switch for target type in attack message handler

This commit is contained in:
2023-09-10 13:38:07 -05:00
parent fb87dfd91e
commit 5fb3e0fe14
@@ -49,20 +49,21 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
targetType = Enum.GameObjectType.values()[msg.getTargetType()];
if (msg.getTargetType() == Enum.GameObjectType.Mob.ordinal()) {
target = Mob.getMob(msg.getTargetID());
} else if (msg.getTargetType() == Enum.GameObjectType.Building.ordinal()) {
target = BuildingManager.getBuilding(msg.getTargetID());
Building targetBuilding = (Building) target;
if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0) {
playerCharacter.setCombatTarget(null);
return true;
}
} else if(msg.getTargetType() == Enum.GameObjectType.PlayerCharacter.ordinal()){
target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
} else{
playerCharacter.setCombatTarget(null);
return true; //cannot attack other things
switch(targetType){
case Mob:
target = Mob.getMob(msg.getTargetID());
break;
case PlayerCharacter:
target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
break;
case Building:
target = BuildingManager.getBuilding(msg.getTargetID());
Building targetBuilding = (Building) target;
if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
return true;// cannot attack destroyed building or protected building
break;
default:
return true;//cannot attack anything other than the 3 above
}
if(target == null) {