Browse Source

Reformat and bonus code removal.

master
MagicBot 2 years ago
parent
commit
566522befb
  1. 393
      src/engine/ai/MobileFSM.java
  2. 121
      src/engine/ai/MobileFSMManager.java
  3. 954
      src/engine/ai/utilities/CombatUtilities.java
  4. 374
      src/engine/ai/utilities/MovementUtilities.java
  5. 1
      src/engine/ai/utilities/PowerUtilities.java

393
src/engine/ai/MobileFSM.java

@ -6,6 +6,7 @@ @@ -6,6 +6,7 @@
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.ai;
import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid;
@ -22,12 +23,15 @@ import engine.objects.*; @@ -22,12 +23,15 @@ import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class MobileFSM {
private static void AttackTarget(Mob mob, AbstractWorldObject target) {
if (mob == null)
@ -42,11 +46,11 @@ public class MobileFSM { @@ -42,11 +46,11 @@ public class MobileFSM {
case PlayerCharacter:
PlayerCharacter targetPlayer = (PlayerCharacter) target;
if (canCast(mob)) {
if (!MobCast(mob))
if (canCast(mob) && !MobCast(mob))
AttackPlayer(mob, targetPlayer);
} else {
} else
AttackPlayer(mob, targetPlayer);
}
break;
case Building:
Building targetBuilding = (Building) target;
@ -58,79 +62,117 @@ public class MobileFSM { @@ -58,79 +62,117 @@ public class MobileFSM {
break;
}
}
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
mob.setCombatTarget(null);
return;
}
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null);
return;
}
if (CombatUtilities.inRangeToAttack(mob,mob.getCombatTarget())) {
if (CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget())) {
//no weapons, default mob attack speed 3 seconds.
if (System.currentTimeMillis() < mob.getLastAttackTime())
return;
// ranged mobs cant attack while running. skip until they finally stop.
if (mob.isMoving())
return;
// add timer for last attack.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int delay = 3000;
if (mob.isSiege())
delay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
}
}
public static void AttackBuilding(Mob mob, Building target) {
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null);
return;
}
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
if (mob.isSiege())
MovementManager.sendRWSSMsg(mob);
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 15000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
@ -140,67 +182,91 @@ public class MobileFSM { @@ -140,67 +182,91 @@ public class MobileFSM {
DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
}
public static void AttackMob(Mob mob, Mob target) {
if (mob.getRange() >= 30 && mob.isMoving())
return;
//no weapons, default mob attack speed 3 seconds.
ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000;
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
}
private static void Patrol(Mob mob) {
//make sure mob is out of combat stance
if(mob.stopPatrolTime == 0) {
if (mob.stopPatrolTime == 0)
mob.stopPatrolTime = System.currentTimeMillis();
}
if(mob.isMoving() == true){
if (mob.isMoving() == true) {
mob.stopPatrolTime = System.currentTimeMillis();
return;
}
if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
//early exit while waiting to patrol again
if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis())
//early exit while waiting to patrol again
return;
//guard captains inherit barracks patrol points dynamically
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
Building barracks = mob.building;
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
mob.patrolPoints = barracks.patrolPoints;
} else{
} else {
randomGuardPatrolPoint(mob);
return;
}
}
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
mob.lastPatrolPointIndex = 0;
}
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
mob.lastPatrolPointIndex = 0;
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1;
MovementUtilities.aiMove(mob, mob.destination, true);
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance
if (minion.getKey().despawned == false) {
@ -215,117 +281,162 @@ public class MobileFSM { @@ -215,117 +281,162 @@ public class MobileFSM {
minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
MovementUtilities.moveToLocation(minion.getKey(),formationPatrolPoint,0);
MovementUtilities.moveToLocation(minion.getKey(), formationPatrolPoint, 0);
}
}
}
}
}
public static boolean canCast(Mob mob) {
// Performs validation to determine if a
// mobile in the proper state to cast.
if (mob == null)
return false;
if (mob.mobPowers.isEmpty())
return false;
if(ThreadLocalRandom.current().nextInt(100) > 50)
if (ThreadLocalRandom.current().nextInt(100) > 50)
return false;
if (mob.nextCastTime == 0)
mob.nextCastTime = System.currentTimeMillis();
return mob.nextCastTime <= System.currentTimeMillis();
}
public static boolean MobCast(Mob mob) {
// Method picks a random spell from a mobile's list of powers
// and casts it on the current target (or itself). Validation
// (including empty lists) is done previously within canCast();
ArrayList<Integer> powerTokens;
ArrayList<Integer> purgeTokens;
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
// Generate a list of tokens from the mob powers for this mobile.
