forked from MagicBane/Server
catch code for loot crash
This commit is contained in:
@@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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@@ -47,7 +48,6 @@ public class LootManager {
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}
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public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
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try{
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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//get multiplier form config manager
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@@ -76,107 +76,115 @@ public class LootManager {
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}
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}
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} catch(Exception e){
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//TODO catch whatever went wrong
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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if (fromDeath) {
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//do equipment here
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if (mob.getEquip() != null) {
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for (MobEquipment me : mob.getEquip().values()) {
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if (me.getDropChance() == 0)
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
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float dropChance = me.getDropChance() * 100;
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if (equipmentRoll <= (dropChance * multiplier)) {
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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if(ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true){
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ml.setIsID(true);
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int roll; // table roll
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BootySetEntry entry = null;
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int setCount = 0;
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try {
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if (fromDeath) {
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//do equipment here
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if (mob.getEquip() != null) {
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for (MobEquipment me : mob.getEquip().values()) {
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if (me.getDropChance() == 0)
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
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float dropChance = me.getDropChance() * 100;
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if (equipmentRoll <= (dropChance * multiplier)) {
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MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
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if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
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ml.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(ml);
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}
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mob.getCharItemManager().addItemToInventory(ml);
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}
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}
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return;
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}
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return;
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}
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for (BootySetEntry bse : entries) {
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int roll;
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float dropChance = bse.dropChance * multiplier;
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switch (bse.bootyType) {
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case "GOLD":
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roll = ThreadLocalRandom.current().nextInt(101);
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break;
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}
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//determine and add gold to mob inventory
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int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold;
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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break;
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case "LOOT":
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roll = ThreadLocalRandom.current().nextInt(101);
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll
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break;
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}
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
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if (toAdd != null) {
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if(toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix()!= null && toAdd.getSuffix().isEmpty() == true){
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toAdd.setIsID(true);
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for (BootySetEntry bse : entries) {
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entry = bse;
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float dropChance = bse.dropChance * multiplier;
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switch (bse.bootyType) {
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case "GOLD":
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roll = ThreadLocalRandom.current().nextInt(101);
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break;
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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if (inHotzone) {
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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int lootTableID = bse.lootTable + 1;
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MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
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if (toAddHZ != null)
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if(toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix()!= null && toAdd.getSuffix().isEmpty() == true){
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toAdd.setIsID(true);
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}
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//determine and add gold to mob inventory
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int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold;
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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break;
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case "LOOT":
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roll = ThreadLocalRandom.current().nextInt(101);
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if (roll > dropChance) {
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//early exit, failed to hit minimum chance roll
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break;
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}
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
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if (toAdd != null) {
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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if (inHotzone) {
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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int lootTableID = bse.lootTable + 1;
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MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
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if (toAddHZ != null)
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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}
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}
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break;
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case "ITEM":
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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if (disc != null && !fromDeath)
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mob.getCharItemManager().addItemToInventory(disc);
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break;
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case "ITEM":
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
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if (disc != null && !fromDeath)
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mob.getCharItemManager().addItemToInventory(disc);
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break;
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break;
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}
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}
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}
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if (inHotzone) {
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//hotzone glass roll, 1% chance to roll on glass table
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if (ThreadLocalRandom.current().nextInt(101) > 99) {
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int roll2 = TableRoll(mob.level);
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if (itemTables.get(126).getRowForRange(roll2) == null) {
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return;
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if (inHotzone) {
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//hotzone glass roll, 1% chance to roll on glass table
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if (ThreadLocalRandom.current().nextInt(101) > 99) {
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int roll2 = TableRoll(mob.level);
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if (itemTables.get(126).getRowForRange(roll2) == null) {
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return;
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}
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
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if (tableRow == null) {
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return;
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}
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0) {
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return;
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}
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
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if(tableRow == null){
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return;
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}
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0) {
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return;
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}
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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setCount++;
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}catch(Exception e){
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//catch crash bug
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int tableID = entry.lootTable;
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String bootyType = entry.bootyType;
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int itemBase = entry.itemBase;
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Logger.error("FAILED LOOT ROLL: TableID: " + tableID + "bootyType: " + bootyType + " itemUUID: " + itemBase);
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}
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}
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public static MobLoot getGenTableItem(int genTableID, Mob mob) {
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try {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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return null;
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}
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@@ -237,9 +245,6 @@ public class LootManager {
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}
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}
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return outItem;
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}catch(Exception e){
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return null;
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}
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}
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private static int TableRoll(int mobLevel){
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int max = (int)(4.882 * mobLevel + 121.0);
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