@ -4208,19 +4208,19 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4208,19 +4208,19 @@ public class PlayerCharacter extends AbstractCharacter {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( this . race . getName ( ) . equals ( "Saetor" ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( this . skills . containsKey ( "Staff" )  = =  false ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                CharacterSkill  staff Skill  =  new  CharacterSkill ( SkillsBase . getFromCache ( "Staff" ) , this ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . skills . put ( "Staff" , staff Skill) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                staff Skill. updateDatabase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                CharacterSkill  new Skill  =  new  CharacterSkill ( SkillsBase . getFromCache ( "Staff" ) , this ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . skills . put ( "Staff" , new Skill) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                new Skill. updateDatabase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( this . skills . containsKey ( "Staff Mastery" )  = =  false ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                CharacterSkill  staff Skill  =  new  CharacterSkill ( SkillsBase . getFromCache ( "Staff Mastery" ) , this ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . skills . put ( "Staff Mastery" , staff Skill) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                staff Skill. updateDatabase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                CharacterSkill  new Skill  =  new  CharacterSkill ( SkillsBase . getFromCache ( "Staff Mastery" ) , this ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . skills . put ( "Staff Mastery" , new Skill) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                new Skill. updateDatabase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( this . skills . containsKey ( "Parry" )  = =  false ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                CharacterSkill  staff Skill  =  new  CharacterSkill ( SkillsBase . getFromCache ( "Parry" ) , this ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . skills . put ( "Parry" , staff Skill) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                staff Skill. updateDatabase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                CharacterSkill  new Skill  =  new  CharacterSkill ( SkillsBase . getFromCache ( "Parry" ) , this ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . skills . put ( "Parry" , new Skill) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                new Skill. updateDatabase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        //tell the player to applyBonuses because something has changed