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@ -7,7 +7,6 @@
@@ -7,7 +7,6 @@
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// www.magicbane.com
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package engine.ai.utilities; |
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import engine.Enum.*; |
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@ -27,479 +26,482 @@ import static java.lang.Math.pow;
@@ -27,479 +26,482 @@ import static java.lang.Math.pow;
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public class CombatUtilities { |
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public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){ |
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if (Float.isNaN(agent.getLoc().x)) |
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return false; |
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try{ |
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Vector3fImmutable sl = agent.getLoc(); |
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Vector3fImmutable tl = target.getLoc(); |
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//add Hitbox's to range.
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float range = agent.getRange(); |
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range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); |
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//if (target instanceof AbstractCharacter)
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// if (((AbstractCharacter)target).isMoving())
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// range+= 5;
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return !(sl.distanceSquared(tl) > sqr(range)); |
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}catch(Exception e){ |
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Logger.error( e.toString()); |
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return false; |
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} |
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} |
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public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){ |
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if (Float.isNaN(agent.getLoc().x)) |
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return false; |
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try{ |
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Vector3fImmutable sl = agent.getLoc(); |
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Vector3fImmutable tl = target.getLoc(); |
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//add Hitbox's to range.
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float range = agent.getRange(); |
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range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); |
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//if (target instanceof AbstractCharacter)
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// if (((AbstractCharacter)target).isMoving())
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// range+= 5;
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return !(sl.distanceSquared2D(tl) > sqr(range)); |
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}catch(Exception e){ |
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Logger.error( e.toString()); |
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return false; |
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} |
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} |
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public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range){ |
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return entity1.getLoc().distance2D(entity2.getLoc()) < range; |
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} |
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public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) { |
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if (!target.isAlive()) |
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return; |
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TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK); |
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if (target.getObjectType() == GameObjectType.PlayerCharacter) |
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); |
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else |
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DispatchMessage.sendToAllInRange(agent,msg); |
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} |
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public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) { |
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if (!target.isAlive()) |
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return; |
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TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY); |
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if (target.getObjectType() == GameObjectType.PlayerCharacter) |
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); |
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else |
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DispatchMessage.sendToAllInRange(agent,msg); |
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} |
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public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) { |
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if (!target.isAlive()) |
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return; |
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TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE); |
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if (target.getObjectType() == GameObjectType.PlayerCharacter) |
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); |
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else |
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DispatchMessage.sendToAllInRange(agent,msg); |
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} |
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public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation){ |
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if(agent.isSiege() == true){ |
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damage = ThreadLocalRandom.current().nextInt(1000) + 1500; |
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} |
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float trueDamage = damage; |
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//target = agent.getCombatTarget();
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if (!target.isAlive()) |
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return; |
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if (AbstractWorldObject.IsAbstractCharacter(target)) |
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trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false); |
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else if (target.getObjectType() == GameObjectType.Building) |
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trueDamage = ((Building) target).modifyHealth(-damage, agent); |
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//Don't send 0 damage kay thanx.
