forked from MagicBane/Server
MagicBot
8 months ago
4 changed files with 86 additions and 67 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.SessionManager; |
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import engine.math.Vector3fImmutable; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.PromptRecallMsg; |
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import engine.objects.Building; |
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import engine.objects.PlayerCharacter; |
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import engine.objects.Runegate; |
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import static engine.math.FastMath.sqr; |
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public class PromptRecallMsgHandler extends AbstractClientMsgHandler { |
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public PromptRecallMsgHandler() { |
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super(PromptRecallMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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// Member variable assignment
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PromptRecallMsg msg = (PromptRecallMsg) baseMsg; |
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin); |
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boolean recallAccepted; |
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if (player == null) |
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return true; |
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boolean confirmed = msg.getConfirmed(); |
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if (confirmed == true) { |
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long timeElapsed = System.currentTimeMillis() - player.getTimeStamp("PromptRecall"); |
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//send fail message
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recallAccepted = timeElapsed < 15000; |
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} else |
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recallAccepted = false; |
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if (recallAccepted == true) { |
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//handle recall
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long type = player.getTimeStamp("LastRecallType"); |
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if (type == 1) { //recall to bind
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player.teleport(player.getBindLoc()); |
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player.setSafeMode(); |
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} else { //recall to rg
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float dist = 9999999999f; |
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Building rg = null; |
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Vector3fImmutable rgLoc; |
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for (Runegate runegate : Runegate._runegates.values()) { |
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rgLoc = runegate.gateBuilding.getLoc(); |
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float distanceSquaredToRunegate = player.getLoc().distanceSquared2D(rgLoc); |
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if (distanceSquaredToRunegate < sqr(dist)) |
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rg = runegate.gateBuilding; |
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} |
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//nearest runegate found. teleport characterTarget
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if (rg != null) { |
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player.teleport(rg.getLoc()); |
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player.setSafeMode(); |
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} |
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} |
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} |
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return true; |
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} |
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} |
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