forked from MagicBane/Server
mob roll tables update
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@@ -138,22 +138,22 @@ public class LootManager {
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}
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}
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if (inHotzone) {
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//hotzone glass roll, 1% chance to roll on glass table
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if (ThreadLocalRandom.current().nextInt(101) > 99) {
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int roll2 = TableRoll(mob.level);
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if (itemTables.get(126).getRowForRange(roll2) == null) {
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return;
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}
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0) {
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return;
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}
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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//hotzone glass roll, 1% chance to roll on glass table
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if (ThreadLocalRandom.current().nextInt(101) > 99) {
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int roll2 = TableRoll(mob.level);
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if (itemTables.get(126).getRowForRange(roll2) == null) {
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return;
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}
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0) {
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return;
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}
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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}
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}
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