forked from MagicBane/Server
scaling guard powers based on rank
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@@ -423,7 +423,7 @@ public class MobAI {
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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long randomCooldown = (long)(ThreadLocalRandom.current().nextInt(10,15) * MobAIThread.AI_CAST_FREQUENCY);
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long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
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return true;
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}
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@@ -487,7 +487,30 @@ public class MobAI {
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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}
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int powerRank = mob.mobPowers.get(powerToken);
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int powerRank = 1;
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switch(mob.getRank()){
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case 1:
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powerRank = 10;
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break;
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case 2:
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powerRank = 15;
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break;
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case 3:
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powerRank = 20;
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break;
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case 4:
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powerRank = 25;
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break;
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case 5:
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powerRank = 30;
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break;
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case 6:
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powerRank = 35;
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break;
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case 7:
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powerRank = 40;
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break;
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}
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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//check for hit-roll
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@@ -519,7 +542,7 @@ public class MobAI {
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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long randomCooldown = (long)(ThreadLocalRandom.current().nextInt(10,15) * MobAIThread.AI_CAST_FREQUENCY);
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long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
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return true;
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}
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