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
purgeTokens = new ArrayList<>();
// If player has this effect on them currently then remove
// this token from our list.
for (int powerToken : powerTokens) {
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
for (ActionsBase actionBase : powerBase.getActions()) {
String stackType = actionBase.stackType;
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
purgeTokens.add(powerToken);
}
}
powerTokens.removeAll(purgeTokens);
// Sanity check
if (powerTokens.isEmpty())
return false;
// Pick random spell from our list of powers
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
int powerRank = mob.mobPowers.get(powerToken);
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
// Cast the spell
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
PerformActionMsg msg;
if (!mobPower.isHarmful() || mobPower.targetSelf)
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
else
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
return true;
}
return false;
}
public static void MobCallForHelp(Mob mob) {
boolean callGotResponse = false;
if (mob.nextCallForHelp == 0) {
if (mob.nextCallForHelp == 0)
mob.nextCallForHelp = System.currentTimeMillis();
}
if (mob.nextCallForHelp < System.currentTimeMillis())
return;
//mob sends call for help message
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
Zone mobCamp = mob.getParentZone();
for (Mob helper : mobCamp.zoneMobSet) {
if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
helper.setCombatTarget(mob.getCombatTarget());
callGotResponse = true;
}
}
//wait 60 seconds to call for help again
if (callGotResponse)
//wait 60 seconds to call for help again
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
}
public static void DetermineAction(Mob mob) {
if (mob == null)
return;
if(mob.despawned == true || mob.isAlive() == false) {
if (mob.despawned == true || mob.isAlive() == false) {
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
//minions don't respawn while guard captain is dead
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
//minions don't respawn while guard captain is dead
mob.deathTime = System.currentTimeMillis();
return;
mob.deathTime = System.currentTimeMillis();
return;
}
}
CheckForRespawn(mob);
return;
}
//no players loaded, no need to proceed
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
//no players loaded, no need to proceed
return;
if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
mob.updateLocation();
CheckToSendMobHome(mob);
switch (mob.BehaviourType) {
case GuardCaptain:
GuardCaptainLogic(mob);
@ -347,81 +458,110 @@ public class MobileFSM { @@ -347,81 +458,110 @@ public class MobileFSM {
break;
}
}
private static void CheckForAggro(Mob aiAgent) {
//looks for and sets mobs combatTarget
if (!aiAgent.isAlive())
return;
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
//Player is null, let's remove them from the list.
if (loadedPlayer == null) {
loadedPlayers.remove(playerID);
continue;
}
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive()) {
loadedPlayers.remove(playerID);
continue;
}
//Can't see target, skip aggro.
if (!aiAgent.canSee(loadedPlayer))
continue;
// No aggro for this race type
if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
continue;
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
aiAgent.setCombatTarget(loadedPlayer);
return;
}
}
}
private static void CheckMobMovement(Mob mob) {
if (!MovementUtilities.canMove(mob))
return;
switch(mob.BehaviourType){
switch (mob.BehaviourType) {
case Pet1:
//mob no longer has its owner loaded, translocate pet to owner
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
//mob no longer has its owner loaded, translocate pet to owner
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
return;
}
//move back to owner
if (mob.getCombatTarget() == null) {
//move back to owner
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
return;
mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
} else
chaseTarget(mob);
break;
case GuardMinion:
if (!mob.npcOwner.isAlive() || ((Mob)mob.npcOwner).despawned)
if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned)
randomGuardPatrolPoint(mob);
else{
if(mob.getCombatTarget() != null){
else {
if (mob.getCombatTarget() != null)
chaseTarget(mob);
}
}
break;
default:
if (mob.getCombatTarget() == null) {
Patrol(mob);
}else {
if (mob.getCombatTarget() == null)
Patrol(mob);
else
chaseTarget(mob);
}
break;
}
}
private static void CheckForRespawn(Mob aiAgent) {
if (aiAgent.deathTime == 0) {
aiAgent.setDeathTime(System.currentTimeMillis());
return;
}
//handles checking for respawn of dead mobs even when no players have mob loaded
//Despawn Timer with Loot currently in inventory.
if (!aiAgent.despawned) {
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
aiAgent.despawn();
@ -429,12 +569,15 @@ public class MobileFSM { @@ -429,12 +569,15 @@ public class MobileFSM {
}
//No items in inventory.
} else {
//Mob's Loot has been looted.
if (aiAgent.isHasLoot()) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
}
//Mob never had Loot.
} else {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
@ -447,10 +590,14 @@ public class MobileFSM { @@ -447,10 +590,14 @@ public class MobileFSM {
aiAgent.respawn();
}
}
public static void CheckForAttack(Mob mob) {
//checks if mob can attack based on attack timer and range
if (mob.isAlive() == false)
return;
if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
mob.setCombatTarget(null);
if (mob.isCombat()) {
@ -470,34 +617,42 @@ public class MobileFSM { @@ -470,34 +617,42 @@ public class MobileFSM {
if (System.currentTimeMillis() > mob.getLastAttackTime())
AttackTarget(mob, mob.getCombatTarget());
}
private static void CheckToSendMobHome(Mob mob) {
if (mob.isPlayerGuard() && !mob.despawned) {
City current = ZoneManager.getCityAtLocation(mob.getLoc());
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){
//guard captain pulls his minions home with him
//guard captain pulls his minions home with him
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
minion.getKey().setCombatTarget(null);
}
}
}
}
else if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
}
}
private static void chaseTarget(Mob mob) {
mob.updateMovementState();
if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) {
mob.setCombatTarget(null);
return;
}
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc();
@ -508,179 +663,263 @@ public class MobileFSM { @@ -508,179 +663,263 @@ public class MobileFSM {
}
}
}
private static void SafeGuardAggro(Mob mob) {
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awoMob : awoList) {
//dont scan self.
