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					@ -645,7 +645,10 @@ public enum CombatManager { | 
				
			
			
		
	
		
		
			
				
					
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					            errorTrack = 4; | 
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					            errorTrack = 4; | 
				
			
			
		
	
		
		
			
				
					
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					            //Get hit chance
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					            //Get hit chance
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					            float smallChance = ((atr-((atr+defense)*0.33f))/((defense-((atr+defense)*0.33f))+(atr-((atr+defense)*0.33f)))); | 
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					            float constant = (atr+defense)*0.315f; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            float atrChance = atr - constant; | 
				
			
			
		
	
		
		
			
				
					
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					            float defChance = defense - constant + atrChance; | 
				
			
			
		
	
		
		
			
				
					
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					            float smallChance = atrChance/defChance; | 
				
			
			
		
	
		
		
			
				
					
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					            int chance = (int)(smallChance * 100); | 
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					            int chance = (int)(smallChance * 100); | 
				
			
			
		
	
		
		
			
				
					
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					            errorTrack = 5; | 
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					            errorTrack = 5; | 
				
			
			
		
	
	
		
		
			
				
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