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More rune parsing

combat-2
MagicBot 7 months ago
parent
commit
68b9f9e887
  1. 9
      src/engine/objects/ItemTemplate.java

9
src/engine/objects/ItemTemplate.java

@ -83,9 +83,6 @@ public class ItemTemplate { @@ -83,9 +83,6 @@ public class ItemTemplate {
public HashMap<String, int[]> item_power_action = new HashMap<>();
public HashMap<Enum.ResourceType, Integer> item_resource_cost = new HashMap<>();
public int modTable;
// Deed related fields
public int deed_type;
public int deed_furniture_id;
public int deed_target_id;
@ -102,6 +99,9 @@ public class ItemTemplate { @@ -102,6 +99,9 @@ public class ItemTemplate {
public HashMap<String, Integer> rune_skill_grant = new HashMap<>();
public HashMap<String, Integer> skill_granted_skills = new HashMap<>();
public HashMap<String, Integer> power_granted_skills = new HashMap<>();
public String rune_type;
public String rune_sub_type;
public ItemTemplate(JSONObject jsonObject) {
@ -417,6 +417,9 @@ public class ItemTemplate { @@ -417,6 +417,9 @@ public class ItemTemplate {
if (item_type.equals(Enum.ItemType.RUNE)) {
rune_type = (String) jsonObject.get("rune_type");
rune_sub_type = (String) jsonObject.get("rune_sub_type");
JSONArray attr_adj_json = (JSONArray) jsonObject.get("rune_attr_adj");
for (Object attributeEntry : attr_adj_json) {

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