forked from MagicBane/Server
Mobbases don't need skills.
This commit is contained in:
@@ -918,32 +918,6 @@ public class Mob extends AbstractIntelligenceAgent {
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Mob.mobMapByDBID.put(this.dbID, this);
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}
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private void initializeSkills() {
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if (this.mobBase.getMobBaseStats() == null)
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return;
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long skillVector = this.mobBase.getMobBaseStats().getSkillSet();
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int skillValue = this.mobBase.getMobBaseStats().getSkillValue();
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if (this.mobBase.getObjectUUID() >= 17233) {
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for (CharacterSkills cs : CharacterSkills.values()) {
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SkillsBase sb = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(cs.getToken());
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CharacterSkill css = new CharacterSkill(sb, this, 50);
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this.skills.put(sb.getName(), css);
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}
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} else {
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for (CharacterSkills cs : CharacterSkills.values()) {
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if ((skillVector & cs.getFlag()) != 0) {
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SkillsBase sb = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(cs.getToken());
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CharacterSkill css = new CharacterSkill(sb, this, skillValue);
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this.skills.put(sb.getName(), css);
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}
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}
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}
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}
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/*
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* Getters
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*/
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@@ -2106,7 +2080,6 @@ public class Mob extends AbstractIntelligenceAgent {
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try {
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NPCManager.applyRuneSetEffects(this);
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initializeSkills();
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recalculateStats();
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this.setHealth(this.healthMax);
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