forked from MagicBane/Server
Devcmd output updated.
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@@ -12,6 +12,7 @@ package engine.devcmd.cmds;
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import engine.InterestManagement.HeightMap;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.ZoneManager;
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import engine.math.Bounds;
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import engine.math.Vector2f;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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@@ -45,24 +46,28 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName());
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this.throwbackInfo(playerCharacter, "Zone Height: " + heightmapZone.worldAltitude);
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this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.getSeaLevel());
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this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight()));
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this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y);
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this.throwbackInfo(playerCharacter, "*** 256: " + currentHeight);
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this.throwbackInfo(playerCharacter, "***Adjusted Height: " + (currentHeight + playerCharacter.getCharacterHeight()));
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HeightMap.SCALEVALUE = 1f / 255f;
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currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
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HeightMap.SCALEVALUE = 1f / 256f;
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this.throwbackInfo(playerCharacter, "***255 Adjusted: " + (currentHeight + playerCharacter.getCharacterHeight()));
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this.throwbackInfo(playerCharacter, "Drowning Height: " + (heightmapZone.getSeaLevel() + playerCharacter.getCharacterHeight()));
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this.throwbackInfo(playerCharacter, "------------");
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this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName());
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this.throwbackInfo(playerCharacter, "Height returned : " + parentHeight);
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this.throwbackInfo(playerCharacter, "[" + (gridSquare.x) + "][" + (gridSquare.y) + "]");
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this.throwbackInfo(playerCharacter, "[" + (gridSquare.x + 1) + "][" + (gridSquare.y) + "]");
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this.throwbackInfo(playerCharacter, "[" + (gridSquare.x) + "][" + (gridSquare.y + 1) + "]");
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this.throwbackInfo(playerCharacter, "[" + (gridSquare.x + 1) + "][" + (gridSquare.y + 1) + "]");
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this.throwbackInfo(playerCharacter, "------------");
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if (Bounds.collide(playerCharacter.getLoc(), heightmapZone.maxBlend)) {
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this.throwbackInfo(playerCharacter, "Blend: Max / Child");
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return;
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}
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if (Bounds.collide(playerCharacter.getLoc(), heightmapZone.minBlend)) {
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this.throwbackInfo(playerCharacter, "Blend: Min / LERP");
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return;
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}
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this.throwbackInfo(playerCharacter, "Blend: None / Parent");
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}
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@Override
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