forked from MagicBane/Server
Dev cmd updated
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@@ -47,6 +47,8 @@ public class GetHeightCmd extends AbstractDevCmd {
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float parentHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentZoneLoc);
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float parentHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentZoneLoc);
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parentHeight += parentZone.global_height;
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parentHeight += parentZone.global_height;
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float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc);
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc);
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gridSquare.x = (float) Math.floor(gridSquare.x);
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gridSquare.x = (float) Math.floor(gridSquare.x);
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gridSquare.y = (float) Math.floor(gridSquare.y);
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gridSquare.y = (float) Math.floor(gridSquare.y);
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@@ -58,13 +60,13 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
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this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(childZoneOffset));
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(childZoneOffset));
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this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(childHeight));
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this.throwbackInfo(playerCharacter, "------------");
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this.throwbackInfo(playerCharacter, "------------");
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this.throwbackInfo(playerCharacter, "Child Height: " + Math.ceil(childHeight));
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this.throwbackInfo(playerCharacter, "Child Height: " + Math.ceil(childHeight));
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this.throwbackInfo(playerCharacter, "Parent Height : " + Math.ceil(parentHeight));
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this.throwbackInfo(playerCharacter, "Parent Height : " + Math.ceil(parentHeight));
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this.throwbackInfo(playerCharacter, "------------");
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this.throwbackInfo(playerCharacter, "Blended Height : " + Math.ceil(blendedHeight));
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}
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}
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@Override
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@Override
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