if (mob.equals(awoMob))
continue;
Mob aggroMob = (Mob) awoMob;
//dont attack other guards
if (aggroMob.isGuard())
continue;
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
continue;
mob.setCombatTarget(aggroMob);
}
}
public static void GuardCaptainLogic(Mob mob) {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
CheckMobMovement(mob);
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
public static void GuardMinionLogic(Mob mob) {
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
}
if(mob.npcOwner.getCombatTarget() != null)
if (mob.npcOwner.getCombatTarget() != null)
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
else
else
mob.setCombatTarget(null);
CheckMobMovement(mob);
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
public static void GuardWallArcherLogic(Mob mob) {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
else
CheckForAttack(mob);
}
private static void PetLogic(Mob mob) {
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
mob.setCombatTarget(null);
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
CheckMobMovement(mob);
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
private static void HamletGuardLogic(Mob mob) {
//safehold guard
if (mob.getCombatTarget() == null) {
//safehold guard
SafeGuardAggro(mob);
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
}
private static void DefaultLogic(Mob mob) {
//check for players that can be aggroed if mob is agressive and has no target
// check for players that can be aggroed if mob is agressive and has no target
if (mob.BehaviourType.isAgressive) {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null) {
mob.setCombatTarget(newTarget);
} else {
if (mob.getCombatTarget() == null) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
//safehold guard
SafeGuardAggro(mob);
SafeGuardAggro(mob); // safehold guard
else
//normal aggro
CheckForAggro(mob);
CheckForAggro(mob); // normal aggro
}
}
}
//check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam)
CheckMobMovement(mob);
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null)
CheckForAttack(mob);
if(mob.combatTarget != null){
if (mob.combatTarget != null) {
CheckForAttack(mob);
}
}
public static void CheckForPlayerGuardAggro(Mob mob) {
//looks for and sets mobs combatTarget
if (!mob.isAlive())
return;
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
//Player is null, let's remove them from the list.
if (loadedPlayer == null) {
loadedPlayers.remove(playerID);
continue;
}
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive()) {
loadedPlayers.remove(playerID);
continue;
}
//Can't see target, skip aggro.
if (!mob.canSee(loadedPlayer))
continue;
// No aggro for this player
if (GuardCanAggro(mob, loadedPlayer) == false)
continue;
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
mob.setCombatTarget(loadedPlayer);
return;
}
}
}
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if(((Mob)mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true)
return true;
}
} else if(mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){
} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true;
}
//first check condemn list for aggro allowed (allies button is checked)
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
//target is listed individually
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually
return false;
//target's guild is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed
return false;
//target's nation is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed
return false;
}
return true;
} else{
} else {
//allies button is not checked
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
//target is listed individually
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually
return true;
//target's guild is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed
return true;
//target's nation is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed
return true;
}
}
return false;
}
public static void randomGuardPatrolPoint(Mob mob){
public static void randomGuardPatrolPoint(Mob mob) {
//early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
if (mob.isMoving() == true) {
//early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
mob.stopPatrolTime = System.currentTimeMillis();
return;
}
//wait between 10 and 15 seconds after reaching patrol point before moving
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
//early exit while waiting to patrol again
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
//early exit while waiting to patrol again
return;
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
mob.destination = new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
MovementUtilities.aiMove(mob, mob.destination, true);
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance
if (minion.getKey().despawned == false) {
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
minion.getKey().setCombat(false);
@ -698,18 +937,24 @@ public class MobileFSM { @@ -698,18 +937,24 @@ public class MobileFSM {
}
}
}
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob){
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
float CurrentHateValue = 0;
if(mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
CurrentHateValue = ((PlayerCharacter)mob.getCombatTarget()).getHateValue();
}
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue();
AbstractWorldObject mostHatedTarget = null;
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey());
if(potentialTarget.equals(mob.getCombatTarget())){
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
if (potentialTarget.equals(mob.getCombatTarget()))
continue;
}
if(potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue){
if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue) {
CurrentHateValue = potentialTarget.getHateValue();
mostHatedTarget = potentialTarget;
}

121
src/engine/ai/MobileFSMManager.java

@ -8,6 +8,7 @@ @@ -8,6 +8,7 @@
package engine.ai;
import engine.gameManager.SessionManager;
import engine.gameManager.ZoneManager;
import engine.objects.Mob;
@ -22,90 +23,84 @@ import java.time.Instant; @@ -22,90 +23,84 @@ import java.time.Instant;
public class MobileFSMManager {
private static final MobileFSMManager INSTANCE = new MobileFSMManager();
private volatile boolean alive;
private long timeOfKill = -1;
public static Duration executionTime = Duration.ofNanos(1);
public static Duration executionMax = Duration.ofNanos(1);
private MobileFSMManager() {
private static final MobileFSMManager INSTANCE = new MobileFSMManager();
public static Duration executionTime = Duration.ofNanos(1);
public static Duration executionMax = Duration.ofNanos(1);
private volatile boolean alive;
private long timeOfKill = -1;
Runnable worker = new Runnable() {
@Override
public void run() {
execution();
}
};
private MobileFSMManager() {
alive = true;
Runnable worker = new Runnable() {
@Override
public void run() {
execution();
}
};
Thread t = new Thread(worker, "MobileFSMManager");
t.start();
}
alive = true;
public static MobileFSMManager getInstance() {
return INSTANCE;
}
Thread t = new Thread(worker, "MobileFSMManager");
t.start();
}
/**
* Stops the MobileFSMManager
*/
public void shutdown() {
if (alive) {
alive = false;
timeOfKill = System.currentTimeMillis();
}
}
public static MobileFSMManager getInstance() {
return INSTANCE;
}
/**
* Stops the MobileFSMManager
*/
public void shutdown() {
if (alive) {
alive = false;
timeOfKill = System.currentTimeMillis();
}
}
public long getTimeOfKill() {
return this.timeOfKill;
}
public boolean isAlive() {
return this.alive;
}
public boolean isAlive() {
return this.alive;
}
private void execution() {
private void execution() {
//Load zone threshold once.
