early exits for attack message handler

This commit is contained in:
2023-09-10 12:58:24 -05:00
parent 9e53770e6c
commit 47fe764cb0
@@ -9,6 +9,7 @@ import engine.net.client.msg.AttackCmdMsg;
import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.TargetedActionMsg; import engine.net.client.msg.TargetedActionMsg;
import engine.objects.AbstractWorldObject; import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Mob; import engine.objects.Mob;
import engine.objects.PlayerCharacter; import engine.objects.PlayerCharacter;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
@@ -39,7 +40,6 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
msg = (AttackCmdMsg) baseMsg; msg = (AttackCmdMsg) baseMsg;
int targetType; int targetType;
AbstractWorldObject target;
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70) if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
return true; return true;
@@ -54,26 +54,21 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
return true; return true;
} }
targetType = msg.getTargetType(); AbstractWorldObject target = playerCharacter.combatTarget;
if(target == null)
return true; // cannot attack a null target
if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) { switch(target.getObjectType()){
target = PlayerCharacter.getFromCache(msg.getTargetID()); case NPC:
} else if (targetType == Enum.GameObjectType.Building.ordinal()) { playerCharacter.setCombatTarget(null);
target = BuildingManager.getBuildingFromCache(msg.getTargetID()); return true; //cannot attack NPCs
} else if (targetType == Enum.GameObjectType.Mob.ordinal()) { case Building:
target = Mob.getFromCache(msg.getTargetID()); Building targetBuilding = (Building) target;
} else { if(!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
playerCharacter.setCombatTarget(null); playerCharacter.setCombatTarget(null);
return true; //not valid type to attack return true;
} }
// quit of the combat target is already the current combat target
// or there is no combat target
if (target == null)
return true;
;
//set sources target //set sources target
playerCharacter.setCombatTarget(target); playerCharacter.setCombatTarget(target);