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					@ -292,7 +292,6 @@ public enum PowersManager {
				@@ -292,7 +292,6 @@ public enum PowersManager {
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					        //check for movement buffs while flying
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					        if(playerCharacter.isFlying()) { | 
				
			
			
		
	
		
			
				
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					            boolean whileFlying = true; | 
				
			
			
		
	
		
			
				
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					            switch(pb.token){ | 
				
			
			
		
	
		
			
				
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					                case 429005674: | 
				
			
			
		
	
		
			
				
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					                case 429505739: | 
				
			
			
		
	
	
		
			
				
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					@ -309,19 +308,15 @@ public enum PowersManager {
				@@ -309,19 +308,15 @@ public enum PowersManager {
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					                case 1794395699: | 
				
			
			
		
	
		
			
				
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					                case 429428796: | 
				
			
			
		
	
		
			
				
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					                case 1514898036: | 
				
			
			
		
	
		
			
				
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					                    whileFlying = false; | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if(!whileFlying) { | 
				
			
			
		
	
		
			
				
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					                ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff"); | 
				
			
			
		
	
		
			
				
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					                //refund stamina
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					                float amount = playerCharacter.getStamina() + pb.cost; | 
				
			
			
		
	
		
			
				
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					                playerCharacter.setStamina(amount, playerCharacter); | 
				
			
			
		
	
		
			
				
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					                // Update all surrounding clients.
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					                TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter); | 
				
			
			
		
	
		
			
				
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					                DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
				
			
			
		
	
		
			
				
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					                return true; | 
				
			
			
		
	
		
			
				
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					                    ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff"); | 
				
			
			
		
	
		
			
				
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					                    //refund stamina
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					                    float amount = playerCharacter.getStamina() + pb.cost; | 
				
			
			
		
	
		
			
				
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					                    playerCharacter.setStamina(amount, playerCharacter); | 
				
			
			
		
	
		
			
				
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					                    // Update all surrounding clients.
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					                    TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter); | 
				
			
			
		
	
		
			
				
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					                    DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
				
			
			
		
	
		
			
				
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					                    return true; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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