//Load zone threshold once.
long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
Instant startTime;
long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
Instant startTime;
while (alive) {
while (alive) {
ThreadUtils.sleep(1);
ThreadUtils.sleep(1);
if (System.currentTimeMillis() > mobPulse) {
if (System.currentTimeMillis() > mobPulse) {
startTime = Instant.now();
startTime = Instant.now();
for (Zone zone : ZoneManager.getAllZones()) {
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null && SessionManager.getActivePlayerCharacterCount() > 0)
MobileFSM.DetermineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
}
}
}
try {
if (mob != null && SessionManager.getActivePlayerCharacterCount() > 0)
MobileFSM.DetermineAction(mob);
} catch (Exception e) {
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
e.printStackTrace();
}
}
}
this.executionTime = Duration.between(startTime, Instant.now());
executionTime = Duration.between(startTime, Instant.now());
if (executionTime.compareTo(executionMax) > 0)
executionMax = executionTime;
if (executionTime.compareTo(executionMax) > 0)
executionMax = executionTime;
mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
}
}
}
mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD;
}
}
}
}

954
src/engine/ai/utilities/CombatUtilities.java

@ -7,7 +7,6 @@ @@ -7,7 +7,6 @@
// www.magicbane.com
package engine.ai.utilities;
import engine.Enum.*;
@ -27,479 +26,482 @@ import static java.lang.Math.pow; @@ -27,479 +26,482 @@ import static java.lang.Math.pow;
public class CombatUtilities {
public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){
if (Float.isNaN(agent.getLoc().x))
return false;
try{
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
//if (target instanceof AbstractCharacter)
// if (((AbstractCharacter)target).isMoving())
// range+= 5;
return !(sl.distanceSquared(tl) > sqr(range));
}catch(Exception e){
Logger.error( e.toString());
return false;
}
}
public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){
if (Float.isNaN(agent.getLoc().x))
return false;
try{
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
//if (target instanceof AbstractCharacter)
// if (((AbstractCharacter)target).isMoving())
// range+= 5;
return !(sl.distanceSquared2D(tl) > sqr(range));
}catch(Exception e){
Logger.error( e.toString());
return false;
}
}
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range){
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
}
public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation){
if(agent.isSiege() == true){
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
}
float trueDamage = damage;
//target = agent.getCombatTarget();
if (!target.isAlive())
return;
if (AbstractWorldObject.IsAbstractCharacter(target))
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
else if (target.getObjectType() == GameObjectType.Building)
trueDamage = ((Building) target).modifyHealth(-damage, agent);
//Don't send 0 damage kay thanx.
if (trueDamage == 0)
return;
TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
//check damage shields
if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage);
}
public static boolean canSwing(Mob agent) {
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
}
public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defenseScore = 0;
int attackScore = agent.getAtrHandOne();
switch (target.getObjectType()) {
case PlayerCharacter:
defenseScore = ((AbstractCharacter) target).getDefenseRating();
break;
case Mob:
Mob mob = (Mob)target;
if (mob.isSiege())
defenseScore = attackScore;
break;
case Building:
return false;
}
int hitChance;
if (attackScore > defenseScore || defenseScore == 0)
hitChance = 94;
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
hitChance = 10;
else {
float dif = attackScore / defenseScore;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int)(450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == GameObjectType.Building)
hitChance = 100;
}
return ThreadLocalRandom.current().nextInt(100) > hitChance;
}
public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Block");
}
public static boolean triggerParry(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Parry");
}
public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Dodge");
}
public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) {
float chance = 0;
if (AbstractWorldObject.IsAbstractCharacter(ac))
chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true);
if (chance > 75f)
chance = 75f;
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
chance = 100;
return ThreadLocalRandom.current().nextInt(100) < chance;
}
public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive()) return;
if (target.getObjectType() == GameObjectType.PlayerCharacter)
if (!((PlayerCharacter)target).isActive())
return;
int anim = 75;
float speed = 30f;
if (mainHand)
speed = agent.getSpeedHandOne();
else
speed = agent.getSpeedHandTwo();
DamageType dt = DamageType.Crush;
if (agent.isSiege())
dt = DamageType.Siege;
if (wb != null) {
anim = CombatManager.getSwingAnimation(wb, null,mainHand);
dt = wb.getDamageType();
} else if (!mainHand)
return;
Resists res = null;
PlayerBonuses bonus = null;
switch(target.getObjectType()){
case Building:
res = ((Building)target).getResists();
break;
case PlayerCharacter:
res = ((PlayerCharacter)target).getResists();
bonus = ((PlayerCharacter)target).getBonuses();
break;
case Mob:
Mob mob = (Mob)target;
res = mob.getResists();
bonus = ((Mob)target).getBonuses();
break;
}
//must not be immune to all or immune to attack
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
return;
int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand);
if(canSwing(agent)) {
if(triggerDefense(agent,target)) {
swingIsMiss(agent, target, passiveAnim);
return;
}
else if(triggerDodge(agent,target)) {
swingIsDodge(agent, target, passiveAnim);
return;
}
else if (triggerParry(agent, target)){
swingIsParry(agent, target, passiveAnim);
return;
}
else if(triggerBlock(agent,target)) {
swingIsBlock(agent, target, passiveAnim);
return;
}
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){
//mob is duel wielding and should conduct an attack for each hand
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
double range1 = getMaxDmg(weapon1.getMinDamage(),agent,weapon1) - getMinDmg(weapon1.getMinDamage(),agent,weapon1);
double damage1 = getMinDmg(weapon1.getMinDamage(),agent,weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
