forked from MagicBane/Server
Handler created for AttackMsg
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package engine.net.client.handlers;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AttackCmdMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.KeepAliveServerClientMsg;
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import engine.objects.PlayerCharacter;
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/*
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* @Author:
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* @Summary: Processes application protocol message which keeps
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* client's tcp connection open.
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*/
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public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
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public AttackCmdMsgHandler() {
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super(AttackCmdMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = origin.getPlayerCharacter();
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// Member variable declaration
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KeepAliveServerClientMsg msg;
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// Member variable assignment
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msg = (KeepAliveServerClientMsg) baseMsg;
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// Send ping to client
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Dispatch dispatch = Dispatch.borrow(pc, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
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}
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}
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