forked from MagicBane/Server
use of SiegeEngine Behaviour Type
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@@ -2846,7 +2846,7 @@ public class Enum {
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//Independent Types
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SimpleStandingGuard(null, false, false, false, false, false),
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Pet1(null, false, false, true, false, false),
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Siege(null, false, false, true, false, false),
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SiegeEngine(null, false, false, true, false, false),
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Simple(null, false, false, true, false, false),
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Helpee(null, false, true, true, false, true),
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HelpeeWimpy(null, true, false, true, false, false),
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@@ -345,14 +345,14 @@ public enum NPCManager {
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// Pets are regular mobiles not hirelings (Siege engines)
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if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob)) {
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if (!abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob))
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abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
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else {
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Mob mobile = (Mob) abstractCharacter;
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if (mobile.isSiege == false)
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if (!mobile.behaviourType.equals(Enum.MobBehaviourType.SiegeEngine))
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abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
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} else
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abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
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}
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// Override bind and location for this npc derived
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// from BuildingManager slot location data.
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@@ -77,7 +77,6 @@ public class Mob extends AbstractIntelligenceAgent {
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public float spawnRadius;
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//used by static mobs
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public int parentZoneUUID;
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public boolean isSiege = false;
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protected int dbID; //the database ID
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private int currentID;
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@@ -371,7 +370,7 @@ public class Mob extends AbstractIntelligenceAgent {
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writer.putInt(0);
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writer.putInt(0);
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if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.isSiege && !mob.isPlayerGuard) {
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if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.behaviourType.equals(MobBehaviourType.SiegeEngine) && !mob.isPlayerGuard) {
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writer.putInt(0);
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writer.putInt(0);
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}
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@@ -382,7 +381,7 @@ public class Mob extends AbstractIntelligenceAgent {
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writer.putInt(2);
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writer.putInt(0x00008A2E);
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writer.putInt(0x1AB84003);
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} else if (mob.isSiege) {
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} else if (mob.behaviourType.equals(MobBehaviourType.SiegeEngine)) {
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writer.putInt(1);
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writer.putInt(74620179);
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} else
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@@ -685,7 +684,7 @@ public class Mob extends AbstractIntelligenceAgent {
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mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
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//mob.setMob();
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mob.setSiege(true);
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// mob.setSiege(true);
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int slot = 0;
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@@ -805,9 +804,10 @@ public class Mob extends AbstractIntelligenceAgent {
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@Override
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public Vector3fImmutable getBindLoc() {
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if (this.isPet() && !this.isSiege)
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if (this.isPet() && !this.behaviourType.equals(MobBehaviourType.SiegeEngine))
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return this.getOwner() != null ? this.getOwner().getLoc() : this.getLoc();
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return this.bindLoc;
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else
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return this.bindLoc;
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}
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public void calculateModifiedStats() {
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@@ -982,7 +982,7 @@ public class Mob extends AbstractIntelligenceAgent {
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try {
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//resync corpses
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//this.setLoc(this.getMovementLoc());
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if (this.isSiege) {
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if (this.behaviourType.equals(MobBehaviourType.SiegeEngine)) {
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this.deathTime = System.currentTimeMillis();
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//this.state = STATE.Dead;
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try {
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@@ -1089,7 +1089,7 @@ public class Mob extends AbstractIntelligenceAgent {
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else if (this.building != null)
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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if (!this.isSiege && !this.isPlayerGuard && contract == null)
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if (!this.behaviourType.equals(MobBehaviourType.SiegeEngine) && !this.isPlayerGuard && contract == null)
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loadInventory();
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this.updateLocation();
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@@ -1840,11 +1840,7 @@ public class Mob extends AbstractIntelligenceAgent {
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}
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public boolean isSiege() {
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return isSiege;
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}
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public void setSiege(boolean isSiege) {
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this.isSiege = isSiege;
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return this.behaviourType.equals(MobBehaviourType.SiegeEngine);
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}
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public void setNpcOwner(AbstractCharacter npcOwner) {
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