swingIsDamage(agent,target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null,true));
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
double range2 = getMaxDmg(weapon2.getMinDamage(),agent,weapon2) - getMinDmg(weapon2.getMinDamage(),agent,weapon2);
double damage2 = getMinDmg(weapon2.getMinDamage(),agent,weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
swingIsDamage(agent,target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null,false));
} else{
swingIsDamage(agent,target, determineDamage(agent), anim);
}
if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
}
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){
PlayerCharacter player = (PlayerCharacter)target;
if (player.getDebug(64)){
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug
}
}
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
if (target.getObjectType() == GameObjectType.Mob)
if (((Mob)target).isSiege())
return;
//handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter)target, agent);
if (target.getObjectType() == GameObjectType.Mob){
Mob targetMob = (Mob)target;
if (targetMob.isSiege())
return;
}
}
public static float determineDamage(Mob agent) {
if(agent == null){
//early exit for null
return 0;
}
AbstractWorldObject target = agent.getCombatTarget();
if(target == null){
//early exit for null target
return 0;
}
float damage = 0;
DamageType dt = getDamageType(agent);
if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
damage = calculatePetDamage(agent);
}else if(agent.isPlayerGuard() == true){
//damage = calculateGuardDamage(agent);
damage = calculateMobDamage(agent);
}else if (agent.getLevel() > 80) {
damage = calculateEpicDamage(agent);
} else{
damage = calculateMobDamage(agent);
}
if (AbstractWorldObject.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).isSit()) {
damage *= 2.5f; //increase damage if sitting
}
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
}
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
}
return damage;
}
public static DamageType getDamageType(Mob agent){
DamageType dt = DamageType.Crush;
if(agent.getEquip().get(1) != null ){
return agent.getEquip().get(1).getItemBase().getDamageType();
}
if(agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){
return agent.getEquip().get(2).getItemBase().getDamageType();
}
return dt;
}
public static int calculatePetDamage(Mob agent) {
//damage calc for pet
float range;
float damage;
float min = 40;
float max = 60;
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
double minDmg = getMinDmg(min,agent, null);
double maxDmg = getMaxDmg(max,agent, null);
dmgMultiplier += agent.getLevel() / 10;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static int calculateGuardDamage(Mob agent){
//damage calc for guard
ItemBase weapon = agent.getEquip().get(1).getItemBase();
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage();
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
double min = getMinDmg(minDmg,agent, weapon);
double max = getMaxDmg(maxDmg,agent, weapon);
DamageType dt = weapon.getDamageType();
double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0;
}
public static int calculateEpicDamage(Mob agent){
//handle r8 mob damage
DamageType dt = DamageType.Crush;
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
if (agent.getEquip().get(1).getItemBase() != null) {
dt = agent.getEquip().get(1).getItemBase().getDamageType();
} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){
dt = agent.getEquip().get(2).getItemBase().getDamageType();
}
double min = agent.getMobBase().getMinDmg();
double max = agent.getMobBase().getMaxDmg();
double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
}
public static int calculateMobDamage(Mob agent){
ItemBase weapon = null;
double minDmg;
double maxDmg;
DamageType dt;
if(agent.getEquip().get(1) != null){
//mainhand damage
weapon = agent.getEquip().get(1).getItemBase();
} else if(agent.getEquip().get(2) != null){
//offhand damage
weapon = agent.getEquip().get(2).getItemBase();
}
if(weapon != null){
minDmg = getMinDmg(weapon.getMinDamage(),agent,weapon);
maxDmg = getMaxDmg(weapon.getMaxDamage(),agent, weapon);
dt = weapon.getDamageType();
}else{
minDmg = agent.getMobBase().getDamageMin();
maxDmg = agent.getMobBase().getDamageMax();
dt = DamageType.Crush;
}
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double range = maxDmg - minDmg;
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0;
}
public static double getMinDmg(double min, Mob agent, ItemBase weapon){
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if(weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if (agent.getSkills().containsKey(weapon.getMastery())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
}
}
return min * (pow(0.0048*primary +.049*(primary-0.75),0.5) + pow(0.0066*secondary + 0.064*(secondary-0.75),0.5) + + 0.01*(focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, Mob agent, ItemBase weapon){
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if (weapon != null) {
if(weapon.isStrBased() == true){
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
}
else{
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
}
if(agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if(agent.getSkills().containsKey(weapon.getSkillRequired())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
}
return max * (pow(0.0124*primary + 0.118*(primary -0.75),0.5) + pow(0.0022*secondary + 0.028*(secondary-0.75),0.5) + 0.0075*(focusLevel + masteryLevel));
}
public static boolean RunAIRandom(){
int random = ThreadLocalRandom.current().nextInt(4);
return random == 0;
}
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
if (Float.isNaN(agent.getLoc().x))
return false;
try {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
return !(sl.distanceSquared(tl) > sqr(range));
} catch (Exception e) {
Logger.error(e.toString());
return false;
}
}
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
}
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive())
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
if (agent.isSiege() == true) {
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
}
float trueDamage = damage;
if (!target.isAlive())
return;
if (AbstractWorldObject.IsAbstractCharacter(target))
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
else if (target.getObjectType() == GameObjectType.Building)
trueDamage = ((Building) target).modifyHealth(-damage, agent);
//Don't send 0 damage kay thanx.