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if (trueDamage == 0) |
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return; |
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TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation); |
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if (target.getObjectType() == GameObjectType.PlayerCharacter) |
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); |
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else |
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DispatchMessage.sendToAllInRange(agent,msg); |
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//check damage shields
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if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob) |
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CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage); |
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} |
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public static boolean canSwing(Mob agent) { |
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None)); |
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} |
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public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) { |
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TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation); |
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if (target.getObjectType() == GameObjectType.PlayerCharacter) |
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DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); |
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else |
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DispatchMessage.sendToAllInRange(agent,msg); |
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} |
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public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { |
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int defenseScore = 0; |
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int attackScore = agent.getAtrHandOne(); |
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switch (target.getObjectType()) { |
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case PlayerCharacter: |
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defenseScore = ((AbstractCharacter) target).getDefenseRating(); |
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break; |
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case Mob: |
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Mob mob = (Mob)target; |
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if (mob.isSiege()) |
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defenseScore = attackScore; |
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break; |
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case Building: |
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return false; |
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} |
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int hitChance; |
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if (attackScore > defenseScore || defenseScore == 0) |
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hitChance = 94; |
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else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob) |
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hitChance = 10; |
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else { |
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float dif = attackScore / defenseScore; |
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if (dif <= 0.8f) |
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hitChance = 4; |
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else |
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hitChance = ((int)(450 * (dif - 0.8f)) + 4); |
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if (target.getObjectType() == GameObjectType.Building) |
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hitChance = 100; |
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} |
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return ThreadLocalRandom.current().nextInt(100) > hitChance; |
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} |
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public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) { |
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return triggerPassive(agent,ac, "Block"); |
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} |
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public static boolean triggerParry(Mob agent,AbstractWorldObject ac) { |
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return triggerPassive(agent,ac, "Parry"); |
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} |
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public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) { |
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return triggerPassive(agent,ac, "Dodge"); |
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} |
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public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) { |
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float chance = 0; |
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if (AbstractWorldObject.IsAbstractCharacter(ac)) |
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chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true); |
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if (chance > 75f) |
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chance = 75f; |
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if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac)) |
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chance = 100; |
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return ThreadLocalRandom.current().nextInt(100) < chance; |
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} |
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public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) { |
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if (!agent.isAlive() || !target.isAlive()) return; |
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if (target.getObjectType() == GameObjectType.PlayerCharacter) |
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if (!((PlayerCharacter)target).isActive()) |
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return; |
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int anim = 75; |
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float speed = 30f; |
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if (mainHand) |
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speed = agent.getSpeedHandOne(); |
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else |
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speed = agent.getSpeedHandTwo(); |
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DamageType dt = DamageType.Crush; |
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if (agent.isSiege()) |
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dt = DamageType.Siege; |
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if (wb != null) { |
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anim = CombatManager.getSwingAnimation(wb, null,mainHand); |
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dt = wb.getDamageType(); |
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} else if (!mainHand) |
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return; |
