forked from MagicBane/Server
10 second delay min between casts & mobs no longer cast beneficial spells on players
This commit is contained in:
@@ -1660,10 +1660,19 @@ public class MobileFSM {
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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if (CombatUtilities.inRangeToCast2D(mob, mob.getCombatTarget(), mobPower)) {
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if (CombatUtilities.inRangeToCast2D(mob, mob.getCombatTarget(), mobPower)) {
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//PowersManager.useMobPower(mob,(AbstractCharacter)mob.getCombatTarget(),mobPower,powerRank);
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//PowersManager.useMobPower(mob,(AbstractCharacter)mob.getCombatTarget(),mobPower,powerRank);
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PerformActionMsg msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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PerformActionMsg msg = new PerformActionMsg();
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if(mobPower.isHarmful() == false){
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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} else {
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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}
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msg.setUnknown04(2);
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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mob.nextCastTime = System.currentTimeMillis() + (mobPower.getCooldown());
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if(mobPower.getCooldown() < 10000){
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mob.nextCastTime = System.currentTimeMillis() + 10000;
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} else {
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mob.nextCastTime = System.currentTimeMillis() + (mobPower.getCooldown());
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}
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return true;
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return true;
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}
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}
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}
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}
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