if (trueDamage == 0)
return;
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
//check damage shields
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
}
public static boolean canSwing(Mob agent) {
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
}
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else
DispatchMessage.sendToAllInRange(agent, msg);
}
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defenseScore = 0;
int attackScore = agent.getAtrHandOne();
switch (target.getObjectType()) {
case PlayerCharacter:
defenseScore = ((AbstractCharacter) target).getDefenseRating();
break;
case Mob:
Mob mob = (Mob) target;
if (mob.isSiege())
defenseScore = attackScore;
break;
case Building:
return false;
}
int hitChance;
if (attackScore > defenseScore || defenseScore == 0)
hitChance = 94;
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
hitChance = 10;
else {
float dif = attackScore / defenseScore;
if (dif <= 0.8f)
hitChance = 4;
else
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == GameObjectType.Building)
hitChance = 100;
}
return ThreadLocalRandom.current().nextInt(100) > hitChance;
}
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Block");
}
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Parry");
}
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Dodge");
}
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
float chance = 0;
if (AbstractWorldObject.IsAbstractCharacter(ac))
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
if (chance > 75f)
chance = 75f;
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
chance = 100;
return ThreadLocalRandom.current().nextInt(100) < chance;
}
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive())
return;
if (target.getObjectType() == GameObjectType.PlayerCharacter)
if (!((PlayerCharacter) target).isActive())
return;
int anim = 75;
float speed;
if (mainHand)
speed = agent.getSpeedHandOne();
else
speed = agent.getSpeedHandTwo();
DamageType dt = DamageType.Crush;
if (agent.isSiege())
dt = DamageType.Siege;
if (wb != null) {
anim = CombatManager.getSwingAnimation(wb, null, mainHand);
dt = wb.getDamageType();
} else if (!mainHand)
return;
Resists res = null;
PlayerBonuses bonus = null;
switch (target.getObjectType()) {
case Building:
res = ((Building) target).getResists();
break;
case PlayerCharacter:
res = ((PlayerCharacter) target).getResists();
bonus = ((PlayerCharacter) target).getBonuses();
break;
case Mob:
Mob mob = (Mob) target;
res = mob.getResists();
bonus = ((Mob) target).getBonuses();
break;
}
//must not be immune to all or immune to attack
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
return;
int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand);
if (canSwing(agent)) {
if (triggerDefense(agent, target)) {
swingIsMiss(agent, target, passiveAnim);
return;
} else if (triggerDodge(agent, target)) {
swingIsDodge(agent, target, passiveAnim);
return;
} else if (triggerParry(agent, target)) {
swingIsParry(agent, target, passiveAnim);
return;
} else if (triggerBlock(agent, target)) {
swingIsBlock(agent, target, passiveAnim);
return;
}
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
//mob is duel wielding and should conduct an attack for each hand
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
} else {
swingIsDamage(agent, target, determineDamage(agent), anim);
}
if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
}
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
PlayerCharacter player = (PlayerCharacter) target;
if (player.getDebug(64))
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
}
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
if (target.getObjectType() == GameObjectType.Mob)
if (((Mob) target).isSiege())
return;
//handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
if (target.getObjectType() == GameObjectType.Mob) {
Mob targetMob = (Mob) target;
if (targetMob.isSiege())
return;
}
}
public static float determineDamage(Mob agent) {
//early exit for null
if (agent == null)
return 0;
AbstractWorldObject target = agent.getCombatTarget();
if (target == null)
return 0;
float damage = 0;
DamageType dt = getDamageType(agent);
if (agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
damage = calculatePetDamage(agent);
} else if (agent.isPlayerGuard() == true) {
//damage = calculateGuardDamage(agent);
damage = calculateMobDamage(agent);
} else if (agent.getLevel() > 80) {
damage = calculateEpicDamage(agent);
} else {
damage = calculateMobDamage(agent);
}
if (AbstractWorldObject.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).isSit()) {
damage *= 2.5f; //increase damage if sitting
}
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
}
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
}
return damage;
}
public static DamageType getDamageType(Mob agent) {
DamageType dt = DamageType.Crush;
if (agent.getEquip().get(1) != null) {
return agent.getEquip().get(1).getItemBase().getDamageType();
}
if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
return agent.getEquip().get(2).getItemBase().getDamageType();
}
return dt;
}
public static int calculatePetDamage(Mob agent) {
//damage calc for pet
float range;
float damage;
float min = 40;
float max = 60;
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = getMinDmg(min, agent, null);
double maxDmg = getMaxDmg(max, agent, null);
dmgMultiplier += agent.getLevel() / 10;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static int calculateGuardDamage(Mob agent) {
//damage calc for guard
ItemBase weapon = agent.getEquip().get(1).getItemBase();
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage();
double min = getMinDmg(minDmg, agent, weapon);
double max = getMaxDmg(maxDmg, agent, weapon);
DamageType dt = weapon.getDamageType();