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Resists res = null; |
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PlayerBonuses bonus = null; |
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switch(target.getObjectType()){ |
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case Building: |
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res = ((Building)target).getResists(); |
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break; |
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case PlayerCharacter: |
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res = ((PlayerCharacter)target).getResists(); |
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bonus = ((PlayerCharacter)target).getBonuses(); |
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break; |
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case Mob: |
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Mob mob = (Mob)target; |
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res = mob.getResists(); |
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bonus = ((Mob)target).getBonuses(); |
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break; |
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} |
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//must not be immune to all or immune to attack
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if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack)) |
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if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) |
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return; |
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int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand); |
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if(canSwing(agent)) { |
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if(triggerDefense(agent,target)) { |
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swingIsMiss(agent, target, passiveAnim); |
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return; |
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} |
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else if(triggerDodge(agent,target)) { |
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swingIsDodge(agent, target, passiveAnim); |
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return; |
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} |
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else if (triggerParry(agent, target)){ |
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swingIsParry(agent, target, passiveAnim); |
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return; |
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} |
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else if(triggerBlock(agent,target)) { |
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swingIsBlock(agent, target, passiveAnim); |
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return; |
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} |
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if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){ |
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//mob is duel wielding and should conduct an attack for each hand
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ItemBase weapon1 = agent.getEquip().get(1).getItemBase(); |
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double range1 = getMaxDmg(weapon1.getMinDamage(),agent,weapon1) - getMinDmg(weapon1.getMinDamage(),agent,weapon1); |
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double damage1 = getMinDmg(weapon1.getMinDamage(),agent,weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2; |
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swingIsDamage(agent,target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null,true)); |
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ItemBase weapon2 = agent.getEquip().get(2).getItemBase(); |
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double range2 = getMaxDmg(weapon2.getMinDamage(),agent,weapon2) - getMinDmg(weapon2.getMinDamage(),agent,weapon2); |
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double damage2 = getMinDmg(weapon2.getMinDamage(),agent,weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2; |
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swingIsDamage(agent,target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null,false)); |
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} else{ |
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swingIsDamage(agent,target, determineDamage(agent), anim); |
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} |
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if (agent.getWeaponPower() != null) |
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agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE); |
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} |
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){ |
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PlayerCharacter player = (PlayerCharacter)target; |
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if (player.getDebug(64)){ |
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ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug
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} |
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} |
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//SIEGE MONSTERS DO NOT ATTACK GUARDSs
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if (target.getObjectType() == GameObjectType.Mob) |
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if (((Mob)target).isSiege()) |
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return; |
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//handle the retaliate
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if (AbstractWorldObject.IsAbstractCharacter(target)) |
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CombatManager.handleRetaliate((AbstractCharacter)target, agent); |
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if (target.getObjectType() == GameObjectType.Mob){ |
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Mob targetMob = (Mob)target; |
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if (targetMob.isSiege()) |
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return; |
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} |
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} |
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public static float determineDamage(Mob agent) { |
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if(agent == null){ |
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//early exit for null
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return 0; |
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} |
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AbstractWorldObject target = agent.getCombatTarget(); |
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if(target == null){ |
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//early exit for null target
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return 0; |
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} |
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float damage = 0; |
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DamageType dt = getDamageType(agent); |
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if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) { |
