add offset for runegate teleport regions

This commit is contained in:
2023-10-16 19:56:08 -05:00
parent ea6ea4b0ee
commit 5d4192bbcf
+2 -1
View File
@@ -3,6 +3,7 @@ package engine.objects;
import engine.Enum;
import engine.Enum.PortalType;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.BuildingManager;
import engine.gameManager.ConfigManager;
import engine.job.JobScheduler;
import engine.jobs.CloseGateJob;
@@ -104,7 +105,7 @@ public class Portal {
if (player.getTimeStamp("lastMoveGate") < this.lastActive)
return;
player.teleport(targetGate.getLoc());
player.teleport(targetGate.getLoc().add(0,6,0));//offset height of runegate
player.setSafeMode();
}