double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0;
}
public static int calculateEpicDamage(Mob agent) {
//handle r8 mob damage
DamageType dt = DamageType.Crush;
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
if (agent.getEquip().get(1).getItemBase() != null) {
dt = agent.getEquip().get(1).getItemBase().getDamageType();
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
dt = agent.getEquip().get(2).getItemBase().getDamageType();
}
double min = agent.getMobBase().getMinDmg();
double max = agent.getMobBase().getMaxDmg();
double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
}
public static int calculateMobDamage(Mob agent) {
ItemBase weapon = null;
double minDmg;
double maxDmg;
DamageType dt;
//main hand or offhand damage
if (agent.getEquip().get(1) != null)
weapon = agent.getEquip().get(1).getItemBase();
else if (agent.getEquip().get(2) != null)
weapon = agent.getEquip().get(2).getItemBase();
if (weapon != null) {
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
dt = weapon.getDamageType();
} else {
minDmg = agent.getMobBase().getDamageMin();
maxDmg = agent.getMobBase().getDamageMax();
dt = DamageType.Crush;
}
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double range = maxDmg - minDmg;
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0;
}
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if (weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if (agent.getSkills().containsKey(weapon.getMastery())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
}
}
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if (weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
}
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
}
}

374
src/engine/ai/utilities/MovementUtilities.java

@ -7,7 +7,6 @@ @@ -7,7 +7,6 @@
// www.magicbane.com
package engine.ai.utilities;
import engine.Enum;
@ -30,179 +29,176 @@ import static engine.math.FastMath.sqrt; @@ -30,179 +29,176 @@ import static engine.math.FastMath.sqrt;
public class MovementUtilities {
public static boolean inRangeOfBindLocation(Mob agent){
if (agent.isPlayerGuard()){
Mob guardCaptain = null;
if (agent.getContract() != null)
guardCaptain = agent;
else
guardCaptain = (Mob) agent.npcOwner;
if (guardCaptain != null){
public static boolean inRangeOfBindLocation(Mob agent) {
if (agent.isPlayerGuard()) {
Mob guardCaptain = null;
if (agent.getContract() != null)
guardCaptain = agent;
else
guardCaptain = (Mob) agent.npcOwner;
if (guardCaptain != null) {
Building barracks = guardCaptain.building;
if (barracks != null){
City city = barracks.getCity();
if (city != null){
Building tol = city.getTOL();
//Guards recall distance = 814.
if (tol != null){
if (agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents)) {
return false;
}
}
}
}
}
return true;
}
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x,0,agent.getTrueBindLoc().z);
if (barracks != null) {
City city = barracks.getCity();
if (city != null) {
Building tol = city.getTOL();
//Guards recall distance = 814.
if (tol != null) {
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents));
}
}
}
}
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
float zoneRange = 250;
return true;
}
if (agent.getParentZone() != null){
if (agent.getParentZone().getBounds() != null)
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
}
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x, 0, agent.getTrueBindLoc().z);
if (zoneRange > 300)
zoneRange = 300;
if (agent.getSpawnRadius() > zoneRange)
zoneRange = agent.getSpawnRadius();
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
float zoneRange = 250;
return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
if (agent.getParentZone() != null) {
if (agent.getParentZone().getBounds() != null)
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
}
}
if (zoneRange > 300)
zoneRange = 300;
public static boolean inRangeToAggro(Mob agent,PlayerCharacter target){
if (agent.getSpawnRadius() > zoneRange)
zoneRange = agent.getSpawnRadius();
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl =target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
if (agent.isPlayerGuard())
range = 150;
}
return distanceSquaredToTarget < sqr(range);
public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
}
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
public static boolean inRangeDropAggro(Mob agent,PlayerCharacter target){
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
if (agent.isPlayerGuard())
range = 150;
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
return distanceSquaredToTarget < sqr(range);
float range = agent.getRange() + 150;
}
if (range > 200)
range = 200;
public static boolean inRangeDropAggro(Mob agent, PlayerCharacter target) {
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
return distanceSquaredToTarget < sqr(range);
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
}
float range = agent.getRange() + 150;
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget){
if (range > 200)
range = 200;
// Player isnt moving and neither is mob. Just return
// the mobile's current location. Ain't goin nowhere!
// *** Refactor: Check to ensure methods calling us
// all don't sent move messages when not moving.
if ((aggroTarget.isMoving() == false))
return aggroTarget.getLoc();
return distanceSquaredToTarget < sqr(range);
if (aggroTarget.getEndLoc().x != 0){
}
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget) {
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
return aggroTarget.getEndLoc();
else{
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) *.5f;
// Player isnt moving and neither is mob. Just return
// the mobile's current location. Ain't goin nowhere!
// *** Refactor: Check to ensure methods calling us
// all don't sent move messages when not moving.