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damage = calculatePetDamage(agent); |
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}else if(agent.isPlayerGuard() == true){ |
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//damage = calculateGuardDamage(agent);
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damage = calculateMobDamage(agent); |
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}else if (agent.getLevel() > 80) { |
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damage = calculateEpicDamage(agent); |
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} else{ |
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damage = calculateMobDamage(agent); |
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} |
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if (AbstractWorldObject.IsAbstractCharacter(target)) { |
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if (((AbstractCharacter) target).isSit()) { |
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damage *= 2.5f; //increase damage if sitting
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} |
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return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0)); |
|
|
|
|
} |
|
|
|
|
if (target.getObjectType() == GameObjectType.Building) { |
|
|
|
|
Building building = (Building) target; |
|
|
|
|
Resists resists = building.getResists(); |
|
|
|
|
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100)))); |
|
|
|
|
} |
|
|
|
|
return damage; |
|
|
|
|
} |
|
|
|
|
public static DamageType getDamageType(Mob agent){ |
|
|
|
|
DamageType dt = DamageType.Crush; |
|
|
|
|
if(agent.getEquip().get(1) != null ){ |
|
|
|
|
return agent.getEquip().get(1).getItemBase().getDamageType(); |
|
|
|
|
} |
|
|
|
|
if(agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){ |
|
|
|
|
return agent.getEquip().get(2).getItemBase().getDamageType(); |
|
|
|
|
} |
|
|
|
|
return dt; |
|
|
|
|
} |
|
|
|
|
public static int calculatePetDamage(Mob agent) { |
|
|
|
|
//damage calc for pet
|
|
|
|
|
float range; |
|
|
|
|
float damage; |
|
|
|
|
float min = 40; |
|
|
|
|
float max = 60; |
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
float str = agent.getStatStrCurrent(); |
|
|
|
|
float dex = agent.getStatDexCurrent(); |
|
|
|
|
double minDmg = getMinDmg(min,agent, null); |
|
|
|
|
double maxDmg = getMaxDmg(max,agent, null); |
|
|
|
|
dmgMultiplier += agent.getLevel() / 10; |
|
|
|
|
range = (float) (maxDmg - minDmg); |
|
|
|
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
return (int) (damage * dmgMultiplier); |
|
|
|
|
} |
|
|
|
|
public static int calculateGuardDamage(Mob agent){ |
|
|
|
|
//damage calc for guard
|
|
|
|
|
ItemBase weapon = agent.getEquip().get(1).getItemBase(); |
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
double minDmg = weapon.getMinDamage(); |
|
|
|
|
double maxDmg = weapon.getMaxDamage(); |
|
|
|
|
float str = agent.getStatStrCurrent(); |
|
|
|
|
float dex = agent.getStatDexCurrent(); |
|
|
|
|
double min = getMinDmg(minDmg,agent, weapon); |
|
|
|
|
double max = getMaxDmg(maxDmg,agent, weapon); |
|
|
|
|
DamageType dt = weapon.getDamageType(); |
|
|
|
|
double range = max - min; |
|
|
|
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
if (((AbstractCharacter) target).isSit()) |
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |
|
|
|
|
return 0; |
|
|
|
|
} |
|
|
|
|
public static int calculateEpicDamage(Mob agent){ |
|
|
|
|
//handle r8 mob damage
|
|
|
|
|
DamageType dt = DamageType.Crush; |
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
if (agent.getEquip().get(1).getItemBase() != null) { |
|
|
|
|
dt = agent.getEquip().get(1).getItemBase().getDamageType(); |
|
|
|
|
} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){ |
|
|
|
|
dt = agent.getEquip().get(2).getItemBase().getDamageType(); |
|
|
|
|
} |
|
|
|
|
double min = agent.getMobBase().getMinDmg(); |
|
|
|
|
double max = agent.getMobBase().getMaxDmg(); |
|
|
|
|
double range = max - min; |
|
|
|
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |
|
|
|
|
} |
|
|
|
|
public static int calculateMobDamage(Mob agent){ |
|
|
|
|
ItemBase weapon = null; |
|
|
|
|
double minDmg; |
|
|
|
|
double maxDmg; |
|
|
|
|
DamageType dt; |
|
|
|
|
if(agent.getEquip().get(1) != null){ |
|
|
|
|
//mainhand damage
|
|
|
|
|
weapon = agent.getEquip().get(1).getItemBase(); |
|
|
|
|
} else if(agent.getEquip().get(2) != null){ |
|
|
|
|
//offhand damage
|
|
|
|
|
weapon = agent.getEquip().get(2).getItemBase(); |
|
|
|
|
} |
|
|
|
|
if(weapon != null){ |
|
|
|
|
minDmg = getMinDmg(weapon.getMinDamage(),agent,weapon); |
|
|
|
|
maxDmg = getMaxDmg(weapon.getMaxDamage(),agent, weapon); |
|
|
|
|
dt = weapon.getDamageType(); |
|
|
|
|
}else{ |
|
|
|
|
minDmg = agent.getMobBase().getDamageMin(); |
|
|
|
|
maxDmg = agent.getMobBase().getDamageMax(); |
|
|
|
|
dt = DamageType.Crush; |
|
|
|
|
} |
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
double range = maxDmg - minDmg; |
|
|
|
|
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
if (((AbstractCharacter) target).isSit()) |
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |
|
|
|
|
return 0; |
|
|
|
|
} |
|
|
|
|
public static double getMinDmg(double min, Mob agent, ItemBase weapon){ |
|
|
|
|
int primary = agent.getStatStrCurrent(); |
|
|
|
|
int secondary = agent.getStatDexCurrent(); |
|
|
|
|
int focusLevel = 0; |
|
|
|
|
int masteryLevel = 0; |
|
|
|
|
if(weapon != null) { |
|
|
|
|
if (weapon.isStrBased() == true) { |
|
|
|
|
primary = agent.getStatStrCurrent(); |
|
|
|
|
secondary = agent.getStatDexCurrent(); |
|
|
|
|
} else { |
|
|
|
|
primary = agent.getStatDexCurrent(); |
|
|
|
|
secondary = agent.getStatStrCurrent(); |
|
|
|
|
if (agent.getSkills().containsKey(weapon.getSkillRequired())) { |
|
|
|
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); |
|
|
|
|
} |
|
|
|
|
if (agent.getSkills().containsKey(weapon.getMastery())) { |
|
|
|
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return min * (pow(0.0048*primary +.049*(primary-0.75),0.5) + pow(0.0066*secondary + 0.064*(secondary-0.75),0.5) + + 0.01*(focusLevel + masteryLevel)); |
|
|
|
|
} |
|
|
|
|
public static double getMaxDmg(double max, Mob agent, ItemBase weapon){ |
|
|
|
|
int primary = agent.getStatStrCurrent(); |
|
|
|
|
int secondary = agent.getStatDexCurrent(); |
|
|
|
|
int focusLevel = 0; |
|
|
|
|
int masteryLevel = 0; |
|
|
|
|
if (weapon != null) { |
|
|
|
|
if(weapon.isStrBased() == true){ |
|
|
|
|
primary = agent.getStatStrCurrent(); |
|
|
|
|
secondary = agent.getStatDexCurrent(); |
|
|
|
|
} |
|
|
|
|
else{ |
|
|
|
|
primary = agent.getStatDexCurrent(); |
|
|
|
|
secondary = agent.getStatStrCurrent(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if(agent.getSkills().containsKey(weapon.getSkillRequired())) { |
|
|
|
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); |
|
|
|
|
} |
|
|
|
|
if(agent.getSkills().containsKey(weapon.getSkillRequired())) { |
|
|
|
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return max * (pow(0.0124*primary + 0.118*(primary -0.75),0.5) + pow(0.0022*secondary + 0.028*(secondary-0.75),0.5) + 0.0075*(focusLevel + masteryLevel)); |
|
|
|
|
} |
|
|
|
|
public static boolean RunAIRandom(){ |
|
|
|
|
int random = ThreadLocalRandom.current().nextInt(4); |
|
|
|
|
|
|
|
|
|
return random == 0; |
|
|
|
|
} |
|
|
|
|
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) { |
|
|
|
|
|
|
|
|
|
if (Float.isNaN(agent.getLoc().x)) |
|
|
|
|
return false; |
|
|
|
|
|
|
|
|
|
try { |
|
|
|
|
Vector3fImmutable sl = agent.getLoc(); |
|
|
|
|
Vector3fImmutable tl = target.getLoc(); |
|
|
|
|
|
|
|
|
|
//add Hitbox's to range.
