forked from MagicBane/Server
Handler created for cityDataMsg.java
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@@ -97,9 +97,6 @@ public class ClientMessagePump implements NetMsgHandler {
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case SETSELECTEDOBECT:
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ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
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break;
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case CITYDATA:
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ClientMessagePump.MapData(s, origin);
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break;
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/*
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* Chat
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@@ -351,62 +348,6 @@ public class ClientMessagePump implements NetMsgHandler {
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}
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private static void MapData(Session s, ClientConnection origin) {
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Dispatch dispatch;
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try{
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if (s == null || origin == null)
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return;
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PlayerCharacter pc = s.getPlayerCharacter();
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if (pc == null)
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return;
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boolean updateMine = false;
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boolean updateCity = false;
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//do not update Cities and mines everytime you open map. only update them to client when something's changed.
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long lastRefresh = pc.getTimeStamp("mineupdate");
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if (lastRefresh <= Mine.getLastChange()){
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pc.setTimeStamp("mineupdate", System.currentTimeMillis());
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updateMine = true;
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}
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long lastCityRefresh = pc.getTimeStamp("cityUpdate");
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if (lastCityRefresh <= City.lastCityUpdate){
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pc.setTimeStamp("cityUpdate", System.currentTimeMillis());
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updateCity = true;
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}
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WorldObjectMsg wom = new WorldObjectMsg(s, false);
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wom.updateMines(true);
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wom.updateCities(updateCity);
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dispatch = Dispatch.borrow(pc, wom);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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// }
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lastRefresh = pc.getTimeStamp("hotzoneupdate");
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if (lastRefresh <= WorldServer.getLastHZChange()) {
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Zone hotzone = ZoneManager.getHotZone();
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if (hotzone != null) {
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HotzoneChangeMsg hcm = new HotzoneChangeMsg(hotzone.getObjectType().ordinal(), hotzone.getObjectUUID());
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dispatch = Dispatch.borrow(pc, hcm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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pc.setTimeStamp("hotzoneupdate", System.currentTimeMillis() - 100);
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}
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}
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WorldRealmMsg wrm = new WorldRealmMsg();
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dispatch = Dispatch.borrow(pc, wrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}catch(Exception e){
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e.printStackTrace();
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}
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}
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private static void WhoRequest(WhoRequestMsg msg, ClientConnection origin) {
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// Handle /who request
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