forked from MagicBane/Server
Refactored out duplicate power collection.
This commit is contained in:
@@ -15,6 +15,7 @@ import engine.gameManager.PowersManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.Mob;
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import engine.objects.PlayerCharacter;
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import engine.powers.MobPowerEntry;
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import java.util.Map;
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@@ -90,8 +91,8 @@ public class aiInfoCmd extends AbstractDevCmd {
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output += "Powers:" + newline;
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for (int token : mob.mobPowers.keySet())
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output += PowersManager.getPowerByToken(token).getName() + newline;
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for (MobPowerEntry mobPowerEntry : PowersManager._allMobPowers.get(mob.contractUUID))
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output += PowersManager.getPowerByToken(mobPowerEntry.token).getName() + newline;
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throwbackInfo(playerCharacter, output);
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}
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@@ -53,7 +53,7 @@ public enum PowersManager {
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public static HashMap<Integer, AbstractPowerAction> powerActionsByID = new HashMap<>();
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public static HashMap<String, Integer> ActionTokenByIDString = new HashMap<>();
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public static HashMap<String, Integer> AnimationOverrides = new HashMap<>();
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public static HashMap<Integer, ArrayList<MobPowerEntry>> AllMobPowers;
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public static HashMap<Integer, ArrayList<MobPowerEntry>> _allMobPowers;
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private static JobScheduler js;
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private PowersManager() {
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@@ -103,6 +103,24 @@ public enum PowersManager {
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}
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}
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public static ArrayList<MobPowerEntry> getPowersForMobile(Mob mobile) {
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ArrayList<MobPowerEntry> mobPowers = new ArrayList<>();
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ArrayList<MobPowerEntry> powerEntries;
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powerEntries = PowersManager._allMobPowers.get(mobile.loadID);
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if (powerEntries != null)
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mobPowers.addAll(powerEntries);
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powerEntries = PowersManager._allMobPowers.get(mobile.contractUUID);
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if (powerEntries != null)
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mobPowers.addAll(powerEntries);
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return mobPowers;
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}
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// This pre-loads all powers and effects
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public static void InitializePowers() {
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@@ -22,6 +22,7 @@ import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.PowerProjectileMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.MobPowerEntry;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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@@ -321,7 +322,7 @@ public class MobAI {
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return false;
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}
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if (mob.mobPowers.isEmpty())
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if (PowersManager.getPowersForMobile(mob).isEmpty())
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return false;
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if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
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@@ -346,8 +347,8 @@ public class MobAI {
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens;
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ArrayList<Integer> purgeTokens;
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ArrayList<MobPowerEntry> powerEntries;
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ArrayList<MobPowerEntry> purgeEntries;
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
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if (mob.behaviourType.callsForHelp)
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@@ -355,36 +356,36 @@ public class MobAI {
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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purgeTokens = new ArrayList<>();
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powerEntries = new ArrayList<>(PowersManager.getPowersForMobile(mob));
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purgeEntries = new ArrayList<>();
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) {
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for (MobPowerEntry mobPowerEntry : powerEntries) {
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
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PowersBase powerBase = PowersManager.getPowerByToken(mobPowerEntry.token);
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for (ActionsBase actionBase : powerBase.getActions()) {
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String stackType = actionBase.stackType;
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if (target.getEffects() != null && target.getEffects().containsKey(stackType))
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purgeTokens.add(powerToken);
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purgeEntries.add(mobPowerEntry);
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}
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}
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powerTokens.removeAll(purgeTokens);
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powerEntries.removeAll(purgeEntries);
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// Sanity check
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if (powerTokens.isEmpty())
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if (powerEntries.isEmpty())
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return false;
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// Pick random spell from our list of powers
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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int powerRank = mob.mobPowers.get(powerToken);
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int powerToken = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size())).token;
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int powerRank = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size())).rank;
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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@@ -429,8 +430,8 @@ public class MobAI {
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens;
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ArrayList<Integer> purgeTokens;
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ArrayList<MobPowerEntry> powerEntries;
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ArrayList<MobPowerEntry> purgeEntries;
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
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if (mob.behaviourType.callsForHelp)
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@@ -438,30 +439,36 @@ public class MobAI {
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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purgeTokens = new ArrayList<>();
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powerEntries = PowersManager.getPowersForMobile(mob);
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purgeEntries = new ArrayList<>();
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) {
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powerEntries = new ArrayList<>(PowersManager.getPowersForMobile(mob));
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purgeEntries = new ArrayList<>();
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
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// If player has this effect on them currently then remove
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// this token from our list.
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for (MobPowerEntry mobPowerEntry : powerEntries) {
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PowersBase powerBase = PowersManager.getPowerByToken(mobPowerEntry.token);
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for (ActionsBase actionBase : powerBase.getActions()) {
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String stackType = actionBase.stackType;
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if (target.getEffects() != null && target.getEffects().containsKey(stackType))
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purgeTokens.add(powerToken);
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purgeEntries.add(mobPowerEntry);
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}
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}
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powerTokens.removeAll(purgeTokens);
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powerEntries.removeAll(purgeEntries);
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// Sanity check
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if (powerTokens.isEmpty())
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if (powerEntries.isEmpty())
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return false;
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int powerToken = 0;
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@@ -470,11 +477,11 @@ public class MobAI {
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if (nukeRoll < 55) {
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//use direct damage spell
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powerToken = powerTokens.get(powerTokens.size() - 1);
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powerToken = powerEntries.get(powerEntries.size() - 1).token;
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} else {
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//use random spell
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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powerToken = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size())).token;
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}
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int powerRank = 1;
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@@ -25,7 +25,6 @@ import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PetMsg;
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import engine.net.client.msg.PlaceAssetMsg;
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import engine.powers.MobPowerEntry;
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import engine.server.MBServerStatics;
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import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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@@ -34,7 +33,6 @@ import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.LinkedHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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@@ -52,7 +50,6 @@ public class Mob extends AbstractIntelligenceAgent {
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public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
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public boolean despawned = false;
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public Vector3fImmutable destination = Vector3fImmutable.ZERO;
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public LinkedHashMap<Integer, Integer> mobPowers = new LinkedHashMap<>();
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public MobBase mobBase;
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public int spawnTime;
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public Zone parentZone;
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@@ -1655,18 +1652,6 @@ public class Mob extends AbstractIntelligenceAgent {
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else
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this.equip = new HashMap<>();
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// Powers from mobbase
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if (PowersManager.AllMobPowers.containsKey(this.getMobBaseID()))
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for (MobPowerEntry mobPowerEntry : PowersManager.AllMobPowers.get(this.getMobBaseID()))
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mobPowers.put(mobPowerEntry.token, mobPowerEntry.rank);
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// Powers from contract
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if (this.contract != null && PowersManager.AllMobPowers.containsKey(this.contract.getContractID()))
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for (MobPowerEntry mobPowerEntry : PowersManager.AllMobPowers.get(this.contract.getContractID()))
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mobPowers.put(mobPowerEntry.token, mobPowerEntry.rank);
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if (this.equip == null) {
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Logger.error("Null equipset returned for uuid " + currentID);
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this.equip = new HashMap<>(0);
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@@ -352,7 +352,7 @@ public class WorldServer {
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DbManager.MobBaseQueries.GET_ALL_MOBBASES();
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Logger.info("Loading Mob Powers");
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PowersManager.AllMobPowers = dbPowerHandler.LOAD_MOB_POWERS();
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PowersManager._allMobPowers = dbPowerHandler.LOAD_MOB_POWERS();
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Logger.info("Loading item enchants");
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DbManager.LootQueries.LOAD_ENCHANT_VALUES();
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