|
|
|
|
|
float range = agent.getRange(); |
|
|
|
|
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); |
|
|
|
|
|
|
|
|
|
return !(sl.distanceSquared(tl) > sqr(range)); |
|
|
|
|
} catch (Exception e) { |
|
|
|
|
Logger.error(e.toString()); |
|
|
|
|
return false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) { |
|
|
|
|
return entity1.getLoc().distance2D(entity2.getLoc()) < range; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) { |
|
|
|
|
|
|
|
|
|
if (!target.isAlive()) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK); |
|
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
|
else |
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) { |
|
|
|
|
|
|
|
|
|
if (!target.isAlive()) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY); |
|
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
|
else |
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) { |
|
|
|
|
|
|
|
|
|
if (!target.isAlive()) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE); |
|
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
|
else |
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) { |
|
|
|
|
if (agent.isSiege() == true) { |
|
|
|
|
damage = ThreadLocalRandom.current().nextInt(1000) + 1500; |
|
|
|
|
} |
|
|
|
|
float trueDamage = damage; |
|
|
|
|
|
|
|
|
|
if (!target.isAlive()) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false); |
|
|
|
|
else if (target.getObjectType() == GameObjectType.Building) |
|
|
|
|
trueDamage = ((Building) target).modifyHealth(-damage, agent); |
|
|
|
|
|
|
|
|
|
//Don't send 0 damage kay thanx.
|
|
|
|
|
|
|
|
|
|
if (trueDamage == 0) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation); |
|
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
|
else |
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
|
|
|
|
|
|
//check damage shields
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob) |
|
|
|
|
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static boolean canSwing(Mob agent) { |
|
|
|
|
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) { |
|
|
|
|
|
|
|
|
|
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation); |
|
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
|
|
|
|
else |
|
|
|
|
DispatchMessage.sendToAllInRange(agent, msg); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { |
|
|
|
|
int defenseScore = 0; |
|
|
|
|
int attackScore = agent.getAtrHandOne(); |
|
|
|
|
switch (target.getObjectType()) { |
|
|
|
|
case PlayerCharacter: |
|
|
|
|
defenseScore = ((AbstractCharacter) target).getDefenseRating(); |
|
|
|
|
break; |
|
|
|
|
case Mob: |
|
|
|
|
|
|
|
|
|
Mob mob = (Mob) target; |
|
|
|
|
if (mob.isSiege()) |
|
|
|
|
defenseScore = attackScore; |
|
|
|
|
break; |
|
|
|
|
case Building: |
|
|
|
|
return false; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
int hitChance; |
|
|
|
|
if (attackScore > defenseScore || defenseScore == 0) |
|
|
|
|
hitChance = 94; |
|
|
|
|
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob) |
|
|
|
|
hitChance = 10; |
|
|
|
|
else { |
|
|
|
|
float dif = attackScore / defenseScore; |
|
|
|
|
if (dif <= 0.8f) |
|
|
|
|
hitChance = 4; |
|
|
|
|
else |
|
|
|
|
hitChance = ((int) (450 * (dif - 0.8f)) + 4); |
|
|
|
|
if (target.getObjectType() == GameObjectType.Building) |
|
|
|
|
hitChance = 100; |
|
|
|
|
} |
|
|
|
|
return ThreadLocalRandom.current().nextInt(100) > hitChance; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) { |
|
|
|
|
return triggerPassive(agent, ac, "Block"); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) { |
|
|
|
|
return triggerPassive(agent, ac, "Parry"); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) { |
|
|
|
|
return triggerPassive(agent, ac, "Dodge"); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) { |
