forked from MagicBane/Server
usage of AIAgentType for default patrol points
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@@ -2879,6 +2879,8 @@ public class Enum {
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MOBILE,
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PET,
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CHARMED,
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SIEGEENGINE,
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GUARD;
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}
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}
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@@ -71,6 +71,7 @@ public class Mob extends AbstractIntelligenceAgent {
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private int currentID;
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//TODO implement feared object system
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public AbstractWorldObject fearedObject = null;
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private long lastAttackTime = 0;
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private int lastMobPowerToken = 0;
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@@ -87,6 +88,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.currentID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
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this.bindLoc = Vector3fImmutable.ZERO;
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this.gridObjectType = GridObjectType.DYNAMIC;
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this.agentType = AIAgentType.MOBILE;
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}
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@@ -153,6 +155,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.currentID = this.dbID;
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this.agentType = AIAgentType.MOBILE;
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} catch (Exception e) {
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Logger.error(e + " " + this.dbID);
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}
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@@ -429,6 +432,7 @@ public class Mob extends AbstractIntelligenceAgent {
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Mob mob;
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mobile.agentType = AIAgentType.GUARD;
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try {
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mob = DbManager.MobQueries.PERSIST(mobile);
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@@ -518,6 +522,7 @@ public class Mob extends AbstractIntelligenceAgent {
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siegeMinion.guardCaptain = artyCaptain;
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siegeMinion.parentZoneUUID = artyCaptain.parentZoneUUID;
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siegeMinion.behaviourType = MobBehaviourType.SiegeEngine;
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siegeMinion.agentType = AIAgentType.SIEGEENGINE;
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siegeMinion.bindLoc = Vector3fImmutable.ZERO;
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//siegeMinion.spawnTime = (60 * 15);
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siegeMinion.spawnTime = 15;
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@@ -1715,7 +1720,7 @@ public class Mob extends AbstractIntelligenceAgent {
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//assign 5 random patrol points for regular mobs
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if (this.guardCaptain == null && this.isPlayerGuard == false && !isPet() == false && isNecroPet() == false) {
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if (this.agentType.equals(AIAgentType.MOBILE)) {
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NPCManager.AssignPatrolPoints(this);
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}
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