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
if ((aggroTarget.isMoving() == false))
return aggroTarget.getLoc();
}
}
if (aggroTarget.getEndLoc().x != 0) {
// One of us is moving so let's calculate our destination loc for this
// simulation frame. We will simply project our position onto the
// character's movement vector and return the closest point.
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
}
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
return aggroTarget.getEndLoc();
else {
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) * .5f;
public static void moveToLocation(Mob agent,Vector3fImmutable newLocation, float offset){
try {
//don't move farther than 30 units from player.
if (offset > 30)
offset = 30;
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
}
}
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
aiMove(agent,newLoc,false);
} catch (Exception e) {
Logger.error( e.toString());
}
}
// One of us is moving so let's calculate our destination loc for this
// simulation frame. We will simply project our position onto the
// character's movement vector and return the closest point.
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
}
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
try {
public static boolean canMove(Mob agent) {
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
return false;
//don't move farther than 30 units from player.
if (offset > 30)
offset = 30;
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned,SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent,Vector3fImmutable center, float radius){
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
//Determing where I want to move.
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f*2)*radius),
center.y,
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f *2)*radius));
}
public static Long estimateMovementTime(Mob agent) {
if(agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
return 0L;
aiMove(agent, newLoc, false);
} catch (Exception e) {
Logger.error(e.toString());
}
}
return (long) ((agent.getLoc().distance2D(agent.getEndLoc())*1000)/agent.getSpeed());
}
public static void aiMove(Mob agent,Vector3fImmutable vect, boolean isWalking) {
public static boolean canMove(Mob agent) {
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
return false;
//update our walk/run state.
if (isWalking && !agent.isWalk()){
agent.setWalkMode(true);
MovementManager.sendRWSSMsg(agent);
}else if(!isWalking && agent.isWalk()){
agent.setWalkMode(false);
MovementManager.sendRWSSMsg(agent);
}
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
}
MoveToPointMsg msg = new MoveToPointMsg();
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
//Determing where I want to move.
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius),
center.y,
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius));
}
public static Long estimateMovementTime(Mob agent) {
if (agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
return 0L;
return (long) ((agent.getLoc().distance2D(agent.getEndLoc()) * 1000) / agent.getSpeed());
}
public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
//update our walk/run state.
if (isWalking && !agent.isWalk()) {
agent.setWalkMode(true);
MovementManager.sendRWSSMsg(agent);
} else if (!isWalking && agent.isWalk()) {
agent.setWalkMode(false);
MovementManager.sendRWSSMsg(agent);
}
MoveToPointMsg msg = new MoveToPointMsg();
// Regions currentRegion = Mob.InsideBuildingRegion(agent);
@ -225,9 +221,8 @@ public class MovementUtilities { @@ -225,9 +221,8 @@ public class MovementUtilities {
// agent.setLastRegion(currentRegion);
Vector3fImmutable startLoc = null;
Vector3fImmutable endLoc = null;
Vector3fImmutable startLoc = null;
Vector3fImmutable endLoc = null;
// if (agent.getLastRegion() != null){
// Building inBuilding = Building.getBuildingFromCache(agent.getInBuildingID());
@ -241,63 +236,60 @@ public class MovementUtilities { @@ -241,63 +236,60 @@ public class MovementUtilities {
// startLoc = agent.getLoc();
// endLoc = vect;
// }
startLoc = agent.getLoc();
endLoc = vect;
msg.setSourceType(GameObjectType.Mob.ordinal());
msg.setSourceID(agent.getObjectUUID());
msg.setStartCoord(startLoc);
msg.setEndCoord(endLoc);
msg.setUnknown01(-1);
msg.setInBuilding(-1);
msg.setTargetType(0);
msg.setTargetID(0);
try {
MovementManager.movement(msg, agent);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character){
if (!character.isMoving())
return character.getLoc();
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
if (agentDistanceEndLoc > characterDistanceEndLoc)
return character.getEndLoc();
return character.getLoc();
}
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget){
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
return true;
if (!aiAgent.isMoving())
return true;
if (aggroTarget.isMoving()){
if (!aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc()))
return true;
}else{
if (aiAgent.destination.equals(aggroTarget.getLoc()))
return false;
}
return false;
}
startLoc = agent.getLoc();
endLoc = vect;
msg.setSourceType(GameObjectType.Mob.ordinal());
msg.setSourceID(agent.getObjectUUID());
msg.setStartCoord(startLoc);
msg.setEndCoord(endLoc);
msg.setUnknown01(-1);
msg.setInBuilding(-1);
msg.setTargetType(0);
msg.setTargetID(0);
try {
MovementManager.movement(msg, agent);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
if (!character.isMoving())
return character.getLoc();
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
if (agentDistanceEndLoc > characterDistanceEndLoc)
return character.getEndLoc();
return character.getLoc();
}
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget) {
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
return true;
if (!aiAgent.isMoving())
return true;
if (aggroTarget.isMoving()) {
return !aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc());
} else {
if (aiAgent.destination.equals(aggroTarget.getLoc()))
return false;
}
return false;
}
}

1
src/engine/ai/utilities/PowerUtilities.java

@ -7,7 +7,6 @@ @@ -7,7 +7,6 @@
// www.magicbane.com
package engine.ai.utilities;
public class PowerUtilities {

Loading…
Cancel
Save