|
|
|
|
float chance = 0; |
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(ac)) |
|
|
|
|
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true); |
|
|
|
|
|
|
|
|
|
if (chance > 75f) |
|
|
|
|
chance = 75f; |
|
|
|
|
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac)) |
|
|
|
|
chance = 100; |
|
|
|
|
|
|
|
|
|
return ThreadLocalRandom.current().nextInt(100) < chance; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) { |
|
|
|
|
|
|
|
|
|
if (!agent.isAlive() || !target.isAlive()) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.PlayerCharacter) |
|
|
|
|
if (!((PlayerCharacter) target).isActive()) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
int anim = 75; |
|
|
|
|
float speed; |
|
|
|
|
|
|
|
|
|
if (mainHand) |
|
|
|
|
speed = agent.getSpeedHandOne(); |
|
|
|
|
else |
|
|
|
|
speed = agent.getSpeedHandTwo(); |
|
|
|
|
|
|
|
|
|
DamageType dt = DamageType.Crush; |
|
|
|
|
|
|
|
|
|
if (agent.isSiege()) |
|
|
|
|
dt = DamageType.Siege; |
|
|
|
|
if (wb != null) { |
|
|
|
|
anim = CombatManager.getSwingAnimation(wb, null, mainHand); |
|
|
|
|
dt = wb.getDamageType(); |
|
|
|
|
} else if (!mainHand) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
Resists res = null; |
|
|
|
|
PlayerBonuses bonus = null; |
|
|
|
|
|
|
|
|
|
switch (target.getObjectType()) { |
|
|
|
|
case Building: |
|
|
|
|
res = ((Building) target).getResists(); |
|
|
|
|
break; |
|
|
|
|
case PlayerCharacter: |
|
|
|
|
res = ((PlayerCharacter) target).getResists(); |
|
|
|
|
bonus = ((PlayerCharacter) target).getBonuses(); |
|
|
|
|
break; |
|
|
|
|
case Mob: |
|
|
|
|
Mob mob = (Mob) target; |
|
|
|
|
res = mob.getResists(); |
|
|
|
|
bonus = ((Mob) target).getBonuses(); |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//must not be immune to all or immune to attack
|
|
|
|
|
|
|
|
|
|
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack)) |
|
|
|
|
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand); |
|
|
|
|
if (canSwing(agent)) { |
|
|
|
|
if (triggerDefense(agent, target)) { |
|
|
|
|
swingIsMiss(agent, target, passiveAnim); |
|
|
|
|
return; |
|
|
|
|
} else if (triggerDodge(agent, target)) { |
|
|
|
|
swingIsDodge(agent, target, passiveAnim); |
|
|
|
|
return; |
|
|
|
|
} else if (triggerParry(agent, target)) { |
|
|
|
|
swingIsParry(agent, target, passiveAnim); |
|
|
|
|
|
|
|
|
|
return; |
|
|
|
|
} else if (triggerBlock(agent, target)) { |
|
|
|
|
swingIsBlock(agent, target, passiveAnim); |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { |
|
|
|
|
//mob is duel wielding and should conduct an attack for each hand
|
|
|
|
|
ItemBase weapon1 = agent.getEquip().get(1).getItemBase(); |
|
|
|
|
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1); |
|
|
|
|
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2; |
|
|
|
|
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true)); |
|
|
|
|
ItemBase weapon2 = agent.getEquip().get(2).getItemBase(); |
|
|
|
|
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2); |
|
|
|
|
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2; |
|
|
|
|
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false)); |
|
|
|
|
} else { |
|
|
|
|
swingIsDamage(agent, target, determineDamage(agent), anim); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (agent.getWeaponPower() != null) |
|
|
|
|
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) { |
|
|
|
|
PlayerCharacter player = (PlayerCharacter) target; |
|
|
|
|
|
|
|
|
|
if (player.getDebug(64)) |
|
|
|
|
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
|
|
|
|
|
if (target.getObjectType() == GameObjectType.Mob) |
|
|
|
|
if (((Mob) target).isSiege()) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
