forked from MagicBane/Server
Cleanup of scope issue when creating city objects.
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@@ -25,6 +25,7 @@ import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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@@ -200,7 +201,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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playerCharacter.setLastContract(msg.getContractID());
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// Remove the appropiate deed.
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// Remove the appropriate deed.
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if (buildingCreated == true)
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if (contract != null) {
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playerCharacter.getCharItemManager().delete(contract);
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@@ -472,12 +473,13 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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Realm serverRealm;
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Zone serverZone;
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ArrayList<AbstractGameObject> cityObjects; // MySql result set
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HashMap<GameObjectType, AbstractGameObject> cityObjectMap = new HashMap<>();
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PlacementInfo treeInfo;
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Building treeObject = null;
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City cityObject = null;
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Zone cityZone = null;
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Guild playerNation;
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PlacementInfo treePlacement = msg.getFirstPlacementInfo();
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Building treeObject;
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City cityObject;
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Zone zoneObject;
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// Setup working variables we'll need
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@@ -523,59 +525,49 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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// Assign our worker variables after figuring out what
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// is what in the result set.
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for (AbstractGameObject gameObject : cityObjects) {
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for (AbstractGameObject gameObject : cityObjects)
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cityObjectMap.put(gameObject.getObjectType(), gameObject);
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switch (gameObject.getObjectType()) {
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case Building:
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treeObject = (Building) gameObject;
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treeObject.runAfterLoad();
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break;
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case City:
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cityObject = (City) gameObject;
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break;
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case Zone:
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cityZone = (Zone) gameObject;
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break;
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default:
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// log some error here? *** Refactor
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}
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}
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treeObject = (Building) cityObjectMap.get(GameObjectType.Building);
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treeObject.runAfterLoad();;
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cityObject = (City) cityObjectMap.get(GameObjectType.City);
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zoneObject = (Zone) cityObjectMap.get(GameObjectType.Zone);
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//?? your not allowed to plant a tree if ur not an errant guild.
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// not allowed to plant a tree if ur not an errant guild.
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// Desub from any previous nation.
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// This should be done automatically in a method inside Guild *** Refactor
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// Player is now a Soverign guild, configure them as such.
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// Player is now a Sovereign guild, configure them as such.
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playerCharacter.getGuild().setNation(playerCharacter.getGuild());
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playerNation = playerCharacter.getGuild();
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playerNation.setGuildState(GuildState.Sovereign);
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// Link the zone with the city and then add
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// to the appropritae hash tables and cache
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// to the appropriate hash tables and cache
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cityZone.setPlayerCity(true);
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zoneObject.setPlayerCity(true);
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if (cityZone.getParent() != null)
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cityZone.getParent().addNode(cityZone); //add as child to parent
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if (zoneObject.getParent() != null)
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zoneObject.getParent().addNode(zoneObject); //add as child to parent
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ZoneManager.addZone(cityZone.getObjectUUID(), cityZone);
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ZoneManager.addPlayerCityZone(cityZone);
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serverZone.addNode(cityZone);
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ZoneManager.addZone(zoneObject.getObjectUUID(), zoneObject);
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ZoneManager.addPlayerCityZone(zoneObject);
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serverZone.addNode(zoneObject);
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cityZone.generateWorldAltitude();
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zoneObject.generateWorldAltitude();
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cityObject.setParent(cityZone);
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cityObject.setParent(zoneObject);
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cityObject.setObjectTypeMask(MBServerStatics.MASK_CITY); // *** Refactor : should have it already
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//Link the tree of life with the new zone
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treeObject.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
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treeObject.setParentZone(cityZone);
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treeObject.setParentZone(zoneObject);
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MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7));
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// Update guild binds and tags
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//load the new city on the clients
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CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), cityZone, Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents);
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CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents);
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DispatchMessage.dispatchMsgToAll(czm);
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GuildManager.updateAllGuildBinds(playerNation, cityObject);
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@@ -698,7 +690,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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cityObject = City.getCity(serverZone.getPlayerCityUUID());
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// Cannot place shrine in abanadoned city. Shrines must be owned
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// Cannot place shrine in abandoned city. Shrines must be owned
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// by the tol owner not the person placing them.
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if (cityObject.getTOL().getOwnerUUID() == 0) {
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@@ -767,7 +759,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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cityObject = City.getCity(serverZone.getPlayerCityUUID());
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// Cannot place barracks in abanadoned city.
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// Cannot place barracks in abandoned city.
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if (cityObject.getTOL().getOwnerUUID() == 0) {
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PlaceAssetMsg.sendPlaceAssetError(origin, 42, ""); //Tree cannot support anymore shrines
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@@ -1036,11 +1028,11 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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blueprint = Blueprint.getBlueprint(buildingInfo.getBlueprintUUID());
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if (blueprint == null) {
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Logger.error("CreateStucture: DB returned null blueprint.");
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Logger.error("CreateStructure: DB returned null blueprint.");
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return null;
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}
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// All seige buildings build in 15 minutes
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// All siege buildings build in 15 minutes
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if ((blueprint.getBuildingGroup().equals(BuildingGroup.SIEGETENT))
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|| (blueprint.getBuildingGroup().equals(BuildingGroup.BULWARK)))
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completionDate = DateTime.now().plusMinutes(15);
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@@ -1061,7 +1053,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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// Make sure we have a valid mesh
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if (newMesh == null) {
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Logger.error("CreateStucture: DB returned null object.");
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Logger.error("CreateStructure: DB returned null object.");
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return null;
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}
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@@ -1179,7 +1171,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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// Make sure we have a valid mesh
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if (newMesh == null) {
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Logger.error("CreateStucture: DB returned null object.");
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Logger.error("CreateStructure: DB returned null object.");
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return false;
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}
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@@ -1362,7 +1354,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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private static boolean validateCityBuildingPlacement(Zone serverZone, PlaceAssetMsg msg, ClientConnection origin, PlayerCharacter player, PlacementInfo buildingInfo) {
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// Peform shared common validation first
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// Perform shared common validation first
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if (validateBuildingPlacement(serverZone, msg, origin, player, buildingInfo) == false)
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return false;
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@@ -1370,7 +1362,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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// Must be a player city
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if (serverZone.isPlayerCity() == false) {
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PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName()); // Cannot place outisde a guild zone
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PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName()); // Cannot place outside a guild zone
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return false;
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}
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