forked from MagicBane/Server
switch for target type in attack message handler
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@@ -49,20 +49,21 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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targetType = Enum.GameObjectType.values()[msg.getTargetType()];
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if (msg.getTargetType() == Enum.GameObjectType.Mob.ordinal()) {
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target = Mob.getMob(msg.getTargetID());
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} else if (msg.getTargetType() == Enum.GameObjectType.Building.ordinal()) {
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target = BuildingManager.getBuilding(msg.getTargetID());
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Building targetBuilding = (Building) target;
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if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0) {
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playerCharacter.setCombatTarget(null);
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return true;
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}
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} else if(msg.getTargetType() == Enum.GameObjectType.PlayerCharacter.ordinal()){
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target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
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} else{
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playerCharacter.setCombatTarget(null);
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return true; //cannot attack other things
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switch(targetType){
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case Mob:
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target = Mob.getMob(msg.getTargetID());
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break;
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case PlayerCharacter:
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target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
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break;
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case Building:
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target = BuildingManager.getBuilding(msg.getTargetID());
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Building targetBuilding = (Building) target;
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if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
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return true;// cannot attack destroyed building or protected building
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break;
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default:
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return true;//cannot attack anything other than the 3 above
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}
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if(target == null) {
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