//handle the retaliate
|
|
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
CombatManager.handleRetaliate((AbstractCharacter) target, agent); |
|
|
|
|
|
|
|
|
|
if (target.getObjectType() == GameObjectType.Mob) { |
|
|
|
|
Mob targetMob = (Mob) target; |
|
|
|
|
if (targetMob.isSiege()) |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static float determineDamage(Mob agent) { |
|
|
|
|
|
|
|
|
|
//early exit for null
|
|
|
|
|
|
|
|
|
|
if (agent == null) |
|
|
|
|
return 0; |
|
|
|
|
|
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
|
|
|
|
|
if (target == null) |
|
|
|
|
return 0; |
|
|
|
|
|
|
|
|
|
float damage = 0; |
|
|
|
|
|
|
|
|
|
DamageType dt = getDamageType(agent); |
|
|
|
|
if (agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) { |
|
|
|
|
damage = calculatePetDamage(agent); |
|
|
|
|
} else if (agent.isPlayerGuard() == true) { |
|
|
|
|
//damage = calculateGuardDamage(agent);
|
|
|
|
|
damage = calculateMobDamage(agent); |
|
|
|
|
} else if (agent.getLevel() > 80) { |
|
|
|
|
damage = calculateEpicDamage(agent); |
|
|
|
|
} else { |
|
|
|
|
damage = calculateMobDamage(agent); |
|
|
|
|
} |
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) { |
|
|
|
|
if (((AbstractCharacter) target).isSit()) { |
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
|
} |
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0)); |
|
|
|
|
} |
|
|
|
|
if (target.getObjectType() == GameObjectType.Building) { |
|
|
|
|
Building building = (Building) target; |
|
|
|
|
Resists resists = building.getResists(); |
|
|
|
|
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100)))); |
|
|
|
|
} |
|
|
|
|
return damage; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static DamageType getDamageType(Mob agent) { |
|
|
|
|
DamageType dt = DamageType.Crush; |
|
|
|
|
if (agent.getEquip().get(1) != null) { |
|
|
|
|
return agent.getEquip().get(1).getItemBase().getDamageType(); |
|
|
|
|
} |
|
|
|
|
if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { |
|
|
|
|
return agent.getEquip().get(2).getItemBase().getDamageType(); |
|
|
|
|
} |
|
|
|
|
return dt; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static int calculatePetDamage(Mob agent) { |
|
|
|
|
//damage calc for pet
|
|
|
|
|
float range; |
|
|
|
|
float damage; |
|
|
|
|
float min = 40; |
|
|
|
|
float max = 60; |
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
double minDmg = getMinDmg(min, agent, null); |
|
|
|
|
double maxDmg = getMaxDmg(max, agent, null); |
|
|
|
|
dmgMultiplier += agent.getLevel() / 10; |
|
|
|
|
range = (float) (maxDmg - minDmg); |
|
|
|
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
return (int) (damage * dmgMultiplier); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static int calculateGuardDamage(Mob agent) { |
|
|
|
|
//damage calc for guard
|
|
|
|
|
ItemBase weapon = agent.getEquip().get(1).getItemBase(); |
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
|
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
|
|
|
|
|
double minDmg = weapon.getMinDamage(); |
|
|
|
|
double maxDmg = weapon.getMaxDamage(); |
|
|
|
|
double min = getMinDmg(minDmg, agent, weapon); |
|
|
|
|
double max = getMaxDmg(maxDmg, agent, weapon); |
|
|
|
|
|
|
|
|
|
DamageType dt = weapon.getDamageType(); |
|
|
|
|
|
|
|
|
|
double range = max - min; |
|
|
|
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
if (((AbstractCharacter) target).isSit()) |
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |
|
|
|
|
return 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static int calculateEpicDamage(Mob agent) { |
|
|
|
|
//handle r8 mob damage
|
|
|
|
|
DamageType dt = DamageType.Crush; |
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
