executeQuery();
guildList = getObjectsFromRs(rs, 20);
guildList = getObjectsFromRs(rs, 100);
} catch (SQLException e) {
Logger.error(e);
@@ -9,7 +9,9 @@
package engine.db.handlers;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.objects.AbstractGameObject;
import engine.objects.AbstractWorldObject;
@@ -37,6 +39,13 @@ public abstract class dbHandlerBase {
Logger.error(e);
}
// Only call runAfterLoad() for objects instanced on the world server
if ((abstractGameObject != null && abstractGameObject instanceof AbstractWorldObject) &&
(ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER) ||
(abstractGameObject.getObjectType() == GameObjectType.Guild)))
((AbstractWorldObject) abstractGameObject).runAfterLoad();
return abstractGameObject;
}