forked from MagicBane/Server
Cleanup of random usage.
This commit is contained in:
@@ -113,14 +113,14 @@ public enum LootManager {
|
|||||||
break;
|
break;
|
||||||
case "LOOT":
|
case "LOOT":
|
||||||
|
|
||||||
if (ThreadLocalRandom.current().nextInt(100) < bse.dropChance)
|
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance)
|
||||||
GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop
|
GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop
|
||||||
|
|
||||||
// Generate hotzone loot if in hotzone
|
// Generate hotzone loot if in hotzone
|
||||||
// Only one bite at the hotzone apple per bootyset.
|
// Only one bite at the hotzone apple per bootyset.
|
||||||
|
|
||||||
if (inHotzone == true && hotzoneWasRan == false)
|
if (inHotzone == true && hotzoneWasRan == false)
|
||||||
if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < bse.dropChance) {
|
if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < bse.dropChance) {
|
||||||
GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table
|
GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table
|
||||||
hotzoneWasRan = true;
|
hotzoneWasRan = true;
|
||||||
}
|
}
|
||||||
@@ -198,11 +198,6 @@ public enum LootManager {
|
|||||||
|
|
||||||
private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
|
private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
|
||||||
|
|
||||||
//int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
|
|
||||||
//double prefixChance = 2.057 * mob.level - 28.67;
|
|
||||||
|
|
||||||
//if (prefixChanceRoll < prefixChance) {
|
|
||||||
|
|
||||||
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
|
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
|
||||||
|
|
||||||
if (selectedRow == null)
|
if (selectedRow == null)
|
||||||
@@ -213,7 +208,7 @@ public enum LootManager {
|
|||||||
if (prefixTable == null)
|
if (prefixTable == null)
|
||||||
return inItem;
|
return inItem;
|
||||||
|
|
||||||
int prefixroll = ThreadLocalRandom.current().nextInt(99) + 1;
|
int prefixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||||
|
|
||||||
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
|
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
|
||||||
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
|
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
|
||||||
@@ -237,17 +232,12 @@ public enum LootManager {
|
|||||||
|
|
||||||
private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
|
private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) {
|
||||||
|
|
||||||
//int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
|
|
||||||
//double suffixChance = 2.057 * mob.level - 28.67;
|
|
||||||
|
|
||||||
//if (suffixChanceRoll < suffixChance) {
|
|
||||||
|
|
||||||
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
|
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
|
||||||
|
|
||||||
if (selectedRow == null)
|
if (selectedRow == null)
|
||||||
return inItem;
|
return inItem;
|
||||||
|
|
||||||
int suffixroll = ThreadLocalRandom.current().nextInt(99) + 1;
|
int suffixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||||
|
|
||||||
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
|
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
|
||||||
|
|
||||||
@@ -300,7 +290,7 @@ public enum LootManager {
|
|||||||
|
|
||||||
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
|
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
|
||||||
|
|
||||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100);
|
int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||||
|
|
||||||
//early exit, failed to hit minimum chance roll
|
//early exit, failed to hit minimum chance roll
|
||||||
|
|
||||||
@@ -349,7 +339,7 @@ public enum LootManager {
|
|||||||
if (me.getDropChance() == 0)
|
if (me.getDropChance() == 0)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(100);
|
float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||||
float dropChance = me.getDropChance() * 100;
|
float dropChance = me.getDropChance() * 100;
|
||||||
|
|
||||||
if (equipmentRoll > dropChance)
|
if (equipmentRoll > dropChance)
|
||||||
@@ -367,7 +357,7 @@ public enum LootManager {
|
|||||||
|
|
||||||
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
|
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
|
||||||
|
|
||||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100);
|
int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||||
|
|
||||||
//early exit, failed to hit minimum chance roll
|
//early exit, failed to hit minimum chance roll
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user