if (agent.getEquip().get(1).getItemBase() != null) { |
|
|
|
|
dt = agent.getEquip().get(1).getItemBase().getDamageType(); |
|
|
|
|
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) { |
|
|
|
|
dt = agent.getEquip().get(2).getItemBase().getDamageType(); |
|
|
|
|
} |
|
|
|
|
double min = agent.getMobBase().getMinDmg(); |
|
|
|
|
double max = agent.getMobBase().getMaxDmg(); |
|
|
|
|
double range = max - min; |
|
|
|
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static int calculateMobDamage(Mob agent) { |
|
|
|
|
ItemBase weapon = null; |
|
|
|
|
double minDmg; |
|
|
|
|
double maxDmg; |
|
|
|
|
DamageType dt; |
|
|
|
|
|
|
|
|
|
//main hand or offhand damage
|
|
|
|
|
|
|
|
|
|
if (agent.getEquip().get(1) != null) |
|
|
|
|
weapon = agent.getEquip().get(1).getItemBase(); |
|
|
|
|
else if (agent.getEquip().get(2) != null) |
|
|
|
|
weapon = agent.getEquip().get(2).getItemBase(); |
|
|
|
|
|
|
|
|
|
if (weapon != null) { |
|
|
|
|
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon); |
|
|
|
|
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon); |
|
|
|
|
dt = weapon.getDamageType(); |
|
|
|
|
} else { |
|
|
|
|
minDmg = agent.getMobBase().getDamageMin(); |
|
|
|
|
maxDmg = agent.getMobBase().getDamageMax(); |
|
|
|
|
dt = DamageType.Crush; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
AbstractWorldObject target = agent.getCombatTarget(); |
|
|
|
|
|
|
|
|
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); |
|
|
|
|
double range = maxDmg - minDmg; |
|
|
|
|
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
|
|
|
|
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
if (((AbstractCharacter) target).isSit()) |
|
|
|
|
damage *= 2.5f; //increase damage if sitting
|
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(target)) |
|
|
|
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); |
|
|
|
|
return 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static double getMinDmg(double min, Mob agent, ItemBase weapon) { |
|
|
|
|
|
|
|
|
|
int primary = agent.getStatStrCurrent(); |
|
|
|
|
int secondary = agent.getStatDexCurrent(); |
|
|
|
|
int focusLevel = 0; |
|
|
|
|
int masteryLevel = 0; |
|
|
|
|
|
|
|
|
|
if (weapon != null) { |
|
|
|
|
if (weapon.isStrBased() == true) { |
|
|
|
|
primary = agent.getStatStrCurrent(); |
|
|
|
|
secondary = agent.getStatDexCurrent(); |
|
|
|
|
} else { |
|
|
|
|
primary = agent.getStatDexCurrent(); |
|
|
|
|
secondary = agent.getStatStrCurrent(); |
|
|
|
|
if (agent.getSkills().containsKey(weapon.getSkillRequired())) { |
|
|
|
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); |
|
|
|
|
} |
|
|
|
|
if (agent.getSkills().containsKey(weapon.getMastery())) { |
|
|
|
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) { |
|
|
|
|
|
|
|
|
|
int primary = agent.getStatStrCurrent(); |
|
|
|
|
int secondary = agent.getStatDexCurrent(); |
|
|
|
|
int focusLevel = 0; |
|
|
|
|
int masteryLevel = 0; |
|
|
|
|
|
|
|
|
|
if (weapon != null) { |
|
|
|
|
|
|
|
|
|
if (weapon.isStrBased() == true) { |
|
|
|
|
primary = agent.getStatStrCurrent(); |
|
|
|
|
secondary = agent.getStatDexCurrent(); |
|
|
|
|
} else { |
|
|
|
|
primary = agent.getStatDexCurrent(); |
|
|
|
|
secondary = agent.getStatStrCurrent(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (agent.getSkills().containsKey(weapon.getSkillRequired())) |
|
|
|
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); |
|
|
|
|
|
|
|
|
|
if (agent.getSkills().containsKey(weapon.getSkillRequired())) |
|
|
|
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel)); |
|
|
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} |
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} |
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